Page 1 of 1

End of round issues..

PostPosted: Sun Feb 22, 2009 2:07 am
by DragonCooler
Hey everyone. First of thanks a ton for these forums, and thank you even more so for gungame!! I have been using it since GG3. ROCKS!

I have scoured these forums and they have fixed many of the problems i have been having over the years. But I have a new issue. I have finally got the @random songs to play after setting them to the right sample rate (44100), they download to all the users, I tested by deleting the files locally. But when a winner is declared, the music will start to play but the map will change immediately. So all you hear is like the first .234 seconds of the song. I do have my chattime set:

gg_dynamic_chattime 1

Let me know what other info you need from my configs that can help. Thank you much!

I should also add, I can use the:

play sound/gungame/foo.mp3 and it will play just fine.

-DC

PostPosted: Sun Feb 22, 2009 12:15 pm
by RideGuy
Please post an example mp3 that causes the map to change immediately. The reason I ask, is because I've created mp3's in the past where the reported time by the player was way off the actual length of the mp3.


RideGuy

Re: End of round issues..

PostPosted: Mon Feb 23, 2009 5:39 am
by DragonCooler
I restarted the server and now its not doing it, but the problem i have is the intermission is kicking in so there is dead time after a song plays and when the map actually changes. I know there is an intermission setting. Can that be set to 0 and there be no problems or will it change immediately? Maybe that was the problem before.. LOL?