GG5 Custom Addons.
Posted: Sun Aug 09, 2009 4:28 am
Hello,
I wish to make a custom addon for the current version of GG5, a little war modifiction of sorts, to accommdate selection of N number of maps, each map running for N minutes (with the map based objective based on gungames normal leveling model).
I have been looking about some of the included addons .py files to see if I can get a grasp on any of it.
From my searches I presume there is no proper documentation of what is supported and how it is done, although I know it's generally python code (I don't have prior experience with python however), is there any particular files I should be looking into, or importing for the above purpose to start with (what file has all the events and things like that), and is the local/global variable situation just standard python?
I do have prior programming experience in C/C++/Object Pascal/Visual Basic and other various languages, it's just a matter of getting used to python and how it relates to use with gungame and addons for it.
I wish to make a custom addon for the current version of GG5, a little war modifiction of sorts, to accommdate selection of N number of maps, each map running for N minutes (with the map based objective based on gungames normal leveling model).
I have been looking about some of the included addons .py files to see if I can get a grasp on any of it.
From my searches I presume there is no proper documentation of what is supported and how it is done, although I know it's generally python code (I don't have prior experience with python however), is there any particular files I should be looking into, or importing for the above purpose to start with (what file has all the events and things like that), and is the local/global variable situation just standard python?
I do have prior programming experience in C/C++/Object Pascal/Visual Basic and other various languages, it's just a matter of getting used to python and how it relates to use with gungame and addons for it.