Doesn't work with newest myo achievements or just here ;/
Everything works fine while no restart, but if I restart server, players saved in database can't load their own achievements by typing !achievements, also error log appears in console:
Popuplib: Exception when calling function "showPlayerCallback" for popup "myoa_player_3":
Traceback (most recent call last):
File "/home/cssserv/cstrike/addons/eventscripts/_libs/python/popuplib.py", line 1891, in _call_func
f(u,c,p)
File "/home/cssserv/cstrike/addons/eventscripts/myo_achievement/myo_achievement.py", line 484, in showPlayerCallback
showCompleteAchievements(userid, choice[0])
File "/home/cssserv/cstrike/addons/eventscripts/myo_achievement/myo_achievement.py", line 500, in showCompleteAchievements
if achievement.isPlayerCompleted(targetid):
File "/home/cssserv/cstrike/addons/eventscripts/myo_achievement/Achievement.py", line 182, in isPlayerCompleted
return self.getPlayerProgress(playerID) == self.__totalProgress
File "/home/cssserv/cstrike/addons/eventscripts/myo_achievement/Achievement.py", line 175, in getPlayerProgress
return self.__databaseGetProgress(steamID)
File "/home/cssserv/cstrike/addons/eventscripts/myo_achievement/Achievement.py", line 217, in __databaseGetProgress
return achievementIO.getPlayerProgress(self.__parentID, self.__id, steamID)
File "/home/cssserv/cstrike/addons/eventscripts/myo_achievement/AchievementIO.py", line 278, in getPlayerProgress
return int(self.__achievements[groupID][achievmentID][steamID])
NameError: global name 'achievmentID' is not defined
myo_basics doesn't work aswell : /Same error after restart.