//----------------------------------------------------------------------------
// gg_en_config.cfg -- English Server Configuration
//
// This file controls GunGame settings.
//
// Note: Any alteration of this file requires a server restart or a reload of
// GunGame.
//----------------------------------------------------------------------------
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// WEAPON SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================================================
// WEAPON ORDER FILE
//=========================================================
// This variable controls what weapon order file will be used.
//
// Note: The file must be located under "cfg/gungame5/weapon_orders/".
//
// Note: Changing this variable in-game will result in a restart.
//
// Note: If gg_weapon_order_random = 1, this will be the starting weapon order.
//
// Default Value: default_weapon_order
gg_weapon_order_file custom_weapon_order1
//=========================================================
// RANDOM WEAPON ORDER FILE
//=========================================================
// This variable controls whether a random weapon order will be chosen at the
// of each map.
//
// Options: 0 = Off, use gg_weapon_order for a static weapon order.
// 1 = On, get a new weapon order each map change.
//
// Default Value: 0
gg_weapon_order_random 0
//=========================================================
// WEAPON ORDER
//=========================================================
// This variable controls which order type in which the weapon order will be parsed.
//
// Options: #default = Order will go Top -> Bottom.
// #reversed = Order will go Bottom -> Top.
// #random = Order will be shuffled.
//
// Default Value: #default
gg_weapon_order_type #random
//=========================================================
// WEAPON REMOVAL
//=========================================================
// This variable controls which weapons are not removed from the map.
//
// Note: Only weapon_* entities are supported.
gg_map_strip_exceptions hegrenade,flashbang,smokegrenade
//=========================================================
// MULTIKILL OVERRIDE
//=========================================================
// This variable controls the amount of kills a player needs to level up.
//
// Note: Keep this variable set to 0 unless you want to override the values in
// your weapon order file.
//
// Note: This will not override hegrenade and knife, these are always 1.
gg_multikill_override 0
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// PUNISHMENTS SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================================================
// AFK ROUNDS
//=========================================================
// This variable controls the number of rounds a player has to be AFK before
// action is taken.
//
// Options: 0 = Disabled
gg_afk_rounds 5
//=========================================================
// AFK PUNISHMENT
//=========================================================
// This variable controls what punishment is taken upon players who are AFK
// longer than "gg_afk_rounds".
//
// Options: 1 = Kick the player
// 2 = Move the player to spectator
gg_afk_action 2
//=========================================================
// SUICIDE PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// commit suicide.
//
// Options: 0 = Disabled
gg_suicide_punish 0
//=========================================================
// TEAM KILL PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// kill a team-mate.
//
// Options: 0 = Disabled
gg_tk_punish 1
//=========================================================
// RECONNECT PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// disconnect, then reconnect in the same round.
//
// Options: 0 = Disabled
gg_retry_punish 0
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// MAP SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================================================
// MAP OBJECTIVES
//=========================================================
// This variable controls which objectives will be disabled.
//
// Options: 0 = All objectives disabled.
// 1 = Bomb objective disabled.
// 2 = Hostage objectives disabled.
// 3 = No objectives disabled.
gg_map_obj 0
//=========================================================
// MULTI ROUNDS ENABLED
//=========================================================
// This variable controls the number of rounds that need to be played before
// a map change.
//
// Note: Only set this variable if you want more than one round per map change.
//
// Note: The map vote will only trigger on the final round.
//
// Options: 0 = Disabled
gg_multi_round 0
//=========================================================
// MULTI ROUNDS INTERMISSION
//=========================================================
// This variable controls the amount of time the intermission lasts between
// rounds.
//
// Note: This will start an intermission timer similar to the warmup timer
// between rounds.
gg_round_intermission 20
//=========================================================
// WARMUP ROUND TIME
//=========================================================
// This variable controls how long the warmup round will last.
//
// Note: Players cannot level up during the warmup round.
//
// Options: 0 = Disabled
gg_warmup_timer 90
//=========================================================
// WARMUP WEAPON
//=========================================================
// This variable controls what weapon players will have during the warmup
// round.
//
// Options: 0 = First level weapon
gg_warmup_weapon hegrenade
//=========================================================
// WARMUP ROUND DEATHMATCH MODE
//=========================================================
// This variable controls if the warmup round will allow deathmatch-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
// 1 = Enabled
//
// Note: DO NOT ENABLE this if gg_deathmatch is enabled by default! This
// cause gg_deathmatch to unload at the end of the warmup round.
//
// Note: Requires the usage of "gg_respawn_cmd" (found below).
//
// Note: Please check the gg_default_addons.cfg for information regarding
// information on what is required to be enabled and disabled when
// running gg_deathmatch.
gg_warmup_deathmatch 1
//=========================================================
// WARMUP ROUND ELIMINATION MODE
//=========================================================
// This variable controls if the warmup round will allow elimination-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
// 1 = Enabled
//
// Note: DO NOT ENABLE this if gg_elimination is enabled by default! This
// cause gg_elimination to unload at the end of the warmup round.
// Note: Requires the usage of "gg_respawn_cmd" (found below)
// Note: Please check the gg_default_addons.cfg for information regarding
// information on what is required to be enabled and disabled when
// running gg_elimination.
gg_warmup_elimination 0
//=========================================================
// DYNAMIC END OF MAP CHAT TIME
//=========================================================
// This variable controls the source of the end of map chat time for custom
// end of map music.
//
// Options: 0 = Use the server's mp_chattime variable
// 1 = Use the length of the individual audio file
gg_dynamic_chattime 1
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// PLAYER SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================================================
// DEFUSERS
//=========================================================
// This variable controls whether Counter-Terrorist players are given defusal
// kits in bomb maps.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_player_defuser 0
//=========================================================
// ARMOR
//=========================================================
// This variable controls the type of armor players are given.
//
// Options: 0 = No armor
// 1 = Kevlar only
// 2 = Assaultsuit (Kevlar + Helmet)
gg_player_armor 2
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// SOUND SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================================================
// SOUND PACK
//=========================================================
// This variable controls which soundpack will be used.
//
// Note:
//
// Default Value: default
gg_soundpack default
//=========================================================
// LEADER WEAPON WARNING
//=========================================================
// This variable controls whether or not a sound will be played at the start
// of a round announcing that a player is on either the "hegrenade" or "knife"
// level.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_leaderweapon_warning 0
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// MISCELLANIA
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================================================
// RESPAWN COMMAND
//=========================================================
// This is the command that is used to respawn the player, if you don't
// know what this variable does, you won't need to change it.
//
// Default value: est_spawn
//
// Example (using GunGame_Utils): gg_respawn_cmd gg_spawn
gg_respawn_cmd est_spawn
//=========================================================
// SAY PREFIX
//=========================================================
// This variable controls what prefix will be used before say commands.
//
// Example: !gg would make setlevel be !ggsetlevel
// ? would make setlevel be ?setlevel
//
// Default Value: !
gg_say_prefix "!"
Ich möchte auf meinem Server GunGame5 benutzen, klappt auch soweit.
Nun zum Problem: Wenn Spieler A, Spieler B killt, steigen am ende der Runde alle Spieler ein Level auf (Spieler B und Spieler C auch).
Nun würde gern das so machen wie bei den älteren Versionen (wo nur Spieler A ein Level aufsteigt).
Was habe ich falsch eingetragen oder was muss ich noch dazu schreiben? Oder wo hab ich sonst den fehler gemacht?
MfG
Benny