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Hilfe
Posted:
Tue Jan 06, 2009 12:24 am
by Babene03
Ich möchte auf meinem Server GunGame5 benutzen, klappt auch soweit.
Nun zum Problem: Wenn Spieler A, Spieler B killt, steigen am ende der Runde alle Spieler ein Level auf (Spieler B und Spieler C auch).
Nun würde gern das so machen wie bei den älteren Versionen (wo nur Spieler A ein Level aufsteigt).
Was habe ich falsch eingetragen oder was muss ich noch dazu schreiben? Oder wo hab ich sonst den fehler gemacht?
MfG
Benny
Re: Hilfe
Posted:
Tue Jan 06, 2009 1:43 pm
by @@ich
moin...
poste mal deine cfg hier rein.
also die
==> gg_en_congig.cfg
==> gg_default_addons
ich denke mal, darin wird irgendwo der fehler im detail stecken.
Dann könnte man mal vergleichen. Bei mir (zur Zeit noch Testphase) funktioniert alles bisher, wie in dern alten Versionen.
Dann mal weiter sehen.
tschö mit ö
@@ich
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Nicht wir Fallschirmjäger behaupten, wir seien eine Elite, das tun schon die anderen!
FschJgBtl 313 - Bereit zu helfen und fähig zu kämpfen!
Re: Hilfe
Posted:
Tue Jan 06, 2009 2:45 pm
by cyberkrypta
Du solltest mal schauen, ob du nicht zufälligerweise Handicap angeschalltet hast. Wenn ja mache es aus und schon sollte es so sein wie du es haben möchtest;).
Re: Hilfe
Posted:
Wed Jan 07, 2009 8:25 pm
by Babene03
==> gg_en_congig.cfg//----------------------------------------------------------------------------
// gg_en_config.cfg -- English Server Configuration
//
// This file controls GunGame settings.
//
// Note: Any alteration of this file requires a server restart or a reload of
// GunGame.
//----------------------------------------------------------------------------
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// WEAPON SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================================================
// WEAPON ORDER FILE
//=========================================================
// This variable controls what weapon order file will be used.
//
// Note: The file must be located under "cfg/gungame5/weapon_orders/".
//
// Note: Changing this variable in-game will result in a restart.
//
// Note: If gg_weapon_order_random = 1, this will be the starting weapon order.
//
// Default Value: default_weapon_order
gg_weapon_order_file custom_weapon_order1
//=========================================================
// RANDOM WEAPON ORDER FILE
//=========================================================
// This variable controls whether a random weapon order will be chosen at the
// of each map.
//
// Options: 0 = Off, use gg_weapon_order for a static weapon order.
// 1 = On, get a new weapon order each map change.
//
// Default Value: 0
gg_weapon_order_random 0
//=========================================================
// WEAPON ORDER
//=========================================================
// This variable controls which order type in which the weapon order will be parsed.
//
// Options: #default = Order will go Top -> Bottom.
// #reversed = Order will go Bottom -> Top.
// #random = Order will be shuffled.
//
// Default Value: #default
gg_weapon_order_type #random
//=========================================================
// WEAPON REMOVAL
//=========================================================
// This variable controls which weapons are not removed from the map.
//
// Note: Only weapon_* entities are supported.
gg_map_strip_exceptions hegrenade,flashbang,smokegrenade
//=========================================================
// MULTIKILL OVERRIDE
//=========================================================
// This variable controls the amount of kills a player needs to level up.
//
// Note: Keep this variable set to 0 unless you want to override the values in
// your weapon order file.
//
// Note: This will not override hegrenade and knife, these are always 1.
gg_multikill_override 0
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// PUNISHMENTS SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================================================
// AFK ROUNDS
//=========================================================
// This variable controls the number of rounds a player has to be AFK before
// action is taken.
//
// Options: 0 = Disabled
gg_afk_rounds 5
//=========================================================
// AFK PUNISHMENT
//=========================================================
// This variable controls what punishment is taken upon players who are AFK
// longer than "gg_afk_rounds".
//
// Options: 1 = Kick the player
// 2 = Move the player to spectator
gg_afk_action 2
//=========================================================
// SUICIDE PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// commit suicide.
//
// Options: 0 = Disabled
gg_suicide_punish 0
//=========================================================
// TEAM KILL PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// kill a team-mate.
//
// Options: 0 = Disabled
gg_tk_punish 1
//=========================================================
// RECONNECT PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// disconnect, then reconnect in the same round.
//
// Options: 0 = Disabled
gg_retry_punish 0
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// MAP SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================================================
// MAP OBJECTIVES
//=========================================================
// This variable controls which objectives will be disabled.
//
// Options: 0 = All objectives disabled.
// 1 = Bomb objective disabled.
// 2 = Hostage objectives disabled.
// 3 = No objectives disabled.
gg_map_obj 0
//=========================================================
// MULTI ROUNDS ENABLED
//=========================================================
// This variable controls the number of rounds that need to be played before
// a map change.
//
// Note: Only set this variable if you want more than one round per map change.
//
// Note: The map vote will only trigger on the final round.
//
// Options: 0 = Disabled
gg_multi_round 0
//=========================================================
// MULTI ROUNDS INTERMISSION
//=========================================================
// This variable controls the amount of time the intermission lasts between
// rounds.
//
// Note: This will start an intermission timer similar to the warmup timer
// between rounds.
gg_round_intermission 20
//=========================================================
// WARMUP ROUND TIME
//=========================================================
// This variable controls how long the warmup round will last.
//
// Note: Players cannot level up during the warmup round.
//
// Options: 0 = Disabled
gg_warmup_timer 90
//=========================================================
// WARMUP WEAPON
//=========================================================
// This variable controls what weapon players will have during the warmup
// round.
//
// Options: 0 = First level weapon
gg_warmup_weapon hegrenade
//=========================================================
// WARMUP ROUND DEATHMATCH MODE
//=========================================================
// This variable controls if the warmup round will allow deathmatch-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
// 1 = Enabled
//
// Note: DO NOT ENABLE this if gg_deathmatch is enabled by default! This
// cause gg_deathmatch to unload at the end of the warmup round.
//
// Note: Requires the usage of "gg_respawn_cmd" (found below).
//
// Note: Please check the gg_default_addons.cfg for information regarding
// information on what is required to be enabled and disabled when
// running gg_deathmatch.
gg_warmup_deathmatch 1
//=========================================================
// WARMUP ROUND ELIMINATION MODE
//=========================================================
// This variable controls if the warmup round will allow elimination-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
// 1 = Enabled
//
// Note: DO NOT ENABLE this if gg_elimination is enabled by default! This
// cause gg_elimination to unload at the end of the warmup round.
// Note: Requires the usage of "gg_respawn_cmd" (found below)
// Note: Please check the gg_default_addons.cfg for information regarding
// information on what is required to be enabled and disabled when
// running gg_elimination.
gg_warmup_elimination 0
//=========================================================
// DYNAMIC END OF MAP CHAT TIME
//=========================================================
// This variable controls the source of the end of map chat time for custom
// end of map music.
//
// Options: 0 = Use the server's mp_chattime variable
// 1 = Use the length of the individual audio file
gg_dynamic_chattime 1
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// PLAYER SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================================================
// DEFUSERS
//=========================================================
// This variable controls whether Counter-Terrorist players are given defusal
// kits in bomb maps.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_player_defuser 0
//=========================================================
// ARMOR
//=========================================================
// This variable controls the type of armor players are given.
//
// Options: 0 = No armor
// 1 = Kevlar only
// 2 = Assaultsuit (Kevlar + Helmet)
gg_player_armor 2
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// SOUND SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================================================
// SOUND PACK
//=========================================================
// This variable controls which soundpack will be used.
//
// Note:
//
// Default Value: default
gg_soundpack default
//=========================================================
// LEADER WEAPON WARNING
//=========================================================
// This variable controls whether or not a sound will be played at the start
// of a round announcing that a player is on either the "hegrenade" or "knife"
// level.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_leaderweapon_warning 0
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// MISCELLANIA
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================================================
// RESPAWN COMMAND
//=========================================================
// This is the command that is used to respawn the player, if you don't
// know what this variable does, you won't need to change it.
//
// Default value: est_spawn
//
// Example (using GunGame_Utils): gg_respawn_cmd gg_spawn
gg_respawn_cmd est_spawn
//=========================================================
// SAY PREFIX
//=========================================================
// This variable controls what prefix will be used before say commands.
//
// Example: !gg would make setlevel be !ggsetlevel
// ? would make setlevel be ?setlevel
//
// Default Value: !
gg_say_prefix "!"
==> gg_default_addons//----------------------------------------------------------------------------
// gg_default_addons.cfg -- Default addon configuration.
//
// This file defines GunGame Addon settings. Any alteration of this file
// requires a server restart or a reload of GunGame.
//----------------------------------------------------------------------------
//=========================================================
// ERROR LOGGING
//=========================================================
// When enabled, this addon logs all GunGame-related errors to a log file
// located in:
//
// * addons/eventscripts/gungame/logs/
//
// Note: If something in GunGame is not working and you are going to post a
// bug, make sure you enable this addon then post the error log when
// you are filing your bug report.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_error_logging 1
//=========================================================
// KNIFE PRO
//=========================================================
// When enabled, if you kill a player with a knife, you will level up,
// and the victim will level down.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_knife_pro 0
//=========================================================
// KNIFE PRO LEVEL LIMIT
//=========================================================
// Set this to limit level stealing to players close to your own level
//
// Example: If this is set to 3, you will not gain a level if you knife
// someone more than 3 levels below you.
//
// Options: 0 = Disabled
// <level> = Enabled
gg_knife_pro_limit 0
//=========================================================
// KNIFE ROOKIE
//=========================================================
// Similar to gg_knife_pro but not as strict:
//
// The attacker will level up even when the victim is on level 1.
// The attacker will level up even though the victim cannot leveldown.
// The victim will level down even though the attacker cannot levelup.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_knife_rookie 0
//=========================================================
// MULTI LEVEL
//=========================================================
// Set the below variable to the number of times a player has to level
// up prior to recieving the multi-level bonus.
//
// Note: Formally knows as Triple Level Bonus.
//
// Options: 0 = Disabled
// # = The number of kills in a row the player must get in order
// to recieve the multi-level bonus.
gg_multi_level 0
//=========================================================
// TURBO
//=========================================================
// This gives you your next weapon immediately when you levelup
//
// Note: Knife Elite automatically disables Turbo Mode.
// Note: Recommended for Deathmatch
//
// Options: 0 = Disabled
// 1 = Enabled
gg_turbo 1
//=========================================================
// NOBLOCK
//=========================================================
// Makes it possible to move through players.
//
// Note: Recommended for Surf servers
//
// Options: 0 = Disabled
// 1 = Enabled
gg_noblock 0
//=========================================================
// DEAD STRIP
//=========================================================
// Strip dead players weapons so that their weapons can't be picked up.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_dead_strip 0
//=========================================================
// KNIFE ELITE
//=========================================================
// After a player levels up, they only get a knife until the next round.
//
// Note: This will override Turbo mode!
//
// Options: 0 = Disabled
// 1 = Enabled
gg_knife_elite 0
//=========================================================
// EARN GRENADES
//=========================================================
// When a player reaches grenade level, they can earn extra grenades by
// killing enemies with another weapon.
//
// Note: Players can only carry one hegrenade at a time.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_earn_nade 0
//=========================================================
// UNLIMITED GRENADES
//=========================================================
// When a player reaches grenade level, they are given another grenade when
// their thrown grenade detonates.
//
// Note: This will automatically disable the "Earn grenades" addon.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_unl_grenade 1
//=========================================================
// GRENADE BONUS
//=========================================================
// If this is set, players on grenade level will receive this weapon along
// with the hegrenade.
//
// Note: Set this to zero to disable this function.
// Note: You can have multiple weapons by seperating them with commas.
//
// Example: gg_nade_bonus flashbang,glock,smokegrenade
// Example: gg_nade_bonus glock
//
// Options: 0 = Disabled
// <weapon name> = Enabled
gg_nade_bonus 0
//=========================================================
// RELOAD
//=========================================================
// When a player makes a kill the ammo in their clip is replenished.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_reload 0
//=========================================================
// FRIENDLY FIRE
//=========================================================
// Automatically turn on friendly fire when a player reaches "x" levels
// below the last level (+1)
//
// Example: gg_friendlyfire 1
// => The above will turn on friendly fire when a player reaches the
// last level.
//
// Example: gg_friendlyfire 2
// => The above will turn on friendly fire when a player reaches one
// level before the last.
//
// Options: 0 = Disabled
// <level> = Enabled
gg_friendlyfire 1
//=========================================================
// STATS DATABASE AND COMMANDS
//=========================================================
// This variable controls whether you want to keep track of winners on your
// server. This also enables the stat commands (!leader, !top, !rank, etc).
//
// Note: This will save a file to the server and requires appropiate read /
// write permissions.
//
// Note: This feature does not work on game-servers.com and clan-servers.com
// game servers.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_stats 1
//=========================================================
// STATS DATABASE PRUNE
//=========================================================
// This variable controls how many days of inactivity for a winner is
// tolerated until they are removed from the database.
//
// Options: 0 = Disabled (not recommended for large servers)
// <days> = Enabled
gg_prune_database 30
//=========================================================
// STATS LOGGING
//=========================================================
// When enabled, this addon will log game events for stats tracking for
// HLstatsX and Psychostats, etc.
//
// Note: Other options available in "stats logging.txt".
// Note: This should be used with third-party stats programs.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_stats_logging 1
//=========================================================
// SPAWNPOINT MANAGER
//=========================================================
// When enabled it will load random spawnpoints if a spawnpoint file for the
// current map has been created. This addon also adds commands and a menu
// to allow admins to manage spawnpoints on the current map.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_spawnpoints 0
//=========================================================
// DEATHMATCH
//=========================================================
// When enabled, this addon emulates a team-deathmatch mode, and players will
// respawn when they die.
//
// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite, Elimination.
// Note: This addon disables: map objectives, freezetime and roundtime.
// Note: This addon requires usage of the "gg_respawn_cmd" found in the
// gg_en_config.cfg
//
// Options: 0 = Disabled
// 1 = Enabled
gg_deathmatch 0
//=========================================================
// DEATHMATCH RESPAWN DELAY
//=========================================================
// This is a delay after a player dies before they will respawn.
//
// Default value: 2
gg_dm_respawn_delay 2
//=========================================================
// SPAWN PROTECTION
//=========================================================
// Set this to the number of seconds to allow spawn protection, in which they
// will be immune to other players fire but cannot levelup if they kill a
// player.
//
// Options: 0 = Disabled
// <seconds> = Enabled
gg_spawn_protect 0
//=========================================================
// SPAWN PROTECTION COLORS
//=========================================================
// Set player color while under spawn protection.
//
// Default values:
// Red: 255
// Green: 255
// Blue: 255
// Alpha: 150
gg_spawn_protect_red 255
gg_spawn_protect_green 255
gg_spawn_protect_blue 255
gg_spawn_protect_alpha 150
//=========================================================
// SPAWN PROTECTION "CANCEL-ON-FIRE"
//=========================================================
// If set to 1, when a player shoots when they are protected, the
// unprotection timer will stop and they will instantly become
// unprotected and able to level up.
//
// Note: Uses eventscripts_noisy, this may cause lag.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_spawn_protect_cancelonfire 0
//=========================================================
// ALLOW LEVELLING WHILST PROTECTED
//=========================================================
// When enabled, players can level up whilst spawn protected.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_spawn_protect_can_level_up 0
//=========================================================
// DISSOLVER
//=========================================================
// Removes ragdolls by dissolving them with various effects.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_dissolver 0
//=========================================================
// DISSOLVER EFFECT
//=========================================================
// This what type of effect that will happen upon the ragdoll.
//
// Options: 0 = No effect
// 1 = Energy
// 2 = Heavy electrical
// 3 = Light electrical
// 4 = Core Effect
// 5 = Random Effect
//
// Default value: 5
gg_dissolver_effect 5
//=========================================================
// ELIMINATION
//=========================================================
// Elimination is an alternative to an all out deathmatch. You respawn
// when your killer is killed.
//
// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite and Deathmatch.
// Note: This addon disables: map objectives.
// Note: This addon requires usage of the "gg_respawn_cmd" found in the gg_en_config.cfg
//
// Options: 0 = Disabled
// 1 = Enabled
gg_elimination 0
//=========================================================
// HANDICAP
//=========================================================
// Handicap helps newly connected players by adjusting their level.
//
// Options: 0 = Disabled
// 1 = Set player to the lowest level player other than themself.
// (Catch them up if they are behind.)
// 2 = Set player to median level.
// 3 = Set player to average level.
gg_handicap 0
//=========================================================
// HANDICAP UPDATE
//=========================================================
// Set this to the number of seconds between handicap checking for players
// who are below the handicap and increasing their level.
//
// Note: If disabled, players are only updated when they join the server.
// Note: It is recommended you do not update any faster than every 120 seconds.
//
// Options: 0 = Check on connect
// 120 = Check every 2 minutes
gg_handicap_update 120
//=========================================================
// MAP VOTING
//=========================================================
// A map vote will be triggered once a player reaches a preset level below
// the highest level.
//
// Once all human players have voted, the vote is stopped and the winning
// map is displayed to the players.
//
// Note: This vote does not require any other plugin except EventScripts.
// Note: More map vote options in gg_map_vote.cfg
//
// Example: If "gg_vote_trigger" is set to 3, once a player is 3 levels
// below the highest level, the vote will trigger.
//
// Options: 0 = Disabled
// 1 = Enabled (GunGame Map Voting)
// 2 = Third-party voting system (Uses gg_map_vote_command)
gg_map_vote 1
//=========================================================
// MAP VOTE COMMAND
//=========================================================
// If gg_map_vote is set to 2, this is the command that will be issued
// when the vote is triggered.
//
// Examples: Mani: gg_map_vote_command "ma_voterandom end 4"
// BeetlesMod: gg_map_vote_command "admin_votemaps"
// SourceMod: gg_map_vote_command "sm_mapvote"
gg_map_vote_command "ma_voterandom end 4"
//=========================================================
// WELCOME MESSAGE
//=========================================================
// Show a welcome message to everyone that connects.
//
// Note: More options available in the "welcome_msg" folder.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_welcome_msg 1
//=========================================================
// WELCOME MESSAGE TIMEOUT
//=========================================================
// How long until the welcome message dismisses itself.
//
// Default value: 5
//
// Options: 0 = Never dismiss
// <seconds> = Stay up for <seconds>
gg_welcome_msg_timeout 5
//=========================================================
// CONVERTER
//=========================================================
// Allows you to upgrade your current winner database / spawnpoints from
// previous versions of GunGame (3/4) to GunGame 5 format.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_convert 1
Re: Hilfe
Posted:
Thu Jan 08, 2009 11:09 am
by @@ich
moin....
Also beim vergleich mit meinen Einstellungen sind mir nur folgende unterschiede aufgefallen:
gg_en_congig.cfg:
WEAPON_ORDER_FILE
gg_weapon_order_file custom_weapon_order1 ==> bei mir habe ich das garnicht stehen...
-----------------------------------------------------------------------------------
WEAPON ORDER
gg_weapon_order_type #random ==> bei mir ist es auf #default
------------------------------------------------------------------------------------
PUNISHMENT
steht bei mir alles auf 0, ausser
gg_tk_punish 1
steht auf 1.
Also, das ganze ist merkwürdig. Versuch mal mit den Einstellungen, ansonsten einfach noch mal neu installieren, anderweitig wüßte ich auch nix mehr.
Sorry ! ! !
tschö mit ö
@@ich
-----------------------------------------------------------------------------------
Nicht wir Fallschirmjäger behaupten, wir seien eine Elite, das tun schon die anderen!
FschJgBtl 313 - Bereit zu helfen und fähig zu kämpfen!
Re: Hilfe
Posted:
Mon Jan 12, 2009 8:18 pm
by Babene03
geht trotzdem nicht, werde dann wohl mal neu installieren müssen
Re: Hilfe
Posted:
Tue Jan 13, 2009 5:57 am
by Babene03
Ach was ich vergessen hab zu sagen, es ist ein Lokaler Internet Server (ingame) und Spieler B ist mit im Netzwerk (Selbe IP) könte es vl. daran liegen?
Posted:
Wed Jan 14, 2009 3:32 am
by Babene03
ja daran lag es....schon irgendwie komisch
naja mit dem SOURCE DEDICATED SERVER klappts!!!
Bitte schließen
MfG Babene03