def round_end(event_var):
'''Called at the end of each round'''
# Set the round as inactive
ActiveInfo.round = False
Hello, im not sure if this is intended or if i missed a setting somewhere but here's my issue:
while on grenade level, if:
1- i throw my nade
2- i get killed
3- my nade kills some1
for some reason i don't get rewarded for the nade kill
i searched forums and google for this but all i can find is changelogs