Vote Map problem.

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Vote Map problem.

Postby Miller » Thu Jun 10, 2010 11:13 am

When the server is restarted the map vote will work perfectly for that first map. However after that the map vote wont appear again and the server goes onto cycling through the maps probably using the mapcyle.txt file.

Has anyone got an ideas to sort this problem out? I have tried to use the mani vote map and GunGame vote map options, however both do the exact same thing.

I have also updated GunGame to the lastest revision this morning and still the same thing.

// ****************************************************************************
// *                gg_map_vote.cfg -- Map Vote Configuration                 *
// *                                                                          *
// *                This file defines GunGame Addon settings.                 *
// *                                                                          *
// *               Note: Any alteration of this file requires a               *
// *                  server restart or a reload of GunGame.                  *
// ****************************************************************************


// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// |                            MAP VOTE SETTINGS                             |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


// ============================================================================
// >> GUNGAME MAP VOTE
// ============================================================================
// Description:
//    Allows players to vote for the next map.
// Notes:
//    * This does not require any additional plug-ins.
// Options:
//    0 = (Disabled) Do not use voting.
//    1 = (Enabled) Use GunGame's map voting system.
//    2 = (Enabled) Use a 3rd-party voting system.
// Default Value: 0

// Controls GunGame's map voting.
   gg_map_vote 1

// ============================================================================
// >> 3RD PARTY VOTE COMMAND
// ============================================================================
// Description:
//    If gg_map_vote is set to 2, this is the command that will be issued when.
//    the vote is triggered.
// Examples:
//  Mani:        gg_map_vote_command "ma_voterandom end 4"
//  BeetlesMod:  gg_map_vote_command "admin_votemaps"
//  SourceMod:   gg_map_vote_command "sm_mapvote" (with mapchooser.smx enabled)
// Default Value: "ma_voterandom end 4"

// Triggers 3rd party voting.
   gg_map_vote_command "ma_voterandom end 4"

// ============================================================================
// >> MAP VOTE SIZE
// ============================================================================
// Description:
//    This variable controls the number of maps that will be displayed as
//    options in the vote menu.
// Notes:
//    * It is recommended not to set this too high.
// Options:
//    0 = (Enabled) Use entire map list.
//    # = (Enabled) Use # amount of options.
// Default Value: 6

// Controls GunGame's map vote size.
   gg_map_vote_size 6

// ============================================================================
// >> MAP VOTE TRIGGER LEVEL
// ============================================================================
// Description:
//    This variable controls what level the GunGame Vote is fired on.
//    The value will be subtracted from the total number of levels.
// Notes:
//    * If there are 23 levels, and "gg_vote_trigger" is set to "3", voting
//      will start on level 20.
// Options:
//    # = (Enabled) # from the last level to start the voting.
// Default Value: 4

// Which level to trigger GunGame's map voting.
   gg_map_vote_trigger 3

// ============================================================================
// >> MAP VOTE TIME
// ============================================================================
// Description:
//    This variable controls how long the vote will last for.
// Notes:
//    * It is recommended not to set this too high.
//    * If nobody votes, it will default to the "mapcycle.txt".
// Options:
//    # = (Enabled) Time in seconds to allow voting.
// Default Value: 30

// GunGame's map voting time limit.
   gg_map_vote_time 30

// ============================================================================
// >> EXCLUDE RECENTLY PLAYED MAPS
// ============================================================================
// Description:
//    This variable will exclude the selected number of recently
//    played maps from the vote menu.
// Notes:
//    * Make sure you have enough maps listed in your source.
// Options:
//    0 = (Disabled) Do not exclude recent maps.
//    # = (Enabled) # of last maps to exclude.
// Default Value: 0

// Exclude recent maps from GunGame's map voting.
   gg_map_vote_dont_show_last_maps 1

// ============================================================================
// >> SHOW PLAYER VOTES
// ============================================================================
// Description:
//    This variable controls if votes will be publically announced.
// Examples:
//    * Monday voted for gg_funtimes.
//    * XE_ManUp voted for gg_hello_kitty_island_adventure.
//    * Warren voted for aim_shotty.
// Options:
//    0 = (Disabled) Do not use display player votes.
//    1 = (Enabled) Display player votes.
// Default Value: 0

// Shows player feedback from GunGame's map voting.
   gg_map_vote_show_player_vote 1

// ============================================================================
// >> MAP LIST SOURCE
// ============================================================================
// Description:
//    Controls which map list will be used to build the vote menu.
// Notes:
//    * You may only filter maps with option 3. See below for more information.
// Options:
//    1 = mapcycle.txt
//    2 = maplist.txt
//    3 = "gg_map_list_file" variable
//    4 = All maps in the "maps" folder
// Default Value: 1

// Source of maps for GunGame's map voting.
   gg_map_vote_list_source 2

// ============================================================================
// >> MAP LIST FILE
// ============================================================================
// Description:
//    This variable is not used, unless the above variable is set to 3.
// Notes:
//    * You may filter out maps by player count.
//    * See "/cfg/gungame51/gg_vote_list.txt" for examples and information.
//    * You can NOT add filters to "maplist.txt" and "mapcycle.txt"
// Examples:
//    gg_map_vote_file "cfg/gungame51/my_list.txt"
//    gg_map_vote_file "cfg/my_other_list.txt"
// Default Value: cfg/gungame51/gg_vote_list.txt

// Map list for GunGame's map voting.
   gg_map_vote_file "cfg/gungame51/gg_vote_list.txt"

// ============================================================================
// >> PLAYER VOTE COMMAND
// ============================================================================
// Description:
//    Allows players to vote for the next map.
// Notes:
//    * Players can vote or revote using this say command.
// Examples:
//    gg_map_vote_player_command "!ggvote"
//    gg_map_vote_player_command "!vote"
// Default Value: "!vote"

// Player say command for GunGame's map voting.
   gg_map_vote_player_command "vote"

// ============================================================================
// >> DEAD FILTER
// ============================================================================
// Description:
//    * This will only send the vote menu to dead players.
//    * Players will receive the menu once they die.
// Notes:
//    * Players can use the player vote command to load the menu if they
//      wish to vote while alive.
// Options:
//    0 = (Disabled) Send the vote menu to everyone.
//    1 = (Enabled) Only send the vote menu to dead players.
// Default Value: 0

// Only the dead get popups during GunGame's map voting.
   gg_map_vote_after_death 0


// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// |                          ROCK THE VOTE SETTINGS                          |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


// ============================================================================
// >> ROCK THE VOTE
// ============================================================================
// Description:
//    Allows players to request a map vote in the middle of a map.
// Note:
//    * Only takes effect with "gg_map_vote 1" set.
// Examples:
//    0 = (Disabled)
//    1 = (Enabled)
// Default Value: 1

// Allow rocking the vote.
   gg_map_vote_rtv 0

// ============================================================================
// >> ROCK THE VOTE COMMAND
// ============================================================================
// Description:
//    Allows players to rock the vote.
// Examples:
//    gg_map_vote_rtv_command "rtv"
// Default Value: "!rtv"

// Player say command for GunGame's RTV.
   gg_map_vote_rtv_command "!rtv"

// ============================================================================
// >> ROCK THE VOTE DISABLE LEVEL
// ============================================================================
// Description:
//    The percentage of total number of levels which, when the leader reaches
//    it, disables RTV for that map.
// Examples:
//    60 = (If there are 24 total levels, when the leader hits level
//            15 (we round down), RTV is disabled)
// Default Value: 50

// Level percentage when RTV gets disabled.
   gg_map_vote_rtv_levels_required 60

// ============================================================================
// >> ROCK THE VOTE PERCENTAGE
// ============================================================================
// Description:
//    The percentage of total players required to rtv before the vote gets
//    rocked.
// Examples:
//    60 = 60% of players (rounded down) on the server need to RTV.
// Default Value: 60

// Player say command for GunGame's rtv.
   gg_map_vote_rtv_percent 60


// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// |                            NOMINATION SETTINGS                             |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


// ============================================================================
// >> NOMINATE FOR VOTE
// ============================================================================
// Description:
//    Allows players to request a map to be in the next vote.
// Notes:
//    * Only takes effect with "gg_map_vote 1" set.
//    * Only gg_map_vote_size nominations can be made.
//    * gg_map_vote_dont_show_last_maps can't be nominated.
// Examples:
//    0 = (Disabled)
//    1 = (Enabled)
// Default Value: 1

// Allow vote nominations.
   gg_map_vote_nominate 0

// ============================================================================
// >> ROCK THE VOTE COMMAND
// ============================================================================
// Description:
//    Allows players to nominate.
// Examples:
//    gg_map_vote_nominate_command "!nominate"
// Default Value: "!nominate"

// Player say command for GunGame's nominate.
   gg_map_vote_nominate_command "!nominate"
 


Also just typed gg_map_vote in console to check.

11:21:42 "gg_map_vote" = "1" ( def. "" )
notify
- Controls GunGame's map voting.

I dont know if any of this is any help. Cheers
Miller

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Re: Vote Map problem.

Postby Miller » Thu Jun 10, 2010 11:25 am

Problem fixed. Deleted GunGame 5.1 and started again. Now Mani vote map works perfectly.
Miller

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