tnarocks wrote:can you post the error log in the log folder to see what you are running
this is the log file:
*******************************************************************************
* *
* GUNGAME v5.1 ERROR LOGGING *
*
HTTP://WWW.GUNGAME5.COM/ *
* *
* GG VERSION: 5.1.500 IP: 84.196.28.39 *
* SPE VERSION: 1.5.0f r79 PORT: 27015 *
* PLATFORM: NT DATE: 01-11-2011 *
* ES VERSION: 2.1.1.360 ES CORE VERSION: 2.1.1.336 *
* MM VERSION: 1.8.5V SM VERSION: 1.3.6 *
* MANI VERSION: 1.2vb VSP EST VERSION: 0 *
* *
*******************************************************************************
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LAST EVENT: [01/11/2011 @ 17:44:51] TOTAL OCCURENCES: [0001]
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Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 167, in tick
function(*a, **kw)
File "../eventscripts/gungame51/gungame51.py", line 359, in printWeaponOrder
set_weapon_order(str(gg_weapon_order_file), str(gg_weapon_order_sort_type))
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 68, in set_weapon_order
WeaponManager().load(name)
File "../eventscripts/gungame51/core/weapons/__init__.py", line 416, in load
self.__weaponorders__[name] = WeaponOrdersDict()[name]
File "../eventscripts/gungame51/core/weapons/__init__.py", line 325, in __getitem__
self[name] = BaseWeaponOrders(name)
File "../eventscripts/gungame51/core/weapons/__init__.py", line 46, in __init__
self.parse()
File "../eventscripts/gungame51/core/weapons/__init__.py", line 93, in parse
'(%s): IOError: %s' % (self.filepath, e))
IOError: Cannot parse weapon order file (c:/srcds/orangebox/cstrike/cfg/gungame51/weapon_orders/0.txt): IOError: [Errno 2] No such file or directory: path(u'c:/srcds/orangebox/cstrike/cfg/gungame51/weapon_orders/0.txt')
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LAST EVENT: [01/11/2011 @ 17:49:45] TOTAL OCCURENCES: [0002]
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Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 488, in player_spawn
send_level_info_hudhint(ggPlayer)
File "../eventscripts/gungame51/gungame51.py", line 808, in send_level_info_hudhint
totalLevels = get_total_levels()
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 86, in get_total_levels
return get_weapon_order(weaponOrderName).get_total_levels()
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
return WeaponManager().__weaponorders__[WeaponManager().gungameorder]
KeyError: 'default_weapon_order'