How to set up gungame 5.1 like normal settings

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How to set up gungame 5.1 like normal settings

Postby Meaniemoo » Thu Mar 03, 2011 7:30 am

I bought a gameservers.com css server, and the admin installed gungame 5.1 for me.
I was wondering how to set it up like a normal gun game server where you respawn when you die, and you receive the new weapon as soon as you level up.
Right now it only gives you new weapons at the beginning of the round.
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Postby satoon101 » Thu Mar 03, 2011 7:58 am

http://wiki.gungame.net/pages/Installation

Take special note of #2 from the Known Issues section to make sure the config files are being exectued. If you don't edit that file properly, you will still have the same issue.

For DeathMatch (respawn when you die), you'll want to edit your ../cfg/gungame51/included_addon_configs/gg_deathmatch.cfg file.

For Turbo (new weapon as soon as you level up), you'll want to edit your ../cfg/gungame51/included_addon_configs/gg_turbo.cfg file.

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Re: How to set up gungame 5.1 like normal settings

Postby Meaniemoo » Thu Mar 03, 2011 8:26 am

I changed both values to 1, and it still doesn't change
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Re:

Postby satoon101 » Fri Mar 04, 2011 2:54 am

More than likely (accenting the blue section):
satoon101 wrote:Take special note of #2 from the Known Issues section to make sure the config files are being exectued. If you don't edit that file properly, you will still have the same issue.
The easiest way to edit that line is to just 'add' '..' + in instead of copy/paste.

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Postby Meaniemoo » Fri Mar 04, 2011 5:00 am

Thank you it works now!
Just 1 more problem.
No one has any knives!
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Postby satoon101 » Fri Mar 04, 2011 5:28 am

Yeah, that is a known issue since the last CS:S update (Feb 22nd). Vavle/HPE is working on resolving the issue. For now, this is the best way to get things working again:
http://forums.eventscripts.com/viewtopi ... 27&t=42620

Install that script and have es_load autokick_disabler prior to es_load gungame51 where ever you have it. It isn't the most 'ideal' thing to do, but for now it is necessary for GunGame (or really 'many' ES scripts) to work correctly.

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