# Check if victim had any Eliminated players
gamethread.delayed(1, respawnEliminated, (userid, roundInfo.round))
Anyway there seems to be a glitch with Elimination re-spawn.
When the person who killed you dies @ the same-time you died then the elimination script itself just crash's.
Only fix i could think of was to change the re-spawn time from 1 to 2.
Any idea or help it would be awesome to spawn faster again. :\
I changed
To this
# Check if victim had any Eliminated players
gamethread.delayed(2, respawnEliminated, (userid, roundInfo.round))
gamethread.delayed(2, respawnEliminated, (userid, roundInfo.round))
Its works now however people complain that it takes to long to re-spawn