Low Gravity? + Nade bonus weapon?

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Low Gravity? + Nade bonus weapon?

Postby Nightmare-DK » Tue Apr 12, 2011 11:50 am

Heey Everybody (:

I hope somebody can help me.

1. question:
When people is on triple level I want them to get gravity:
I have typed this:
// The percentage of gravity included with the multi-level bonus.
gg_multi_level_gravity 25 in gg_multi_level.cfg
but nothing happens, do I need another file first to make it work ? .

2. question
When people gets on nade I want them to get first glock then usp and so on.
I have typed this:
// The weapon(s) to be given as a grenade level bonus weapon.
gg_nade_bonus glock,usp,p228,deagle
But maybe there are something I miss to type.

// Kind Regards Nightmare-DK aka Thomas
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Postby satoon101 » Wed Apr 13, 2011 6:55 am

For the gravity, it sounds like issue #3 under the Known Issues section of the Installation page:
http://wiki.gungame.net/pages/Installation

That fixes 'all' of the issues that were caused by the Feb. 22nd CS:S update.

As for the gg_nade_bonus, what exact is happening, and what exactly should be happening in your case?

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Re: Low Gravity? + Nade bonus weapon?

Postby Nightmare-DK » Wed Apr 13, 2011 12:32 pm

Thx satoon101

I will try download that program.

When people get on nade kill I want them to have a bonus weapon, and I want them to start at glock when they shoot one with glock they got usp and so on.

But instead they get Deagle. So I don't know where to type so it will work correctly.

sorry my bad english.

// Kind Regards Thomas
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Postby satoon101 » Wed Apr 13, 2011 3:40 pm

Could you post your server's entire ../cfg/gungame51/included_addon_configs/gg_nade_bonus.cfg file? Use [code][/code] to post it on the forum.

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Postby Nightmare-DK » Thu Apr 14, 2011 12:45 am


// ****************************************************************************
// *              gg_nade_bonus.cfg -- Nade Bonus Configuration               *
// *                                                                          *
// *                This file defines GunGame Addon settings.                 *
// *                                                                          *
// *               Note: Any alteration of this file requires a               *
// *                  server restart or a reload of GunGame.                  *
// ****************************************************************************



// ============================================================================
// >> GRENADE BONUS
// ============================================================================
// Description:
//    Players on grenade level will receive weapons along with the
//    hegrenade.
// Notes:
//    * You can have multiple weapons by separating them with commas.
//    * If you choose to have multiple weapons, you can only have one primary
//      weapon, one secondary weapon, and one grenade (not an hegrenade).
//    * You can list a weapon order file that players will will
//      progress through while remaining on hegrenade level.
//    * /cfg/gungame51/weapon_orders/nade_bonus_order.txt has examples
//        and more information on this feature.
// Examples:
//    * gg_nade_bonus aug
//    * gg_nade_bonus glock,aug
//    * gg_nade_bonus nade_bonus_order
// Options:
//    awp      scout   aug      mac10   tmp     mp5navy   ump45
//    galil    famas   ak47     sg552   sg550   g3sg1     m249
//    xm1014   m4a1    glock    usp     p228    deagle    elite
//    m3       p90     fiveseven
//    flashbang        smokegrenade

//    0 = (Disabled) Do not load gg_nade_bonus.
 Default Value: 1

// The weapon(s) to be given as a grenade level bonus weapon.
   gg_nade_bonus glock,usp,p228,deagle



// ============================================================================
// >> NADE BONUS MODE
// ============================================================================
// Description:
//    Defines how gg_nade_bonus will function when a weapon order is given and,
//    the player makes it through the entire order.
// Note:
//    * Not necessary to change unless you are using a weapon order above.
// Options:
//    0 = (Enabled) Keep the player on the last gun.
//    1 = (Enabled) Go through the list again (start over).
//    2 = (Enabled) Levelup the player (same as nade kill).
// Default Value: 0

// Defines how the last weapon in the order is handled.
   gg_nade_bonus_mode 1



// ============================================================================
// >> NADE BONUS DEATH RESET
// ============================================================================
// Description:
//    When enabled, every time a player spawns on nade level they will
//    start over on the first weapon in the order.
// Note:
//    * Not necessary to change unless you are using a weapon order above.
// Options:
//    0 = (Disabled) Players will resume where they left off.
//    1 = (Enabled) Players will go back to the first weapon every spawn.
// Default Value: 0

// Enables/Disables gg_nade_bonus_reset.
   gg_nade_bonus_reset 0
 
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Postby Nightmare-DK » Thu Apr 14, 2011 12:46 am

thats how my file look, :) aww have not tryed the code one before :) cool. hehe
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