Error Logs :\

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Error Logs :\

Postby wtfaatp » Mon May 09, 2011 2:37 pm

Some error's that have been appearing in the error log.

*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                          HTTP://FORUMS.GUNGAME.NET/                         *
*                                                                             *
*       GG VERSION: 5.1.510                           IP: 68.232.181.23       *
*      SPE VERSION: 1.5.0f r85                      PORT: 27015               *
*         PLATFORM: POSIX                           DATE: 05-09-2011          *
*       ES VERSION: 2.1.1.366            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.6V                    SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/09/2011 @ 04:22:57]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 293, in clientCommand
    response = cmdfilter(userid, argv)
  File "../eventscripts/gungame51/scripts/included/gg_dead_strip/gg_dead_strip.py", line 204, in drop_filter
    curWeapon = getPlayer(userid).attributes['weapon']
  File "../eventscripts/_libs/python/playerlib.py", line 1308, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 200, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 218, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/09/2011 @ 04:28:54]          TOTAL OCCURENCES: [0004]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_deathmatch/gg_deathmatch.py", line 205, in respawn_count_down
    if not getPlayer(userid).isdead:
  File "../eventscripts/_libs/python/playerlib.py", line 1308, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 200, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 218, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/09/2011 @ 07:41:54]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/custom/gg_winner_menu/gg_winner_menu.py", line 158, in menu_loop
    gg_winner_menu.send(userid)
  File "../eventscripts/_libs/python/popuplib.py", line 179, in send
    user = gUsers[int(userid)]
  File "../eventscripts/_libs/python/popuplib.py", line 1584, in __getitem__
    nuser = playerlib.getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
    raise e

UseridError: '289' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/09/2011 @ 07:45:15]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/custom/gg_winner_menu/gg_winner_menu.py", line 158, in menu_loop
    gg_winner_menu.send(userid)
  File "../eventscripts/_libs/python/popuplib.py", line 179, in send
    user = gUsers[int(userid)]
  File "../eventscripts/_libs/python/popuplib.py", line 1584, in __getitem__
    nuser = playerlib.getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
    raise e

UseridError: '440' is an invalid userid
wtfaatp

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Joined: Fri Mar 04, 2011 4:21 pm
Steam Friends Name: Darkangel2022000

Postby wtfaatp » Wed May 11, 2011 11:49 pm

some more error's
*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                          HTTP://FORUMS.GUNGAME.NET/                         *
*                                                                             *
*       GG VERSION: 5.1.510                           IP: 68.232.181.23       *
*      SPE VERSION: 1.5.0f r85                      PORT: 27015               *
*         PLATFORM: POSIX                           DATE: 05-10-2011          *
*       ES VERSION: 2.1.1.366            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.6V                    SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/10/2011 @ 17:54:26]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 737, in load
    AddonManager().load(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 285, in load
    addon = self.get_addon_by_name(name)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 541, in get_addon_by_name
    mod = __import__(modulePath, globals(), locals(), [''])
  File "../eventscripts/gungame51/scripts/custom/gg_winner_menu/gg_winner_menu.py", line 38, in <module>
    gametypes = ConfigObj(addonpath + '/gg_winner_menu_gametypes.ini')
  File "../eventscripts/_engines/python/Lib/site-packages/configobj.py", line 1283, in __init__
    raise error

ConfigObjError: Parsing failed with several errors.
First error at line 53.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/10/2011 @ 18:58:22]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_tk_punish/gg_tk_punish.py", line 88, in player_death
    ggAttacker.leveldown(int(gg_tk_punish), userid, 'tk')
  File "../eventscripts/gungame51/core/players/__init__.py", line 433, in leveldown
    return EventManager().gg_leveldown(self, levelsTaken, attacker, reason)
  File "../eventscripts/gungame51/core/events/__init__.py", line 129, in gg_leveldown
    playerInstance.level = oldLevel - int(levelsTaken)
  File "../eventscripts/gungame51/core/players/__init__.py", line 171, in __setattr__
    function(name, value, self)
  File "../eventscripts/gungame51/scripts/included/gg_earn_nade/gg_earn_nade.py", line 65, in level_call_back
    if get_level_weapon(value) != "hegrenade":
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 80, in get_level_weapon
    return get_weapon_order(weaponOrderName).get_weapon(level)
  File "../eventscripts/gungame51/core/weapons/__init__.py", line 311, in get_weapon
    % level + ' Level is out of range (1-%s).' % len(self.order))

ValueError: Can not get weapon for level: "25". Level is out of range (1-24).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/10/2011 @ 18:59:07]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_level_info/gg_level_info.py", line 96, in player_spawn
    send_level_info_hudhint(Player(userid))
  File "../eventscripts/gungame51/scripts/included/gg_level_info/gg_level_info.py", line 128, in send_level_info_hudhint
    userid=ggPlayer.userid)
  File "../eventscripts/gungame51/core/messaging/shortcuts.py", line 37, in langstring
    return MessageManager().langstring(string, tokens, userid, prefix)
  File "../eventscripts/gungame51/core/messaging/__init__.py", line 419, in langstring
    self.__clean_string(self.__format_string(string, tokens, userid)))
  File "../eventscripts/gungame51/core/messaging/__init__.py", line 186, in __format_string
    language = getPlayer(userid).getLanguage()
  File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
    raise e

UseridError: '137' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/10/2011 @ 18:59:07]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/gungame51.py", line 479, in player_spawn
    if getPlayer(userid).isdead:
  File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
    raise e

UseridError: '137' is an invalid userid
wtfaatp

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Postby wtfaatp » Sat May 14, 2011 3:09 am

More and more error's what o what will we do.

*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                          HTTP://FORUMS.GUNGAME.NET/                         *
*                                                                             *
*       GG VERSION: 5.1.510                           IP: 68.232.181.23       *
*      SPE VERSION: 1.5.0f r85                      PORT: 27015               *
*         PLATFORM: POSIX                           DATE: 05-10-2011          *
*       ES VERSION: 2.1.1.366            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.6V                    SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/10/2011 @ 17:54:26]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 737, in load
    AddonManager().load(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 285, in load
    addon = self.get_addon_by_name(name)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 541, in get_addon_by_name
    mod = __import__(modulePath, globals(), locals(), [''])
  File "../eventscripts/gungame51/scripts/custom/gg_winner_menu/gg_winner_menu.py", line 38, in <module>
    gametypes = ConfigObj(addonpath + '/gg_winner_menu_gametypes.ini')
  File "../eventscripts/_engines/python/Lib/site-packages/configobj.py", line 1283, in __init__
    raise error

ConfigObjError: Parsing failed with several errors.
First error at line 53.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/10/2011 @ 18:58:22]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_tk_punish/gg_tk_punish.py", line 88, in player_death
    ggAttacker.leveldown(int(gg_tk_punish), userid, 'tk')
  File "../eventscripts/gungame51/core/players/__init__.py", line 433, in leveldown
    return EventManager().gg_leveldown(self, levelsTaken, attacker, reason)
  File "../eventscripts/gungame51/core/events/__init__.py", line 129, in gg_leveldown
    playerInstance.level = oldLevel - int(levelsTaken)
  File "../eventscripts/gungame51/core/players/__init__.py", line 171, in __setattr__
    function(name, value, self)
  File "../eventscripts/gungame51/scripts/included/gg_earn_nade/gg_earn_nade.py", line 65, in level_call_back
    if get_level_weapon(value) != "hegrenade":
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 80, in get_level_weapon
    return get_weapon_order(weaponOrderName).get_weapon(level)
  File "../eventscripts/gungame51/core/weapons/__init__.py", line 311, in get_weapon
    % level + ' Level is out of range (1-%s).' % len(self.order))

ValueError: Can not get weapon for level: "25". Level is out of range (1-24).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/10/2011 @ 18:59:07]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_level_info/gg_level_info.py", line 96, in player_spawn
    send_level_info_hudhint(Player(userid))
  File "../eventscripts/gungame51/scripts/included/gg_level_info/gg_level_info.py", line 128, in send_level_info_hudhint
    userid=ggPlayer.userid)
  File "../eventscripts/gungame51/core/messaging/shortcuts.py", line 37, in langstring
    return MessageManager().langstring(string, tokens, userid, prefix)
  File "../eventscripts/gungame51/core/messaging/__init__.py", line 419, in langstring
    self.__clean_string(self.__format_string(string, tokens, userid)))
  File "../eventscripts/gungame51/core/messaging/__init__.py", line 186, in __format_string
    language = getPlayer(userid).getLanguage()
  File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
    raise e

UseridError: '137' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/10/2011 @ 18:59:07]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/gungame51.py", line 479, in player_spawn
    if getPlayer(userid).isdead:
  File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
    raise e

UseridError: '137' is an invalid userid


 
wtfaatp

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Postby satoon101 » Sat May 14, 2011 5:25 am

For the first set of errors, the "Player has left server" is a well known issue. Unfortunately, it's very tedious to 'fix' those errors. The gg_winner_menu errors I can fix with a simple check to make sure the player is still on the server when sending the menu.

For the second set of errors, the first error listed is due to errors you have in your gg_winner_menu_gametypes.ini file. Check to make sure that file is set up properly, otherwise you will continue to get that error. The second error in the second post I'll have to look into. The last 2, are very similar to the "Player has left server" issues, and are also tedious to 'fix'.

Your third post is 'exactly' the same as the second, including the same timestamps and number of occurences.

Satoon
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