GG51_5_1_591 Welcome Sound in Warmup not loading

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GG51_5_1_591 Welcome Sound in Warmup not loading

Postby Shadow » Sat Nov 19, 2011 4:08 pm

I installed the new version of GG51 and when you join during warmup the welcome sound doesn't play anymore. when new player joins after warmup it plays. The Welcome message loads fine.
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Postby satoon101 » Mon Nov 21, 2011 11:21 pm

Good catch. I'll have a fix for that in the next version.

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Postby Shadow » Wed Nov 23, 2011 1:57 am

One other thing I a noticed. I am running "GunGame Leader Sounds - Version 1.0.1" it does work but every time when you level up even if you are leading, it will tells you "you have taken the lead" as before it was saying it only once unless someone tied you up and got the lead back or when loosing the lead and gain it back.

http://addons.eventscripts.com/addons/view/gg_quake
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Postby satoon101 » Wed Nov 23, 2011 6:07 am

We actually don't provide the old_leaders Event Variable anymore, which is what that addon uses to check prior to playing the sound. The addon just needs updated to keep track of the old leaders itself, which is simple enough. I would suggest posting this issue in the script's thread so that the author knows that it needs updating:
viewtopic.php?f=74&t=1570
http://forums.eventscripts.com/viewtopic.php?t=30704

The other fix is in the newest SVN version. I haven't had much time to test the changes that were made as of yet. Once I have had the time, I will release a new version publicly.

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Postby Shadow » Thu Nov 24, 2011 2:07 am

I posted thre issue in the tread, will see. Mean While what is SVN?
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Postby satoon101 » Thu Nov 24, 2011 2:21 am

The SVN is where we commit changes to the code to be tested by us and our Beta testers:
http://code.google.com/p/gungame51/source/list

We also prefer users to utilize the Issues List on the SVN when reporting problems:
http://code.google.com/p/gungame51/issues/list

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Re:

Postby Shadow » Sun Dec 11, 2011 3:11 pm

satoon101 wrote:We actually don't provide the old_leaders Event Variable anymore, which is what that addon uses to check prior to playing the sound. The addon just needs updated to keep track of the old leaders itself, which is simple enough. I would suggest posting this issue in the script's thread so that the author knows that it needs updating:
viewtopic.php?f=74&t=1570
http://forums.eventscripts.com/viewtopic.php?t=30704

The other fix is in the newest SVN version. I haven't had much time to test the changes that were made as of yet. Once I have had the time, I will release a new version publicly.

Satoon


Isn't there a way to manually load the old_leaders Event variable in a cfg file to equal the new one that we can load after eventscript & GG51 is loaded. Like this if the old one is called it would still work?

How can I find about the scripting you guys are using? Learn about it, understand it, get to know the command lines etc?

Thanks for any input,

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Postby satoon101 » Sun Dec 11, 2011 5:20 pm

If you don't know anything about Python, you can start with the following:
http://python.org/
http://wiki.python.org/moin/BeginnersGuide

For EventScripts Python, look to these links:
http://python.eventscripts.com/pages/Main_Page
http://forums.eventscripts.com/viewforum.php?f=90

We have been slowly working on our Wiki to update it as to what modules/classes/methods to use, but it is slow going. Once you have learned Python, you can always look into the Included Addons to see examples of how to use certain parts of the core code to your advantage. You can look under GunGame Packages, Modules, Classes, Methods, & Functions on the Main Wiki Page to see what we have currently documented.

I have contacted DanielB about the issue, and he stated he would fix it when he gets time to do so, but also gave me permission to do it if I had the time. Unfortunately, the last couple weeks have been very busy for me, and I have not had time to do so as of yet. I intend to do this sometime today/tomorrow (hopefully), when I get the chance.

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