Shadow wrote:I do shut down my server before. I thought those were upgrades. When I upgrade, I overwrite my directories, reload the server once, shut it back down and then bring back my cfg files over as I know the upgrade overwrites them! Like this I don't have to redo my configs unless I see new ones like this "gg_warmup_round.cfg" and that team work thing that changed and then I try to work around it so it works as it used to... It's called "Copy / Paste"
! You should know this, all techy knows this technique...
You won't have to redo the configs anyway, since we even state on the
Updating page that you "only" need to upload the
addons folder unless going from a version prior to one listed
here to a newer one. Also, the cfg files are created dynamically with an EventScripts library named cfglib (which will not overwrite any values already in the file when updating the script), which is why "most" of the actual cfg files aren't even a part of the download.
What I am talking about is that every .py file in the
addons/eventscripts/gungame51/ directory has a version number in it. GunGame automatically updates the version of a file when we update that specific file in the repository. So, when you upload the new file, it should already have the correct version. Each Included Addon, when it is loaded, will have this version stored, so that when you use
es_load it will show the "current" version of that particular script. However, some of your .py files have the wrong version showing.
When you say Copy/Paste, you aren't copying/pasting parts of a script instead of just uploading the script as it is written, are you? This is the only real way that the scripts could show up with the wrong version number unless the scripts themselves aren't updated properly. Either way, your versions are not showing correctly. I would suggest reuploading the newest and make sure the correct values are showing.
Satoon