XE_ManUp wrote:[*]gg_turbo causes crashes
Potential solution: Add "eventscripts_deadflag 0" to your autoexec.cfg
[*]Nade kill causes crashes with turbo enabled
Resolved?
I am still having these crashes when someone is on nade level. I thought they were just random crashes at end of map but then I noticed it's always within 2 minutes or so of someone reaching nade level. They could even get the nade kill and go on to knife and win and then crash.
I removed the HEgrenade from the weapon order and the server hasn't crashed since. The error log doesn't show anything related to this error.
Getting to nade level seems to be the trigger that eventually crashes the server
* v5.1.454 *
* GUNGAME v5.1 ERROR LOGGING *
* HTTP://WWW.GUNGAME5.COM/ *
* *
* GG VERSION: 5.1.458 IP: 205.234.153.43 *
* SPE VERSION: 1.5.0f r75 PORT: 27015 *
* PLATFORM: NT DATE: 07-03-2010 *
* ES VERSION: 2.1.0.326 ES CORE VERSION: 2.1.0.323 *
* MM VERSION: 1.8.2V SM VERSION: 1.3.3 *
* MANI VERSION: 0 EST VERSION: 0 *
* *
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LAST EVENT: [07/03/2010 @ 10:05:18] TOTAL OCCURENCES: [0001]
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Traceback (most recent call last):
File "../eventscripts/es.py", line 268, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/core/addons/__init__.py", line 437, in call_event
current_event[name](event_var)
File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 283, in gg_levelup
ggPlayer.multiLevels += 1
File "../eventscripts/gungame51/core/players/__init__.py", line 353, in __getattr__
return object.__getattribute__(self, name)
AttributeError: 'BasePlayer' object has no attribute 'multiLevels'
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LAST EVENT: [07/03/2010 @ 10:27:46] TOTAL OCCURENCES: [0004]
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Traceback (most recent call last):
File "../eventscripts/es.py", line 275, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
Running versions:
GG Ver.: 5.1.458
SPE Ver.: 1.5.0f r75
OS: Windows 2k3
ES Ver.: 2.1.0.326
MM Ver.:1.8.2V
SM Ver.:1.3.3