HEgrenade still causing crashes

Ask questions and share info about GunGame 5

HEgrenade still causing crashes

Postby daggerclan » Sat Jul 03, 2010 6:15 pm

XE_ManUp wrote:[*]gg_turbo causes crashes
Potential solution: Add "eventscripts_deadflag 0" to your autoexec.cfg
[*]Nade kill causes crashes with turbo enabled
Resolved?


I am still having these crashes when someone is on nade level. I thought they were just random crashes at end of map but then I noticed it's always within 2 minutes or so of someone reaching nade level. They could even get the nade kill and go on to knife and win and then crash.
I removed the HEgrenade from the weapon order and the server hasn't crashed since. The error log doesn't show anything related to this error.

Getting to nade level seems to be the trigger that eventually crashes the server



*******************************************************************************
*                                                                    v5.1.454 *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.458                           IP: 205.234.153.43      *
*      SPE VERSION: 1.5.0f r75                      PORT: 27015               *
*         PLATFORM: NT                              DATE: 07-03-2010          *
*       ES VERSION: 2.1.0.326            ES CORE VERSION: 2.1.0.323           *
*       MM VERSION: 1.8.2V                    SM VERSION: 1.3.3               *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [07/03/2010 @ 10:05:18]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 268, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 437, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 283, in gg_levelup
    ggPlayer.multiLevels += 1
  File "../eventscripts/gungame51/core/players/__init__.py", line 353, in __getattr__
    return object.__getattribute__(self, name)

AttributeError: 'BasePlayer' object has no attribute 'multiLevels'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [07/03/2010 @ 10:27:46]          TOTAL OCCURENCES: [0004]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 275, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server
 


Running versions:
GG Ver.: 5.1.458
SPE Ver.: 1.5.0f r75
OS: Windows 2k3
ES Ver.: 2.1.0.326
MM Ver.:1.8.2V
SM Ver.:1.3.3
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Postby bffgaming » Sat Jul 03, 2010 8:24 pm

At first, I switch the nade and knife levels. The server ran flawlessly for about 4 maps, then began crashing again, on nade during gg_turbo. I too removed nade and have been fine.
bffgaming

Recruit
Recruit
 
Posts: 3
Joined: Sat Jul 03, 2010 3:41 am

Re:

Postby daggerclan » Sat Jul 03, 2010 8:57 pm

bffgaming wrote:At first, I switch the nade and knife levels. The server ran flawlessly for about 4 maps, then began crashing again, on nade during gg_turbo. I too removed nade and have been fine.


I just tested it again with both gg_turdo 1 and gg_turbo 0. Doesn't seem to matter. Server will eventually crash if HEgrenade is in the weapon order.
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

PostThis post was deleted by daggerclan on Sat Jul 03, 2010 10:23 pm.

Re: HEgrenade still causing crashes

Postby daggerclan » Sat Jul 03, 2010 11:46 pm

After more testing there appears to be a link between the nade kill and having spawn protection enabled. If spawn protection is on and someone gets a nade kill the server will crash, or shortly thereafter. If spawn protection is off the crash doesn't occur.
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Re: HEgrenade still causing crashes

Postby daggerclan » Sun Jul 04, 2010 4:31 pm

UPDATE: Server still crashing just taking longer. I've taken the HEgrenade out of the weapon order again until this is fixed.

I have noticed something consistant with all the crashes. Might just be coincidence but the logs always show the hegrenade activity of a player damaging themselves with the hegrenade. At round end the server crashes.

Example 1 from server 1 console log:
L 07/03/2010 - 23:24:35: "[iFaRt] Tater_Trott<4><BOT><CT>" attacked "[iFaRt] Tater_Trott<4><BOT><CT>" with "hegrenade" (damage "3") (damage_armor "1") (health "97") (armor "98") (hitgroup "generic")
L 07/03/2010 - 23:24:36: "[iFaRt] Willy_Wonka<3><BOT><TERRORIST>" committed suicide with "world"
Not enough parameters: write string saytext2
Not enough parameters: write string saytext2
Not enough parameters: write string saytext2
Not enough parameters: write string saytext2
L 07/03/2010 - 23:24:39: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" attacked "[iFaRt] Tater_Trott<4><BOT><CT>" with "m4a1" (damage "20") (damage_armor "4") (health "77") (armor "93") (hitgroup "chest")
L 07/03/2010 - 23:24:39: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" attacked "[iFaRt] Tater_Trott<4><BOT><CT>" with "m4a1" (damage "81") (damage_armor "17") (health "0") (armor "75") (hitgroup "head")
L 07/03/2010 - 23:24:39: World triggered "killlocation" (attacker_position "716 3 64") (victim_position "-577 21 111")
L 07/03/2010 - 23:24:39: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" triggered "headshot"
L 07/03/2010 - 23:24:39: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" killed "[iFaRt] Tater_Trott<4><BOT><CT>" with "m4a1" (headshot)
L 07/03/2010 - 23:24:39: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" triggered "gg_levelup"
CT bot spawned outside of a buy zone (-923, 108, 64)
L 07/03/2010 - 23:24:48: "[iFaRt] Tater_Trott<4><BOT><CT>" attacked "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" with "hegrenade" (damage "34") (damage_armor "5") (health "66") (armor "94") (hitgroup "generic")
L 07/03/2010 - 23:24:48: "[iFaRt] Tater_Trott<4><BOT><CT>" attacked "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" with "deagle" (damage "36") (damage_armor "6") (health "30") (armor "87") (hitgroup "left arm")
L 07/03/2010 - 23:24:48: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" attacked "[iFaRt] Tater_Trott<4><BOT><CT>" with "sg552" (damage "22") (damage_armor "4") (health "78") (armor "95") (hitgroup "left arm")
L 07/03/2010 - 23:24:48: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" attacked "[iFaRt] Tater_Trott<4><BOT><CT>" with "sg552" (damage "22") (damage_armor "4") (health "56") (armor "90") (hitgroup "left arm")
L 07/03/2010 - 23:24:48: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" attacked "[iFaRt] Tater_Trott<4><BOT><CT>" with "sg552" (damage "22") (damage_armor "4") (health "34") (armor "85") (hitgroup "left arm")
L 07/03/2010 - 23:24:48: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" attacked "[iFaRt] Tater_Trott<4><BOT><CT>" with "sg552" (damage "24") (damage_armor "0") (health "10") (armor "85") (hitgroup "left leg")
L 07/03/2010 - 23:24:48: "[iFaRt] Tater_Trott<4><BOT><CT>" attacked "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" with "deagle" (damage "36") (damage_armor "6") (health "0") (armor "80") (hitgroup "left arm")
L 07/03/2010 - 23:24:48: World triggered "killlocation" (attacker_position "-427 -13 64") (victim_position "-141 -14 128")
L 07/03/2010 - 23:24:48: "[iFaRt] Tater_Trott<4><BOT><CT>" killed "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" with "deagle"
L 07/03/2010 - 23:24:48: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" triggered "weaponstats" (weapon "m4a1") (shots "3") (hits "2") (kills "1") (headshots "1") (tks "0") (damage "101") (deaths "0")
L 07/03/2010 - 23:24:48: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" triggered "weaponstats2" (weapon "m4a1") (head "1") (chest "1") (stomach "0") (leftarm "0") (rightarm "0") (leftleg "0") (rightleg "0")
L 07/03/2010 - 23:24:48: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" triggered "weaponstats" (weapon "sg552") (shots "5") (hits "4") (kills "0") (headshots "0") (tks "0") (damage "90") (deaths "0")
L 07/03/2010 - 23:24:48: "[iFaRt] Coleman_Cooler<5><BOT><TERRORIST>" triggered "weaponstats2" (weapon "sg552") (head "0") (chest "0") (stomach "0") (leftarm "3") (rightarm "0") (leftleg "1") (rightleg "0")
L 07/03/2010 - 23:24:48: Team "CT" triggered "CTs_Win" (CT "5") (T "5")
L 07/03/2010 - 23:24:48: Team "CT" scored "5" with "2" players
L 07/03/2010 - 23:24:48: Team "TERRORIST" scored "5" with "2" players
L 07/03/2010 - 23:24:48: World triggered "Round_End"
L 07/03/2010 - 23:24:48: "[iFaRt] Sarge<2><BOT><CT>" triggered "weaponstats" (weapon "mac10") (shots "2") (hits "0") (kills "0") (headshots "0") (tks "0") (damage "0") (deaths "0")
L 07/03/2010 - 23:24:48: "[iFaRt] Sarge<2><BOT><CT>" triggered "weaponstats2" (weapon "mac10") (head "0") (chest "0") (stomach "0") (leftarm "0") (rightarm "0") (leftleg "0") (rightleg "0")
L 07/03/2010 - 23:24:48: "[iFaRt] Willy_Wonka<3><BOT><TERRORIST>" triggered "weaponstats" (weapon "m4a1") (shots "8") (hits "6") (kills "1") (headshots "0") (tks "0") (damage "136") (deaths "0")
L 07/03/2010 - 23:24:48: "[iFaRt] Willy_Wonka<3><BOT><TERRORIST>" triggered "weaponstats2" (weapon "m4a1") (head "0") (chest "2") (stomach "2") (leftarm "2") (rightarm "0") (leftleg "0") (rightleg "0")
L 07/03/2010 - 23:24:48: "[iFaRt] Tater_Trott<4><BOT><CT>" triggered "weaponstats" (weapon "deagle") (shots "2") (hits "2") (kills "1") (headshots "0") (tks "0") (damage "72") (deaths "0")
L 07/03/2010 - 23:24:48: "[iFaRt] Tater_Trott<4><BOT><CT>" triggered "weaponstats2" (weapon "deagle") (head "0") (chest "0") (stomach "0") (leftarm "2") (rightarm "0") (leftleg "0") (rightleg "0")

Server crashed 13 seconds after player damaged himself.
 



Example 2 from server 2 console log:
L 07/03/2010 - 22:34:07: "[iFaRt] Zanman<4><BOT><CT>" attacked "[iFaRt] Zanman<4><BOT><CT>" with "hegrenade" (damage "30") (damage_armor "5") (health "70") (armor "94") (hitgroup "generic")
L 07/03/2010 - 22:34:07: "[iFaRt] Coleman_Cooler<3><BOT><TERRORIST>" attacked "[iFaRt] Sarge<2><BOT><CT>" with "deagle" (damage "36") (damage_armor "6") (health "23") (armor "89") (hitgroup "chest")
L 07/03/2010 - 22:34:07: "[iFaRt] Sarge<2><BOT><CT>" attacked "[iFaRt] Coleman_Cooler<3><BOT><TERRORIST>" with "deagle" (damage "36") (damage_armor "6") (health "0") (armor "81") (hitgroup "chest")
L 07/03/2010 - 22:34:07: World triggered "killlocation" (attacker_position "-454 1173 -64") (victim_position "-365 960 -94")
L 07/03/2010 - 22:34:07: "[iFaRt] Sarge<2><BOT><CT>" killed "[iFaRt] Coleman_Cooler<3><BOT><TERRORIST>" with "deagle"
L 07/03/2010 - 22:34:07: "[iFaRt] Coleman_Cooler<3><BOT><TERRORIST>" triggered "weaponstats" (weapon "deagle") (shots "19") (hits "5") (kills "1") (headshots "0") (tks "0") (damage "170") (deaths "1")
L 07/03/2010 - 22:34:07: "[iFaRt] Coleman_Cooler<3><BOT><TERRORIST>" triggered "weaponstats2" (weapon "deagle") (head "0") (chest "1") (stomach "3") (leftarm "0") (rightarm "0") (leftleg "0") (rightleg "1")
L 07/03/2010 - 22:34:07: "[iFaRt] Zanman<4><BOT><CT>" attacked "[iFaRt] Willy_Wonka<5><BOT><TERRORIST>" with "deagle" (damage "33") (damage_armor "5") (health "12") (armor "87") (hitgroup "stomach")
L 07/03/2010 - 22:34:07: "[iFaRt] Willy_Wonka<5><BOT><TERRORIST>" attacked "[iFaRt] Sarge<2><BOT><CT>" with "knife" (damage "17") (damage_armor "1") (health "6") (armor "87") (hitgroup "generic")
L 07/03/2010 - 22:34:07: "[iFaRt] Zanman<4><BOT><CT>" attacked "[iFaRt] Willy_Wonka<5><BOT><TERRORIST>" with "deagle" (damage "11") (damage_armor "1") (health "1") (armor "85") (hitgroup "stomach")
L 07/03/2010 - 22:34:07: "[iFaRt] Willy_Wonka<5><BOT><TERRORIST>" attacked "[iFaRt] Sarge<2><BOT><CT>" with "knife" (damage "12") (damage_armor "1") (health "0") (armor "85") (hitgroup "generic")
L 07/03/2010 - 22:34:07: World triggered "killlocation" (attacker_position "-419 1165 -71") (victim_position "-491 1161 0")
L 07/03/2010 - 22:34:07: "[iFaRt] Willy_Wonka<5><BOT><TERRORIST>" killed "[iFaRt] Sarge<2><BOT><CT>" with "knife"
L 07/03/2010 - 22:34:07: "[iFaRt] Sarge<2><BOT><CT>" triggered "weaponstats" (weapon "deagle") (shots "14") (hits "4") (kills "1") (headshots "0") (tks "0") (damage "100") (deaths "0")
L 07/03/2010 - 22:34:07: "[iFaRt] Sarge<2><BOT><CT>" triggered "weaponstats2" (weapon "deagle") (head "0") (chest "2") (stomach "2") (leftarm "0") (rightarm "0") (leftleg "0") (rightleg "0")
Not enough parameters: write string saytext2
Not enough parameters: write string saytext2
Not enough parameters: write string saytext2
Not enough parameters: write string saytext2
L 07/03/2010 - 22:34:08: "[iFaRt] Sarge<2><BOT><CT>" triggered "gg_leveldown"
L 07/03/2010 - 22:34:08: "[iFaRt] Willy_Wonka<5><BOT><TERRORIST>" triggered "gg_knife_steal"
L 07/03/2010 - 22:34:08: "[iFaRt] Zanman<4><BOT><CT>" attacked "[iFaRt] Willy_Wonka<5><BOT><TERRORIST>" with "deagle" (damage "27") (damage_armor "4") (health "0") (armor "80") (hitgroup "left arm")
L 07/03/2010 - 22:34:08: World triggered "killlocation" (attacker_position "-1316 870 -200") (victim_position "-433 1159 -10")
L 07/03/2010 - 22:34:08: "[iFaRt] Zanman<4><BOT><CT>" killed "[iFaRt] Willy_Wonka<5><BOT><TERRORIST>" with "deagle"
L 07/03/2010 - 22:34:08: "[iFaRt] Willy_Wonka<5><BOT><TERRORIST>" triggered "weaponstats" (weapon "deagle") (shots "42") (hits "10") (kills "4") (headshots "1") (tks "0") (damage "292") (deaths "1")
L 07/03/2010 - 22:34:08: "[iFaRt] Willy_Wonka<5><BOT><TERRORIST>" triggered "weaponstats2" (weapon "deagle") (head "1") (chest "1") (stomach "4") (leftarm "1") (rightarm "2") (leftleg "1") (rightleg "0")
L 07/03/2010 - 22:34:08: "[iFaRt] Willy_Wonka<5><BOT><TERRORIST>" triggered "weaponstats" (weapon "knife") (shots "2") (hits "2") (kills "1") (headshots "0") (tks "0") (damage "29") (deaths "0")
L 07/03/2010 - 22:34:08: "[iFaRt] Willy_Wonka<5><BOT><TERRORIST>" triggered "weaponstats2" (weapon "knife") (head "0") (chest "0") (stomach "0") (leftarm "0") (rightarm "0") (leftleg "0") (rightleg "0")
L 07/03/2010 - 22:34:08: Team "CT" triggered "CTs_Win" (CT "2") (T "2")
L 07/03/2010 - 22:34:08: Team "CT" scored "2" with "2" players
L 07/03/2010 - 22:34:08: Team "TERRORIST" scored "2" with "2" players
L 07/03/2010 - 22:34:08: World triggered "Round_End"
L 07/03/2010 - 22:34:08: "[iFaRt] Zanman<4><BOT><CT>" triggered "weaponstats" (weapon "deagle") (shots "5") (hits "3") (kills "1") (headshots "0") (tks "0") (damage "71") (deaths "0")
L 07/03/2010 - 22:34:08: "[iFaRt] Zanman<4><BOT><CT>" triggered "weaponstats2" (weapon "deagle") (head "0") (chest "0") (stomach "2") (leftarm "1") (rightarm "0") (leftleg "0") (rightleg "0")

Server crashed 1 second after player damaged himself.

 
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Postby Shadow » Sun Jul 04, 2010 6:12 pm

From my side I can run couple of maps 3, 4, 5 & 6 no issues at all and all of a sudden I can get crash after crash and after crash one map after an other. I am configured nade level second last level with one nade per kill with a deagle and ending with knife. I have turbo enabled and DM, but 2 kills to level up. I have removed mani server.cfg and only using the admin side of mani and I am using the map voting module from GG51.
I can see that we pretty all much get the same type of error message in the GG51 logging file :lol: that is a good sign!

*******************************************************************************
*                                                                    v5.1.454 *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.457                           IP: LOCALHOST           *
*      SPE VERSION: 0                               PORT: 27016               *
*         PLATFORM: NT                              DATE: 07-04-2010          *
*       ES VERSION: 2.1.0.326            ES CORE VERSION: 2.1.0.323           *
*       MM VERSION: 0                         SM VERSION: 0                   *
*     MANI VERSION: 1.2U VSP                 EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [07/04/2010 @ 12:47:18]          TOTAL OCCURENCES: [0013]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 275, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Postby Shadow » Sun Jul 04, 2010 11:02 pm

It is SO random as an example today I had to restart my server 3 times before it would stop crashing on my initial stratup map (funtime) and no one was in the server, and then everything went fine.
I am having issues too when using mani with ES /GG5, when ever a slaying a players/bot, add a bot, my server crashes right away or even when changing maps using mani menu, you can predict that that next map your server will fail 3 times out of 4 at next map vote or at the beginning of the next map :shock: . I'm trying to find a pattern to it but really not easy!
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Re: HEgrenade still causing crashes

Postby daggerclan » Sun Jul 04, 2010 11:11 pm

My servers haven't crashed at all since taking the HEgrenade out of the weapon order and that was 16 hours ago. But now I don't have nade level and I like nade level ! :mrgreen:
I'm sure Warren, XE and the guys will have it straightened out soon. Remember, they are dealing with not only a new steam engine but a new Eventscripts and a new SPE.

And throwing in Mani or Sourcemod is just complicating it that much more. Not to mention 2 platforms of Windows and Linux.

I think we should buy them all a few beers when this is over. :lol:
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Postby Shadow » Sun Jul 04, 2010 11:43 pm

Now that is good new! Awesome to know... let me try it too. I'll remove the nade level and see :D ! I like the beer idea too but they are probably to far so I made a donation instead to encourage them :D !
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Re: HEgrenade still causing crashes

Postby daggerclan » Sun Jul 04, 2010 11:49 pm

Shadow, don't forget to change your gg_warmup_round weapon from hegrenade to knife.
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Postby Shadow » Mon Jul 05, 2010 12:31 am

ewww! Now I have to reinstall form scratch, I am having memory issues with srcds.exe file! probably did not restart my server enough! :lol:

Thanks for the heads up, I had forgot about that one! :)
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Postby XE_ManUp » Mon Jul 05, 2010 1:23 am

For mani, might have to es_flags remove notify mani_nextmap in the server.cfg
XE_ManUp

Site Admin
Site Admin
 
Posts: 662
Joined: Sat Sep 06, 2008 3:36 am

Postby Shadow » Mon Jul 05, 2010 1:24 am

OK, I rebuilt my server and one thing I can say to start with is that now MANI works fine and doesn't crash my server anymore by disabling nade level :D. To soon for after few maps to see what happens but I'll keep you all posted. Thanks Dagger for that call. No nades but I am OK with it to wait until they can find a fix and can live without it for now :D. Awesome work!
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Re: HEgrenade still causing crashes

Postby Budda » Mon Jul 05, 2010 1:52 am

taking hegrenades out the rotation seems to be working. no crashes with turbo on so far
Budda

Private
Private
 
Posts: 28
Joined: Thu Nov 20, 2008 2:19 am

Postby Shadow » Mon Jul 05, 2010 2:13 am

I still see some server crash for somehow but on one map so far "deagle5". spawnpoint are still not showing up when I load the module and calling it, mani doesn't kill the server anymore so this is good :). I don't have nade level in my rounds anymore, maybe I am missing something to deactivate somewhere. I have removed the line off the weapons order and remove it from the warm up round file. I am missing something elsewhere where I would need to deactivate nade?
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Re:

Postby daggerclan » Mon Jul 05, 2010 3:07 pm

Shadow wrote:I am missing something elsewhere where I would need to deactivate nade?

Both of my servers have been running for 30 hours now without a single crash. Here are my settings from the console log if you'd like to try them.

L 07/05/2010 - 07:36:55: server cvars start
L 07/05/2010 - 07:36:55: "gg_winner_display_ver" = "2.0.0"
L 07/05/2010 - 07:36:55: "swapteam_version" = "1.2.2"
L 07/05/2010 - 07:36:55: "superlogs_css_version" = "1.0.3"
L 07/05/2010 - 07:36:55: "sm_spray_version" = "5.8"
L 07/05/2010 - 07:36:55: "sb_version" = "1.4.6"
L 07/05/2010 - 07:36:55: "sm_quakesounds_version" = "2.7"
L 07/05/2010 - 07:36:55: "hlxce_webpage" = "http://daggerclan.net/hlstats"
L 07/05/2010 - 07:36:55: "hlxce_version" = "1.6.9"
L 07/05/2010 - 07:36:55: "hlxce_plugin_version" = "1.6.9"
L 07/05/2010 - 07:36:55: "sm_advertisements_version" = "0.5.5"
L 07/05/2010 - 07:36:55: "sm_admin_sounds_version" = "1.2.2"
L 07/05/2010 - 07:36:55: "sourcemod_version" = "1.3.3"
L 07/05/2010 - 07:36:55: "eventscripts_gg5" = "5.1.458"
L 07/05/2010 - 07:36:55: "eventscripts_gg" = "5.1.458"
L 07/05/2010 - 07:36:55: "gg_welcome_msg" = "0"
L 07/05/2010 - 07:36:55: "gg_turbo" = "1"
L 07/05/2010 - 07:36:55: "gg_thanks" = "1"
L 07/05/2010 - 07:36:55: "gg_stats_logging" = "1"
L 07/05/2010 - 07:36:55: "gg_spawn_protect" = "2"
L 07/05/2010 - 07:36:55: "gg_spawnpoints" = "0"
L 07/05/2010 - 07:36:55: "gg_reload" = "0"
L 07/05/2010 - 07:36:55: "gg_random_spawn" = "0"
L 07/05/2010 - 07:36:55: "gg_noblock" = "0"
L 07/05/2010 - 07:36:55: "gg_nade_bonus" = "deagle"
L 07/05/2010 - 07:36:55: "gg_multi_nade" = "0"
L 07/05/2010 - 07:36:55: "gg_multi_level" = "3"
L 07/05/2010 - 07:36:55: "gg_map_vote" = "0"
L 07/05/2010 - 07:36:55: "gg_leaderweapon_warning" = "1"
L 07/05/2010 - 07:36:55: "gg_knife_pro" = "1"
L 07/05/2010 - 07:36:55: "gg_knife_elite" = "0"
L 07/05/2010 - 07:36:55: "gg_handicap_no_reconnect" = "0"
L 07/05/2010 - 07:36:55: "gg_handicap_max" = "0"
L 07/05/2010 - 07:36:55: "gg_handicap" = "0"
L 07/05/2010 - 07:36:55: "gg_friendlyfire" = "0"
L 07/05/2010 - 07:36:55: "gg_error_logging" = "1"
L 07/05/2010 - 07:36:55: "gg_elimination" = "0"
L 07/05/2010 - 07:36:55: "gg_earn_nade" = "1"
L 07/05/2010 - 07:36:55: "gg_dissolver" = "1"
L 07/05/2010 - 07:36:55: "gg_deathmatch" = "1"
L 07/05/2010 - 07:36:55: "gg_dead_strip" = "1"
L 07/05/2010 - 07:36:55: "gg_convert" = "0"
L 07/05/2010 - 07:36:55: "gg_retry_punish" = "0"
L 07/05/2010 - 07:36:55: "gg_tk_punish" = "0"
L 07/05/2010 - 07:36:55: "gg_suicide_punish" = "1"
L 07/05/2010 - 07:36:55: "gg_afk_punish" = "0"
L 07/05/2010 - 07:36:55: "gg_bomb_exploded_levels" = "0"
L 07/05/2010 - 07:36:55: "gg_bomb_defused_levels" = "0"
L 07/05/2010 - 07:36:55: "gg_map_obj" = "0"
L 07/05/2010 - 07:36:55: "gg_weapon_order_random_excluded" = "weapon_short,nade_bonus_order"
L 07/05/2010 - 07:36:55: "gg_weapon_order_random" = "0"
L 07/05/2010 - 07:36:55: "gg_winner_display" = "1"
L 07/05/2010 - 07:36:55: "gg_cheap_equip" = "1"
L 07/05/2010 - 07:36:55: "gg_assist" = "1"
L 07/05/2010 - 07:36:55: "gg_weapon_order_sort_type" = "#default"
L 07/05/2010 - 07:36:55: "gg_weapon_order_file" = "default_weapon_order"
L 07/05/2010 - 07:36:55: "gg_warmup_round" = "1"
L 07/05/2010 - 07:36:55: "gg_multikill_override" = "0"
L 07/05/2010 - 07:36:55: "spe_version" = "1.5.0f r78"
L 07/05/2010 - 07:36:55: "es_corelib_ver" = "2.1.0.323"
L 07/05/2010 - 07:36:55: "metamod_version" = "1.8.2V"
L 07/05/2010 - 07:36:55: "mattie_eventscripts" = "1"
L 07/05/2010 - 07:36:55: "eventscripts_ver" = "2.1.0.326"
L 07/05/2010 - 07:36:55: "mp_teamplay" = "0"
L 07/05/2010 - 07:36:55: "mp_falldamage" = "1"
L 07/05/2010 - 07:36:55: "mp_weaponstay" = "0"
L 07/05/2010 - 07:36:55: "mp_forcerespawn" = "1"
L 07/05/2010 - 07:36:55: "mp_footsteps" = "1"
L 07/05/2010 - 07:36:55: "mp_flashlight" = "1"
L 07/05/2010 - 07:36:55: "mp_autocrosshair" = "1"
L 07/05/2010 - 07:36:55: "decalfrequency" = "60"
L 07/05/2010 - 07:36:55: "mp_teamlist" = "hgrunt;scientist"
L 07/05/2010 - 07:36:55: "mp_allowNPCs" = "1"
L 07/05/2010 - 07:36:55: "mp_friendlyfire" = "0"
L 07/05/2010 - 07:36:55: "mp_fadetoblack" = "0"
L 07/05/2010 - 07:36:55: "sv_gravity" = "800"
L 07/05/2010 - 07:36:55: "sv_stopspeed" = "75"
L 07/05/2010 - 07:36:55: "sv_noclipaccelerate" = "5"
L 07/05/2010 - 07:36:55: "sv_noclipspeed" = "5"
L 07/05/2010 - 07:36:55: "sv_specaccelerate" = "5"
L 07/05/2010 - 07:36:55: "sv_specspeed" = "3"
L 07/05/2010 - 07:36:55: "sv_specnoclip" = "1"
L 07/05/2010 - 07:36:55: "sv_maxspeed" = "320"
L 07/05/2010 - 07:36:55: "sv_accelerate" = "5"
L 07/05/2010 - 07:36:55: "sv_airaccelerate" = "10"
L 07/05/2010 - 07:36:55: "sv_wateraccelerate" = "10"
L 07/05/2010 - 07:36:55: "sv_waterfriction" = "1"
L 07/05/2010 - 07:36:55: "sv_footsteps" = "1"
L 07/05/2010 - 07:36:55: "sv_rollspeed" = "200"
L 07/05/2010 - 07:36:55: "sv_rollangle" = "0"
L 07/05/2010 - 07:36:55: "sv_friction" = "4"
L 07/05/2010 - 07:36:55: "sv_bounce" = "0"
L 07/05/2010 - 07:36:55: "sv_stepsize" = "18"
L 07/05/2010 - 07:36:55: "r_VehicleViewDampen" = "1"
L 07/05/2010 - 07:36:55: "r_JeepViewDampenFreq" = "7.0"
L 07/05/2010 - 07:36:55: "r_JeepViewDampenDamp" = "1.0"
L 07/05/2010 - 07:36:55: "r_JeepViewZHeight" = "10.0"
L 07/05/2010 - 07:36:55: "r_AirboatViewDampenFreq" = "7.0"
L 07/05/2010 - 07:36:55: "r_AirboatViewDampenDamp" = "1.0"
L 07/05/2010 - 07:36:55: "r_AirboatViewZHeight" = "0.0"
L 07/05/2010 - 07:36:55: "mp_timelimit" = "45"
L 07/05/2010 - 07:36:55: "mp_fraglimit" = "0"
L 07/05/2010 - 07:36:55: "mp_respawnwavetime" = "10.0"
L 07/05/2010 - 07:36:55: "mp_tournament" = "0"
L 07/05/2010 - 07:36:55: "tf_arena_preround_time" = "10"
L 07/05/2010 - 07:36:55: "tf_arena_round_time" = "0"
L 07/05/2010 - 07:36:55: "tf_arena_max_streak" = "3"
L 07/05/2010 - 07:36:55: "tf_arena_use_queue" = "1"
L 07/05/2010 - 07:36:55: "mp_teams_unbalance_limit" = "1"
L 07/05/2010 - 07:36:55: "mp_maxrounds" = "0"
L 07/05/2010 - 07:36:55: "mp_winlimit" = "0"
L 07/05/2010 - 07:36:55: "mp_disable_respawn_times" = "0"
L 07/05/2010 - 07:36:55: "mp_stalemate_meleeonly" = "0"
L 07/05/2010 - 07:36:55: "mp_forceautoteam" = "0"
L 07/05/2010 - 07:36:55: "mp_autoteambalance" = "1"
L 07/05/2010 - 07:36:55: "mp_stalemate_enable" = "0"
L 07/05/2010 - 07:36:55: "mp_match_end_at_timelimit" = "0"
L 07/05/2010 - 07:36:55: "sv_alltalk" = "1"
L 07/05/2010 - 07:36:55: "mp_roundtime" = "5"
L 07/05/2010 - 07:36:55: "mp_freezetime" = "1"
L 07/05/2010 - 07:36:55: "mp_c4timer" = "45"
L 07/05/2010 - 07:36:55: "mp_limitteams" = "2"
L 07/05/2010 - 07:36:55: "mp_hostagepenalty" = "5"
L 07/05/2010 - 07:36:55: "sv_password" = ""
L 07/05/2010 - 07:36:55: "sv_tags" = "HLstatsX:CE"
L 07/05/2010 - 07:36:55: "tv_relaypassword" = ""
L 07/05/2010 - 07:36:55: "tv_password" = ""
L 07/05/2010 - 07:36:55: "deathmatch" = "1"
L 07/05/2010 - 07:36:55: "coop" = "0"
L 07/05/2010 - 07:36:55: "sv_cheats" = "0"
L 07/05/2010 - 07:36:55: "sv_pausable" = "0"
L 07/05/2010 - 07:36:55: "sv_contact" = "http://daggerclan.net"
L 07/05/2010 - 07:36:55: "sv_voiceenable" = "1"
L 07/05/2010 - 07:36:55: "tv_enable" = "0"
L 07/05/2010 - 07:36:55: server cvars end
L 07/05/2010 - 07:36:55: Started map "gg_hsx_statwhores" (CRC "1002072905")
[EventScripts] Map Loading Mattie's EventScripts plugin...
[EventScripts] Loaded successfully.



And here is my error log. Nothing much in it other than the same errors everyone else is getting:
*******************************************************************************
*                                                                    v5.1.454 *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.458                           IP: 205.234.153.42      *
*      SPE VERSION: 0                               PORT: 27015               *
*         PLATFORM: NT                              DATE: 07-03-2010          *
*       ES VERSION: 2.1.0.326            ES CORE VERSION: 2.1.0.323           *
*       MM VERSION: 1.8.2V                    SM VERSION: 1.3.3               *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [07/03/2010 @ 22:18:40]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 275, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/afk.py", line 36, in reset
    self.total = self.calculate()
  File "../eventscripts/gungame51/core/players/afk.py", line 47, in calculate
    'CCSPlayer.m_angEyeAngles[0]')) + /

TypeError: int() argument must be a string or a number, not 'NoneType'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [07/04/2010 @ 15:22:11]          TOTAL OCCURENCES: [0004]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 268, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 437, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 283, in gg_levelup
    ggPlayer.multiLevels += 1
  File "../eventscripts/gungame51/core/players/__init__.py", line 353, in __getattr__
    return object.__getattribute__(self, name)

AttributeError: 'BasePlayer' object has no attribute 'multiLevels'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [07/04/2010 @ 16:31:13]          TOTAL OCCURENCES: [0038]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 275, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [07/04/2010 @ 21:59:39]          TOTAL OCCURENCES: [0085]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 275, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


 
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Re:

Postby Shadow » Tue Jul 06, 2010 12:04 am

XE_ManUp wrote:For mani, might have to es_flags remove notify mani_nextmap in the server.cfg

OK I added the line "es_flags remove notify mani_nextmap" into my server.cfg file. Hope this is how it is supposed to be written, I just took your words to the writting :D and I also added "mani_advert 0" in my server.cfg file just incase. Didn't complain of any error!
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Postby Shadow » Tue Jul 06, 2010 12:05 am

And I think I am pretty much covered for the nade side. Thanks for sharing your config Dagger :)
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Postby Shadow » Tue Jul 06, 2010 1:36 am

I am not sure I have this variable thing ok in my server.cfg "es_flags remove notify mani_nextmap" . When map vote ends up I get the below on the screen and my server still crashes every few maps :(

[GG Map Vote] 3stories2005 won with 0 votes. A total of 0 votes were cast.
Server cvar 'mani_nextmap' changed to 3stories2005

Is this what the es_flags line supposed to do or I have it wrong?
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Next


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 25 guests

cron