Page 1 of 1

cant load server

PostPosted: Tue Jul 13, 2010 6:34 am
by lufkin
just finished uploading all the new updates to server and now it wont even start, any ideas?

PostPosted: Tue Jul 13, 2010 6:47 am
by pyro
Hit it with a hammer??

PostPosted: Tue Jul 13, 2010 4:19 pm
by RasterMan
Can confirm GG 5.1.477 doesn't load with the new Linux build of Eventscripts.

PostPosted: Tue Jul 13, 2010 6:18 pm
by XE_ManUp
You guys have any errors in your logs? I really need something else to go off of in order to be helpful.

PostPosted: Tue Jul 13, 2010 7:18 pm
by RasterMan
@XE_ManUp

Checkout C4rn's post below it's the exact problem I'm having.

Re: cant load server

PostPosted: Tue Jul 13, 2010 7:25 pm
by -=k2=-
Hi Guy's

I'm sorry to contradict a bit ,but I'm running a linux server and the GG51 R477 is loading, I 'm even loading at boot through and es_load within autoexec.
server address is here: 91.121.181.138:27090 FR - Do0ZEr VI*New GG-DM mode test*Turbo-Reverse*+200 maps!
The css build I'm running is v1.0.0.41 (Linux, Dedicated, Protocol 15) and all the config for GG and eventscript is detailled in this post:http://forums.gungame5.com/viewtopic.php?f=70&t=1409

Now the thing is: I have not "updated" the server I have first removed all the previous evenstscript, spe and GG (except config files in cstrike/cfg/gungame51)
and pushed all the new bits documented in xmanup post 13 july with new bits (eventscropt and GG)
Hoping this helps

-=k2=-

PostPosted: Tue Jul 13, 2010 9:14 pm
by C4rn
i can confirm there are some loading issue with the latest dev

GunGame51 - Version 5.1.477
EventScripts v2.1.1.338
SPE VERSION: 1.5.0f r78

On server start Gungame chooses primary ip of machine / server crashes
On manual load after server has loaded i can load gungame manually fine on correct allocated server ip
some manual loads cuase a memory error and crash no logs.

Re:

PostPosted: Thu Jul 15, 2010 2:36 am
by suid
C4rn wrote:i can confirm there are some loading issue with the latest dev

GunGame51 - Version 5.1.477
EventScripts v2.1.1.338
SPE VERSION: 1.5.0f r78

On server start Gungame chooses primary ip of machine / server crashes
On manual load after server has loaded i can load gungame manually fine on correct allocated server ip
some manual loads cuase a memory error and crash no logs.


We are having the same issues, and also Sourcemod will not load.

Have tried the exact setup from the thread titled 'working info' aswell, to no avail.

GunGame51 - Version 5.1.477
EventScripts v2.1.1.338
SPE VERSION: 1.5.0f r78
Mani: 1.2V
Metamod: 1.9.0 hg723
Sourcemod: 1.4.0 hgg3079

Loading through autoexec, if I try loading through console server just crashes upon load attempt.

Re: cant load server

PostPosted: Thu Jul 15, 2010 2:47 am
by suid
Note: I was just able to fix it.

Using all the same versions as I posted above, remove the es_load gungame51 from your autoexec.cfg , then in your server.cfg add a line at the very bottom

exec ggload.cfg


now create a ggload.cfg in the same directory, and inside that add

es_delayed 1 es_load gungame51


Unfortunately this attempts to load GG at every mapchange, but hay it works for now. :P

-Adam

PostPosted: Thu Jul 15, 2010 3:00 am
by satoon101
Guys, please try this and see if it works for you:
viewtopic.php?f=70&t=1410&p=6311#p6311

Satoon