Page 1 of 1
map_vote and trigger
Posted:
Mon Jul 19, 2010 8:55 am
by BenZin0
when u get last level with knife and finally get it it does not trigger a new map
only this dont works !
XE_manup can u help again plz
Posted:
Mon Jul 19, 2010 9:15 am
by XE_ManUp
Can you paste the contents of your gg_map_vote.cfg, please?
Re: map_vote and trigger
Posted:
Mon Jul 19, 2010 9:28 am
by BenZin0
of course here!
// ****************************************************************************
// * gg_map_vote.cfg -- Map Vote Configuration *
// * *
// * This file defines GunGame Addon settings. *
// * *
// * Note: Any alteration of this file requires a *
// * server restart or a reload of GunGame. *
// ****************************************************************************
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | MAP VOTE SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> GUNGAME MAP VOTE
// ============================================================================
// Description:
// Allows players to vote for the next map.
// Notes:
// * This does not require any additional plug-ins.
// Options:
// 0 = (Disabled) Do not use voting.
// 1 = (Enabled) Use GunGame's map voting system.
// 2 = (Enabled) Use a 3rd-party voting system.
// Default Value: 0
// Controls GunGame's map voting.
gg_map_vote 1
// ============================================================================
// >> 3RD PARTY VOTE COMMAND
// ============================================================================
// Description:
// If gg_map_vote is set to 2, this is the command that will be issued when.
// the vote is triggered.
// Examples:
// Mani: gg_map_vote_command "ma_voterandom end 4"
// BeetlesMod: gg_map_vote_command "admin_votemaps"
// SourceMod: gg_map_vote_command "sm_mapvote" (with mapchooser.smx enabled)
// Default Value: "ma_voterandom end 4"
// Triggers 3rd party voting.
gg_map_vote_command "ma_voterandom end 4"
// ============================================================================
// >> MAP VOTE SIZE
// ============================================================================
// Description:
// This variable controls the number of maps that will be displayed as
// options in the vote menu.
// Notes:
// * It is recommended not to set this too high.
// Options:
// 0 = (Enabled) Use entire map list.
// # = (Enabled) Use # amount of options.
// Default Value: 6
// Controls GunGame's map vote size.
gg_map_vote_size 6
// ============================================================================
// >> MAP VOTE TRIGGER LEVEL
// ============================================================================
// Description:
// This variable controls what level the GunGame Vote is fired on.
// The value will be subtracted from the total number of levels.
// Notes:
// * If there are 23 levels, and "gg_vote_trigger" is set to "3", voting
// will start on level 20.
// Options:
// # = (Enabled) # from the last level to start the voting.
// Default Value: 4
// Which level to trigger GunGame's map voting.
gg_map_vote_trigger 4
// ============================================================================
// >> MAP VOTE TIME
// ============================================================================
// Description:
// This variable controls how long the vote will last for.
// Notes:
// * It is recommended not to set this too high.
// * If nobody votes, it will default to the "mapcycle.txt".
// Options:
// # = (Enabled) Time in seconds to allow voting.
// Default Value: 30
// GunGame's map voting time limit.
gg_map_vote_time 45
// ============================================================================
// >> EXCLUDE RECENTLY PLAYED MAPS
// ============================================================================
// Description:
// This variable will exclude the selected number of recently
// played maps from the vote menu.
// Notes:
// * Make sure you have enough maps listed in your source.
// Options:
// 0 = (Disabled) Do not exclude recent maps.
// # = (Enabled) # of last maps to exclude.
// Default Value: 0
// Exclude recent maps from GunGame's map voting.
gg_map_vote_dont_show_last_maps 3// ============================================================================
// ============================================================================
// >> SHOW PLAYER VOTES
// ============================================================================
// Description:
// This variable controls if votes will be publically announced.
// Examples:
// * Monday voted for gg_funtimes.
// * XE_ManUp voted for gg_hello_kitty_island_adventure.
// * Warren voted for aim_shotty.
// Options:
// 0 = (Disabled) Do not use display player votes.
// 1 = (Enabled) Display player votes.
// Default Value: 0
// Shows player feedback from GunGame's map voting.
gg_map_vote_show_player_vote 1
// ============================================================================
// >> MAP LIST SOURCE
// ============================================================================
// Description:
// Controls which map list will be used to build the vote menu.
// Notes:
// * You may only filter maps with option 3. See below for more information.
// Options:
// 1 = mapcycle.txt
// 2 = maplist.txt
// 3 = "gg_map_list_file" variable
// 4 = All maps in the "maps" folder
// Default Value: 1
// Source of maps for GunGame's map voting.
gg_map_vote_list_source 2
// ============================================================================
// >> MAP LIST FILE
// ============================================================================
// Description:
// This variable is not used, unless the above variable is set to 3.
// Notes:
// * You may filter out maps by player count.
// * See "/cfg/gungame51/gg_vote_list.txt" for examples and information.
// * You can NOT add filters to "maplist.txt" and "mapcycle.txt"
// Examples:
// gg_map_vote_file "cfg/gungame51/my_list.txt"
// gg_map_vote_file "cfg/my_other_list.txt"
// Default Value: cfg/gungame51/gg_vote_list.txt
// Map list for GunGame's map voting.
gg_map_vote_file "cfg/gungame51/gg_vote_list.txt"
// ============================================================================
// >> PLAYER VOTE COMMAND
// ============================================================================
// Description:
// Allows players to vote for the next map.
// Notes:
// * Players can vote or revote using this say command.
// Examples:
// gg_map_vote_player_command "!ggvote"
// gg_map_vote_player_command "!vote"
// Default Value: "!vote"
// Player say command for GunGame's map voting.
gg_map_vote_player_command "!vote"
// ============================================================================
// >> DEAD FILTER
// ============================================================================
// Description:
// * This will only send the vote menu to dead players.
// * Players will receive the menu once they die.
// Notes:
// * Players can use the player vote command to load the menu if they
// wish to vote while alive.
// Options:
// 0 = (Disabled) Send the vote menu to everyone.
// 1 = (Enabled) Only send the vote menu to dead players.
// Default Value: 0
// Only the dead get popups during GunGame's map voting.
gg_map_vote_after_death 1
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | ROCK THE VOTE SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> ROCK THE VOTE
// ============================================================================
// Description:
// Allows players to request a map vote in the middle of a map.
// Note:
// * Only takes effect with "gg_map_vote 1" set.
// Examples:
// 0 = (Disabled)
// 1 = (Enabled)
// Default Value: 1
// Allow rocking the vote.
gg_map_vote_rtv 1
// ============================================================================
// >> ROCK THE VOTE COMMAND
// ============================================================================
// Description:
// Allows players to rock the vote.
// Examples:
// gg_map_vote_rtv_command "rtv"
// Default Value: "!rtv"
// Player say command for GunGame's RTV.
gg_map_vote_rtv_command "!rtv"
// ============================================================================
// >> ROCK THE VOTE DISABLE LEVEL
// ============================================================================
// Description:
// The percentage of total number of levels which, when the leader reaches
// it, disables RTV for that map.
// Examples:
// 60 = (If there are 24 total levels, when the leader hits level
// 15 (we round down), RTV is disabled)
// Default Value: 50
// Level percentage when RTV gets disabled.
gg_map_vote_rtv_levels_required 60
// ============================================================================
// >> ROCK THE VOTE PERCENTAGE
// ============================================================================
// Description:
// The percentage of total players required to rtv before the vote gets
// rocked.
// Examples:
// 60 = 60% of players (rounded down) on the server need to RTV.
// Default Value: 60
// Player say command for GunGame's rtv.
gg_map_vote_rtv_percent 60
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | NOMINATION SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> NOMINATE FOR VOTE
// ============================================================================
// Description:
// Allows players to request a map to be in the next vote.
// Notes:
// * Only takes effect with "gg_map_vote 1" set.
// * Only gg_map_vote_size nominations can be made.
// * gg_map_vote_dont_show_last_maps can't be nominated.
// Examples:
// 0 = (Disabled)
// 1 = (Enabled)
// Default Value: 1
// Allow vote nominations.
gg_map_vote_nominate 1
// ============================================================================
// >> ROCK THE VOTE COMMAND
// ============================================================================
// Description:
// Allows players to nominate.
// Examples:
// gg_map_vote_nominate_command "!nominate"
// Default Value: "!nominate"
// Player say command for GunGame's nominate.
gg_map_vote_nominate_command "!nominate"
Re: map_vote and trigger
Posted:
Tue Jul 20, 2010 7:08 am
by BenZin0
looks like my issue cant be solved
report me if so is! i will than stopped my server with GG ! because its waste time since update my server dont works and i lost all my community people
Posted:
Tue Jul 20, 2010 7:11 am
by XE_ManUp
Do you have any errors in your GunGame error log?
Re: map_vote and trigger
Posted:
Tue Jul 20, 2010 7:36 am
by BenZin0
its empty
*******************************************************************************
* *
* GUNGAME v5.1 ERROR LOGGING *
*
HTTP://WWW.GUNGAME5.COM/ *
* *
* GG VERSION: 5.1.477 IP: 193.192.59.230 *
* SPE VERSION: 1.5.0f r78 PORT: 27015 *
* PLATFORM: POSIX DATE: 07-16-2010 *
* ES VERSION: 2.1.1.338 ES CORE VERSION: 2.1.1.336 *
* MM VERSION: 0 SM VERSION: 0 *
* MANI VERSION: 1.2V VSP EST VERSION: 0 *
* *
*******************************************************************************
Re: map_vote and trigger
Posted:
Tue Jul 20, 2010 7:40 am
by BenZin0
here again my server.cfg
exec mani_server.cfg
es_load gungame51
log on
logaddress_add 172.20.103.1:21013
decalfrequency "60"
host_framerate "0"
mapcyclefile "mapcycle.txt"
mp_allowspectators "1"
mp_autokick "0"
mp_autoteambalance "0"
mp_buytime "0.25"
mp_c4timer "35"
mp_chattime "10"
mp_decals "300"
mp_dynamicpricing "0"
mp_fadetoblack "0"
mp_flashlight "1"
mp_footsteps "1"
mp_forcecamera "1"
mp_freezetime "0"
mp_friendlyfire "1"
mp_limitteams "20"
mp_logfile "1"
mp_maxrounds "0"
mp_playerid "0"
mp_roundtime "3"
mp_spawnprotectiontime "0"
mp_startmoney "800"
mp_timelimit "0"
mp_tkpunish "0"
mp_winlimit "0"
log on
sv_accelerate "5"
sv_airaccelerate "10"
sv_allowdownload "1"
sv_allowupload "1"
sv_allow_wait_command "1"
sv_allow_color_correction "0"
sv_alltalk "1"
sv_cheats "0"
sv_client_min_interp_ratio "1.0"
sv_client_max_interp_ratio "1.0"
sv_client_predict "1"
sv_client_interpolate "1"
sv_client_cmdrate_difference "30"
sv_consistency "1"
sv_contact " "
sv_friction "4"
sv_gravity "800"
sv_maxrate "25000"
sv_maxspeed "320"
sv_maxunlag "0.5"
sv_maxupdaterate "100"
sv_minrate "7500"
sv_minupdaterate "30"
sv_pure_trace "0"
sv_pure_kick_clients "1"
sv_pausable "0"
sv_pure "0"
sv_rcon_log "1"
sv_region "3"
sv_stepsize "18"
sv_timeout "60"
sv_turbophysics "1"
sv_unlag "1"
sv_voiceenable "1"
sv_wateraccelerate "10"
sv_waterfriction "1"
net_maxfilesize 100
//zb_matchconfig ""
zb_startmoney "800"
fps_max 1000
sv_downloadurl "http://xxxxxxxxx/halflife2/orangebox/cstrike/"
sv_stats 0
sv_rcon_banpenalty 1
sv_logbans 0
log 1
servercfgfile "server.cfg"
sv_log_onefile 0
sv_hltv 0
sv_enableoldqueries 0
// How much days should inactive users be stored, before their settings get deleted? ( default = 30 )
quake_sounds_savetime 30
// Which quake sounds should be the default setting? ( standard, ...)
quake_sounds_default standard
// Should the player kills be resetted after every round? ( 1=yes 0=no )
quake_sounds_round_reset 0
// Should the quake menu command be announced every round_start? ( 1=yes 0=no )
quake_sounds_round_announce 0
// Should the sounds be downloaded with EventScripts?
quake_sounds_soundload 1
// The time between kills that counts up the multikill count? ( >0 )
quake_sounds_multikill_time 1.5
rcon_password "xxxxxxxx"
sv_password "xxxxx"
and my autoexec.cfg
sv_allow_wait_command 1
stuffcmds
es_load examples/auth/basic_auth
BASIC_AUTH_ADMIN_LIST"STEAM_ID_LAN;STEAM_0:0:xxxxxxx;"
mattie_eventscripts 1
eventscripts_subdirectory eventscripts
eventscripts_cflags 902
eventscripts_deadflag 0
eventscripts_checkforupdates 0
es_load corelib
es_load setting
es_load popup
es_load keymenu
es_load vote
es_load diag
es_load roundendsound
es_load say_sound
es_xload showdamage
es_load tkclown
es_load iptocountry_example
s
exec banned.cfg
maxplayers 20
Posted:
Tue Jul 20, 2010 12:53 pm
by BenZin0
u have a idea ? whats wrong? i make all correct now and gg still not working perfectly......my stupid Server is [CENSORED]! i have no nervs more for this! always this stupid linux issue. I will change my server to windows or direct to SM GG, i cant anymore wait for update or fixes , i waste money for nothing......bye
Re: map_vote and trigger
Posted:
Tue Jul 20, 2010 5:22 pm
by nad
^ lol calm down, you do understand that this is a mod to a game that was just recently majorly updated? These guys are spending more time working on fixing this then you probably do working for a living, give them a break. Dont expect everything to be handed to you and everything to be a walk in the park. GG5 is going to take some time before it is back up and working fully. Other people have it working on linux so I would assume its a user error/personal problem.
Re: map_vote and trigger
Posted:
Tue Jul 20, 2010 5:40 pm
by BenZin0
hey i have respect to them ! i know they works every day hard and its not easy to fix all issue! but you say other linux poeple works and on my server not so you mean i have a user/personal problem ??? how??? if i make all correct like the other people^^
Posted:
Tue Jul 20, 2010 8:07 pm
by nad
i said you have a user/personal problem because you pulled emo on your last post.
Re: map_vote and trigger
Posted:
Wed Jul 21, 2010 10:25 am
by BenZin0
nah i pulled emo ? lol not really mr superbrain
Posted:
Wed Jul 21, 2010 3:31 pm
by nad
damn right im a superbrain, cause i know how emotional you got over a css server by what you said in your post. that makes me so smart!!!!
i cant anymore wait for update or fixes , i waste money for nothing......bye
^thats called being emotional, alright?......bye!
LOL!
Posted:
Wed Jul 21, 2010 3:52 pm
by satoon101
Ok, enough of this babble, fellas. This is getting both of you no where.
BenZin0, if this is your only issue, I really don't see why you are being so hostile. I'm not even 100% sure what your issue actually is. Does a vote actually come up? Does it show a winner? Is the issue that the next map is set, but it doesn't actually change, or that no vote even comes up? We need you to help us narrow down where the issue may be, so we can better help you.
Satoon