johnyx's crash issue
Posted: Mon Oct 11, 2010 9:30 am
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* *
* GUNGAME v5.1 ERROR LOGGING *
* HTTP://WWW.GUNGAME5.COM/ *
* *
* GG VERSION: 5.1.481 IP: 109.94.2.245 *
* SPE VERSION: 1.5.0f r79 PORT: 27015 *
* PLATFORM: POSIX DATE: 10-10-2010 *
* ES VERSION: 2.1.1.338 ES CORE VERSION: 2.1.1.336 *
* MM VERSION: 0 SM VERSION: 0 *
* MANI VERSION: 0 EST VERSION: 0 *
* *
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LAST EVENT: [10/10/2010 @ 21:04:39] TOTAL OCCURENCES: [0002]
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Traceback (most recent call last):
File "../eventscripts/es.py", line 276, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/gungame51.py", line 799, in give_weapon_check
Player(userid).give_weapon()
File "../eventscripts/gungame51/core/players/__init__.py", line 483, in give_weapon
if self.weapon == 'knife':
File "../eventscripts/gungame51/core/players/__init__.py", line 163, in weapon
return self.get_weapon()
File "../eventscripts/gungame51/core/players/__init__.py", line 461, in get_weapon
return get_level_weapon(self.level)
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 77, in get_level_weapon
return get_weapon_order(weaponOrderName).get_weapon(level)
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
return WeaponManager().__weaponorders__[WeaponManager().gungameorder]
KeyError: 'default_weapon_order'
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LAST EVENT: [10/10/2010 @ 21:04:39] TOTAL OCCURENCES: [0002]
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Traceback (most recent call last):
File "../eventscripts/es.py", line 276, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 666, in strip
if (self.weapon == weapon[7:] and not levelStrip) or /
File "../eventscripts/gungame51/core/players/__init__.py", line 163, in weapon
return self.get_weapon()
File "../eventscripts/gungame51/core/players/__init__.py", line 461, in get_weapon
return get_level_weapon(self.level)
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 77, in get_level_weapon
return get_weapon_order(weaponOrderName).get_weapon(level)
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
return WeaponManager().__weaponorders__[WeaponManager().gungameorder]
KeyError: 'default_weapon_order'
* *
* GUNGAME v5.1 ERROR LOGGING *
* HTTP://WWW.GUNGAME5.COM/ *
* *
* GG VERSION: 5.1.481 IP: 109.94.2.245 *
* SPE VERSION: 1.5.0f r79 PORT: 27015 *
* PLATFORM: POSIX DATE: 10-10-2010 *
* ES VERSION: 2.1.1.338 ES CORE VERSION: 2.1.1.336 *
* MM VERSION: 0 SM VERSION: 0 *
* MANI VERSION: 0 EST VERSION: 0 *
* *
*******************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [10/10/2010 @ 21:04:39] TOTAL OCCURENCES: [0002]
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Traceback (most recent call last):
File "../eventscripts/es.py", line 276, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/gungame51.py", line 799, in give_weapon_check
Player(userid).give_weapon()
File "../eventscripts/gungame51/core/players/__init__.py", line 483, in give_weapon
if self.weapon == 'knife':
File "../eventscripts/gungame51/core/players/__init__.py", line 163, in weapon
return self.get_weapon()
File "../eventscripts/gungame51/core/players/__init__.py", line 461, in get_weapon
return get_level_weapon(self.level)
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 77, in get_level_weapon
return get_weapon_order(weaponOrderName).get_weapon(level)
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
return WeaponManager().__weaponorders__[WeaponManager().gungameorder]
KeyError: 'default_weapon_order'
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LAST EVENT: [10/10/2010 @ 21:04:39] TOTAL OCCURENCES: [0002]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 276, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 666, in strip
if (self.weapon == weapon[7:] and not levelStrip) or /
File "../eventscripts/gungame51/core/players/__init__.py", line 163, in weapon
return self.get_weapon()
File "../eventscripts/gungame51/core/players/__init__.py", line 461, in get_weapon
return get_level_weapon(self.level)
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 77, in get_level_weapon
return get_weapon_order(weaponOrderName).get_weapon(level)
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
return WeaponManager().__weaponorders__[WeaponManager().gungameorder]
KeyError: 'default_weapon_order'