Server not start properly. pls help

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Server not start properly. pls help

Postby Miki78 » Sat Nov 06, 2010 10:52 pm

Hi everyone. i have still problem start my server. we have instaled last version of all.
OS Unbuntu 9.1
server up to date
evenscript es2-ob-linux-bld360
sp_extensions_ep2
gungame 5.1 v 492
metamod 1.8.4V

Here is a sample of problem

L 11/07/2010 - 00:20:52: # ================================================
L 11/07/2010 - 00:20:52: # >> GunGame 5.1 Exception Caught!
L 11/07/2010 - 00:20:52: # ================================================
L 11/07/2010 - 00:20:52: Traceback (most recent call last):
L 11/07/2010 - 00:20:52: File "../eventscripts/es.py", line 272, in triggerEvent
L 11/07/2010 - 00:20:52: self.EventListeners[eventname][listener](event_var)
L 11/07/2010 - 00:20:52: File "../eventscripts/gungame51/gungame51.py", line 394, in round_start
L 11/07/2010 - 00:20:52: spe.removeEntityByIndex(index)
L 11/07/2010 - 00:20:52: File "../eventscripts/_libs/python/spe/games/shared.py", line 69, in removeEntityByIndex
L 11/07/2010 - 00:20:52: pEntity = spe.getEntityOfIndex( int(entity_index) )
L 11/07/2010 - 00:20:52: File "../eventscripts/_libs/python/spe/games/shared.py", line 28, in getEntityOfIndex
L 11/07/2010 - 00:20:52: return spe.call("EntityByIndex", int(entity_index))
L 11/07/2010 - 00:20:52: File "../eventscripts/_libs/python/spe/__init__.py", line 234, in call
L 11/07/2010 - 00:20:52: return gSPE.call( name, args )
L 11/07/2010 - 00:20:52: File "../eventscripts/_li
bs/python/spe/__init__.py", line 208, in call
L 11/07/2010 - 00:20:52: raise InvalidFunctionNameException("Could not find %s in the dictionary!" % name)
L 11/07/2010 - 00:20:52: InvalidFunctionNameException: Could not find EntityByIndex in the dictionary!
L 11/07/2010 - 00:20:52: # ================================================


When i start server, everithing load only to default and nothing work good on gg 51. it´s meen i have configured all cfg in included_addon_configs, but nothing happened. In hlsw conzole every cfg is still set to 0, even i have it changed. Then gg51 not working. In console when i put es_load gg51, writed that gg51 is allready runnig. We check all topic arround but nothing is helpfull. We using a long time gg50 with noproblem. Can somebody help us?
Thank you for your time.
Bzone Team Miki78

log file in this address: http://leteckaposta.cz/584557717
log name: L1106008.log
Attachments
L1106008.log
L1106008.log
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Postby satoon101 » Mon Nov 08, 2010 4:04 am

Did you extract "all" SPE files to the correct directories? It "sounds" like the ini files aren't copied correctly.

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Postby Miki78 » Mon Nov 08, 2010 4:35 pm

Yea, you was right, one part of our problem is done. But the problem will continue. Next problem is that server doesn´t want load cfg. files. I reinstall all of installations like a evenscript, gungame 51 SPE atc...
Here is logfile, what´s happening right now:


rcon from "78.99.211.153:54623": command "logaddress_add "78.99.211.153:7130""
Could not open script for addons/eventscripts/gugame51/es_gugame51.txt
Error source (console): (no script)
rcon from "78.99.211.153:54623": command "es_load gugame51"
Could not open script for addons/eventscripts/gugame51/es_gugame51.txt
Error source (console): (no script)
rcon from "78.99.211.153:54623": command "es_load gugame51"
Could not open script for addons/eventscripts/gugame51/es_gugame51.txt
Error source (console): (no script)
rcon from "78.99.211.153:54623": command "es_load gugame51"

File "../eventscripts/es.py", line 431, in loadModuleAddon
addons.load(newaddon)
File "../eventscripts/es.py", line 229, in load
addon.load()
File "../eventscripts/gungame51/gungame51.py", line 208, in load
'with development and testing of GunGame.')
File "../eventscripts/_libs/python/cmdlib.py", line 150, in registerSayCommand
cmd_manager.registerSayCommand(*a, **kw)
File "../eventscripts/_libs/python/cmdlib.py", line 63, in registerSayCommand
if es.exists('saycommand', name): raise NameError, "'%s' is in use as a say command" % name

And next problem when i get restart of server and put es_reload gungame51:

exec: couldn't exec /cfg/gungame51/gg_afk_settings.cfg
exec: couldn't exec /cfg/gungame51/gg_en_config.cfg
exec: couldn't exec /cfg/gungame51/gg_default_addons.cfg
exec: couldn't exec /cfg/gungame51/gg_objectives_settings.cfg
exec: couldn't exec /cfg/gungame51/gg_punishment_settings.cfg
exec: couldn't exec /cfg/gungame51/included_addon_configs/gg_reload.cfg
exec: couldn't exec /cfg/gungame51/included_addon_configs/gg_warmup_round.cfg
exec: couldn't exec /cfg/gungame51/included_addon_configs/gg_leaderweapon_warning.cfg
exec: couldn't exec /cfg/gungame51/included_addon_configs/gg_knife_elite.cfg
exec: couldn't exec /cfg/gungame51/included_addon_configs/gg_nade_bonus.cfg
exec: couldn't exec /cfg/gungame51/included_addon_configs/gg_multi_nade.cfg
exec: couldn't exec /cfg/gungame51/included_addon_configs/gg_random_spawn.cfg
exec: couldn't exec /cfg/gungame51/included_addon_configs/gg_knife_pro.cfg
exec: couldn't exec /cfg/gungame51/included_addon_configs/gg_spawnpoints.cfg
exec: couldn't exec /cfg/gungame51/included_addon_configs/gg_dissolver.cfg
exec: couldn't exec /cfg/gungame51/included_addon_configs/gg_handicap.cfg
exec: couldn't exec /cfg/gungame51/included_addon_co

atc...
Do you have an idea what´s going on? the problem looks same like a before, server still doesn´t load cfg. from included_addons
Thank you
Miki78
Last edited by Miki78 on Mon Nov 08, 2010 4:56 pm, edited 1 time in total.
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Postby satoon101 » Mon Nov 08, 2010 4:52 pm

Yeah, that is a known issue with the current version of EventScripts. The fix is shown in the Known Issues section of the release thread:
http://forums.eventscripts.com/viewtopi ... 28&t=40765

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Postby Miki78 » Mon Nov 08, 2010 6:30 pm

yea man, tahnk you again. now it looks that server load correctly.
I grateful for your fast and right answer and i appreciate that, what to do here...
good luck man
if something wrong in the future, i give you know.....
Bzone Team
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Re: Server not start properly. pls help

Postby danaust » Tue Nov 09, 2010 11:17 am

I't works.
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