Errors
Posted: Fri Apr 01, 2011 5:53 pm
*******************************************************************************
* *
* GUNGAME v5.1 ERROR LOGGING *
* HTTP://FORUMS.GUNGAME.NET/ *
* *
* GG VERSION: 5.1.506 IP: 63.211.221.204 *
* SPE VERSION: 1.5.0f r79 PORT: 27015 *
* PLATFORM: POSIX DATE: 03-09-2011 *
* ES VERSION: 2.1.1.360 ES CORE VERSION: 2.1.1.336 *
* MM VERSION: 1.9.0-devV SM VERSION: 1.4.0-dev *
* MANI VERSION: 1.2vb VSP EST VERSION: 0 *
* *
*******************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/09/2011 @ 22:50:59] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (138): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 00:37:52] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 344, in callBlock
self.Blocks[blockname]()
File "../eventscripts/_libs/python/cmdlib.py", line 182, in callbackSay
cmd_manager.callback(cmd_manager.say_commands, es.getargv(0).lower())
File "../eventscripts/_libs/python/cmdlib.py", line 112, in callback
cmdlist[name].execute(self.CMDArgs(es.getargv(x) for x in xrange(1, es.getargc())))
File "../eventscripts/_libs/python/cmdlib.py", line 244, in execute
self.callback(userid, args)
File "../eventscripts/gungame51/scripts/custom/gg_assist/gg_assist.py", line 334, in redeem_points_cmd
redeem_points(userid)
File "../eventscripts/gungame51/scripts/custom/gg_assist/gg_assist.py", line 298, in redeem_points
prefix=True
File "../eventscripts/gungame51/core/players/__init__.py", line 439, in msg
MessageManager().msg(self.userid, string, tokens, prefix)
File "../eventscripts/gungame51/core/messaging/__init__.py", line 252, in msg
% (prefix, self.__format_string(string, tokens, filter)))
File "../eventscripts/gungame51/core/messaging/__init__.py", line 185, in __format_string
language = getPlayer(userid).getLanguage()
File "../eventscripts/_libs/python/playerlib.py", line 1308, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 200, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 218, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 00:37:52] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 633, in gg_levelup
send_level_info_hudhint(Player(attacker))
File "../eventscripts/gungame51/gungame51.py", line 839, in send_level_info_hudhint
userid=ggPlayer.userid)
File "../eventscripts/gungame51/core/messaging/shortcuts.py", line 37, in langstring
return MessageManager().langstring(string, tokens, userid, prefix)
File "../eventscripts/gungame51/core/messaging/__init__.py", line 418, in langstring
self.__clean_string(self.__format_string(string, tokens, userid)))
File "../eventscripts/gungame51/core/messaging/__init__.py", line 185, in __format_string
language = getPlayer(userid).getLanguage()
File "../eventscripts/_libs/python/playerlib.py", line 1308, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 200, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 218, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 00:53:41] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (178): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 00:55:55] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (228): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 02:15:23] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (322): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 02:20:37] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (303): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 02:49:39] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
current_event[name](event_var)
File "../eventscripts/gungame51/scripts/included/gg_spawn_protect/gg_spawn_protect.py", line 124, in player_spawn
startProtect(userid)
File "../eventscripts/gungame51/scripts/included/gg_spawn_protect/gg_spawn_protect.py", line 149, in startProtect
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
raise e
UseridError: '333' is an invalid userid
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 04:10:50] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (349): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 04:20:28] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (375): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 10:16:42] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
current_event[name](event_var)
File "../eventscripts/gungame51/scripts/included/gg_multi_nade/gg_multi_nade.py", line 78, in hegrenade_detonate
if getPlayer(userid).isdead:
File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
raise e
UseridError: '538' is an invalid userid
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 12:20:03] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (578): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 17:00:35] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (765): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 17:31:40] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (843): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 17:58:00] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (858): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 18:46:29] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (834): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 19:54:28] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (967): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 20:55:54] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (1012): is not alive
* *
* GUNGAME v5.1 ERROR LOGGING *
* HTTP://FORUMS.GUNGAME.NET/ *
* *
* GG VERSION: 5.1.506 IP: 63.211.221.204 *
* SPE VERSION: 1.5.0f r79 PORT: 27015 *
* PLATFORM: POSIX DATE: 03-09-2011 *
* ES VERSION: 2.1.1.360 ES CORE VERSION: 2.1.1.336 *
* MM VERSION: 1.9.0-devV SM VERSION: 1.4.0-dev *
* MANI VERSION: 1.2vb VSP EST VERSION: 0 *
* *
*******************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/09/2011 @ 22:50:59] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (138): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 00:37:52] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 344, in callBlock
self.Blocks[blockname]()
File "../eventscripts/_libs/python/cmdlib.py", line 182, in callbackSay
cmd_manager.callback(cmd_manager.say_commands, es.getargv(0).lower())
File "../eventscripts/_libs/python/cmdlib.py", line 112, in callback
cmdlist[name].execute(self.CMDArgs(es.getargv(x) for x in xrange(1, es.getargc())))
File "../eventscripts/_libs/python/cmdlib.py", line 244, in execute
self.callback(userid, args)
File "../eventscripts/gungame51/scripts/custom/gg_assist/gg_assist.py", line 334, in redeem_points_cmd
redeem_points(userid)
File "../eventscripts/gungame51/scripts/custom/gg_assist/gg_assist.py", line 298, in redeem_points
prefix=True
File "../eventscripts/gungame51/core/players/__init__.py", line 439, in msg
MessageManager().msg(self.userid, string, tokens, prefix)
File "../eventscripts/gungame51/core/messaging/__init__.py", line 252, in msg
% (prefix, self.__format_string(string, tokens, filter)))
File "../eventscripts/gungame51/core/messaging/__init__.py", line 185, in __format_string
language = getPlayer(userid).getLanguage()
File "../eventscripts/_libs/python/playerlib.py", line 1308, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 200, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 218, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 00:37:52] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 633, in gg_levelup
send_level_info_hudhint(Player(attacker))
File "../eventscripts/gungame51/gungame51.py", line 839, in send_level_info_hudhint
userid=ggPlayer.userid)
File "../eventscripts/gungame51/core/messaging/shortcuts.py", line 37, in langstring
return MessageManager().langstring(string, tokens, userid, prefix)
File "../eventscripts/gungame51/core/messaging/__init__.py", line 418, in langstring
self.__clean_string(self.__format_string(string, tokens, userid)))
File "../eventscripts/gungame51/core/messaging/__init__.py", line 185, in __format_string
language = getPlayer(userid).getLanguage()
File "../eventscripts/_libs/python/playerlib.py", line 1308, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 200, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 218, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 00:53:41] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (178): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 00:55:55] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (228): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 02:15:23] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (322): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 02:20:37] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (303): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 02:49:39] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
current_event[name](event_var)
File "../eventscripts/gungame51/scripts/included/gg_spawn_protect/gg_spawn_protect.py", line 124, in player_spawn
startProtect(userid)
File "../eventscripts/gungame51/scripts/included/gg_spawn_protect/gg_spawn_protect.py", line 149, in startProtect
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
raise e
UseridError: '333' is an invalid userid
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 04:10:50] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (349): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 04:20:28] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (375): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 10:16:42] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
current_event[name](event_var)
File "../eventscripts/gungame51/scripts/included/gg_multi_nade/gg_multi_nade.py", line 78, in hegrenade_detonate
if getPlayer(userid).isdead:
File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
raise e
UseridError: '538' is an invalid userid
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 12:20:03] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (578): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 17:00:35] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (765): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 17:31:40] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (843): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 17:58:00] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (858): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 18:46:29] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (834): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 19:54:28] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (967): is not alive.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/10/2011 @ 20:55:54] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
raise GunGameError(error)
GunGameError: Unable to give player weapon (1012): is not alive