Amount of kills, level error
Posted: Sun Apr 03, 2011 1:48 pm
I have problem with amount off kills. I can't change more than 1 kill per level. I tried change multikill override but is still the same. I edited my custom _weapon_order and default_weapon_order and nothing happened. I loaded sm_extension, gg_fix, my autoexec is ok. Im stuck! Could someone help me? Please
gg_en_config
default_weapon_order
gg_en_config
// ****************************************************************************
// * gg_en_config.cfg -- English Server Configuration *
// * *
// * This file controls GunGame settings. *
// * *
// * Note: Any alteration of this file requires a server restart or a *
// * reload of GunGame. *
// ****************************************************************************
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | WEAPON SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> WEAPON ORDER FILE
// ============================================================================
// Notes:
// * The file must be located under "cfg/gungame5/weapon_orders/".
// * Changing this variable in-game will result in arestart.
// * If gg_weapon_order_random = 1, this will be the starting weapon
// order.
// Default Value: "default_weapon_order"
// The file that will be used for the weapon order.
gg_weapon_order_file "custom_weapon_order1"
// ============================================================================
// >> RANDOM WEAPON ORDER FILE
// ============================================================================
// Options:
// 0 = (Disabled) use gg_weapon_order for a static weapon order.
// 1 = (Enabled) get a new weapon order each map change.
// Default Value: 0
// Randomly select a new weapon order file each map.
gg_weapon_order_random 0
// ============================================================================
// >> RANDOM WEAPON ORDER EXCLUDED FILES
// ============================================================================
// Options:
// "" = (Disabled) No weapon orders are excluding when choosing a random
// weapon order with gg_weapon_order_random enabled above.
// "name1,name2" = (Enabled) Exclude these orders when choosing a random
// weapon order with gg_weapon_order_random enabled above.
// Default Value: "weapon_short,nade_bonus_order"
// Excluded orders when choosing a random order with gg_weapon_order_random.
gg_weapon_order_random_excluded "weapon_short,nade_bonus_order"
// ============================================================================
// >> WEAPON ORDER SORT TYPE
// ============================================================================
// Options:
// #default = Order will go Top -> Bottom.
// #reversed = Order will go Bottom -> Top.
// #random = Order will be randomly shuffled.
// Note:
// #reversed and #random sort types will move hegrenade and knife levels
// to the end of the order.
// Default Value: "#default"
// The order in which the weapons and levels will be sorted.
gg_weapon_order_sort_type "#default"
// ============================================================================
// >> MULTIKILL OVERRIDE
// ============================================================================
// Notes:
// * Keep this variable set to 0 unless you want to override the
// values you have set in your weapon order file.
// * This will not override hegrenade and knife, these are always 1.
// Default Value: 0
// The amount of kills a player needs to level up per weapon.
gg_multikill_override 2
// ============================================================================
// >> WEAPON REMOVAL
// ============================================================================
// Note:
// * Only weapon_* entities are supported.
// Default Value: "hegrenade,flashbang,smokegrenade"
// The weapons that will not be removed from the map.
gg_map_strip_exceptions "hegrenade,flashbang,smokegrenade"
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | MAP SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> MULTI-ROUND
// ============================================================================
// Notes:
// * Only set this variable if you want more than one round per map
// change.
// * The map vote will only trigger on the final round.
// Options:
// 0 = Disabled.
// # = The number of rounds that need to be played before a map
// change.
// Default Value: 0
// The number of rounds that need to be played before a map change.
gg_multi_round 0
// ============================================================================
// >> MULTI-ROUND INTERMISSION
// ============================================================================
// Notes:
// * This option is only valid if "gg_multi_round" is set to a value
// higher than "0".
// * This will load "gg_warmup_round" based off of the "gg_warmup timer"
// between rounds.
// * Without an intermission, the next GunGame round will start immediately after a win.
// Options:
// 0 = Do not have an intermission.
// 1 = Enable the intermission.
// Default Value: 0
// The amount of time (in seconds) that the intermission lasts between rounds.
gg_multi_round_intermission 0
// ============================================================================
// >> DYNAMIC END OF MAP CHAT TIME
// ============================================================================
// Notes:
// * Dynamic chat time is based on the end of round winner music.
// * When enabled, the players will be able to chat for the length
// of the winner music.
// * If disabled, the "mp_chattime" variable will be used.
// Options:
// 0 = (Disabled) Use the server's mp_chattime variable.
// 1 = (Enabled) Use the length of the individual audio file.
// Default Value: 0
// Enables dynamic end of round chat time based on the winner music.
gg_dynamic_chattime 0
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | PLAYER SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> DEFUSERS
// ============================================================================
// Options:
// 0 = Disabled
// 1 = Enabled
// Default Value: 0
// Automatically equip Counter-Terrorist players with defusal kits on bomb maps.
gg_player_defuser 0
// ============================================================================
// >> ARMOR
// ============================================================================
// Options:
// 0 = No armor
// 1 = Kevlar only
// 2 = Assaultsuit (Kevlar + Helmet)
// Default Value: 2
// The type of armor players are equipped with when they spawn.
gg_player_armor 2
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | SOUND SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> SOUND PACK
// ============================================================================
// Notes:
// * Sound packs are located in "../cstrike/cfg/gungame5/sound_packs".
// * The INI file names located in the "sound_packs" directory minus
// the ".ini" extension are what you would use when declaring the
// default sound pack that players will hear when sounds are played.
// Default Value: "default"
// The controls which sound pack will be used by default.
gg_soundpack "default"
// * gg_en_config.cfg -- English Server Configuration *
// * *
// * This file controls GunGame settings. *
// * *
// * Note: Any alteration of this file requires a server restart or a *
// * reload of GunGame. *
// ****************************************************************************
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | WEAPON SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> WEAPON ORDER FILE
// ============================================================================
// Notes:
// * The file must be located under "cfg/gungame5/weapon_orders/".
// * Changing this variable in-game will result in arestart.
// * If gg_weapon_order_random = 1, this will be the starting weapon
// order.
// Default Value: "default_weapon_order"
// The file that will be used for the weapon order.
gg_weapon_order_file "custom_weapon_order1"
// ============================================================================
// >> RANDOM WEAPON ORDER FILE
// ============================================================================
// Options:
// 0 = (Disabled) use gg_weapon_order for a static weapon order.
// 1 = (Enabled) get a new weapon order each map change.
// Default Value: 0
// Randomly select a new weapon order file each map.
gg_weapon_order_random 0
// ============================================================================
// >> RANDOM WEAPON ORDER EXCLUDED FILES
// ============================================================================
// Options:
// "" = (Disabled) No weapon orders are excluding when choosing a random
// weapon order with gg_weapon_order_random enabled above.
// "name1,name2" = (Enabled) Exclude these orders when choosing a random
// weapon order with gg_weapon_order_random enabled above.
// Default Value: "weapon_short,nade_bonus_order"
// Excluded orders when choosing a random order with gg_weapon_order_random.
gg_weapon_order_random_excluded "weapon_short,nade_bonus_order"
// ============================================================================
// >> WEAPON ORDER SORT TYPE
// ============================================================================
// Options:
// #default = Order will go Top -> Bottom.
// #reversed = Order will go Bottom -> Top.
// #random = Order will be randomly shuffled.
// Note:
// #reversed and #random sort types will move hegrenade and knife levels
// to the end of the order.
// Default Value: "#default"
// The order in which the weapons and levels will be sorted.
gg_weapon_order_sort_type "#default"
// ============================================================================
// >> MULTIKILL OVERRIDE
// ============================================================================
// Notes:
// * Keep this variable set to 0 unless you want to override the
// values you have set in your weapon order file.
// * This will not override hegrenade and knife, these are always 1.
// Default Value: 0
// The amount of kills a player needs to level up per weapon.
gg_multikill_override 2
// ============================================================================
// >> WEAPON REMOVAL
// ============================================================================
// Note:
// * Only weapon_* entities are supported.
// Default Value: "hegrenade,flashbang,smokegrenade"
// The weapons that will not be removed from the map.
gg_map_strip_exceptions "hegrenade,flashbang,smokegrenade"
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | MAP SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> MULTI-ROUND
// ============================================================================
// Notes:
// * Only set this variable if you want more than one round per map
// change.
// * The map vote will only trigger on the final round.
// Options:
// 0 = Disabled.
// # = The number of rounds that need to be played before a map
// change.
// Default Value: 0
// The number of rounds that need to be played before a map change.
gg_multi_round 0
// ============================================================================
// >> MULTI-ROUND INTERMISSION
// ============================================================================
// Notes:
// * This option is only valid if "gg_multi_round" is set to a value
// higher than "0".
// * This will load "gg_warmup_round" based off of the "gg_warmup timer"
// between rounds.
// * Without an intermission, the next GunGame round will start immediately after a win.
// Options:
// 0 = Do not have an intermission.
// 1 = Enable the intermission.
// Default Value: 0
// The amount of time (in seconds) that the intermission lasts between rounds.
gg_multi_round_intermission 0
// ============================================================================
// >> DYNAMIC END OF MAP CHAT TIME
// ============================================================================
// Notes:
// * Dynamic chat time is based on the end of round winner music.
// * When enabled, the players will be able to chat for the length
// of the winner music.
// * If disabled, the "mp_chattime" variable will be used.
// Options:
// 0 = (Disabled) Use the server's mp_chattime variable.
// 1 = (Enabled) Use the length of the individual audio file.
// Default Value: 0
// Enables dynamic end of round chat time based on the winner music.
gg_dynamic_chattime 0
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | PLAYER SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> DEFUSERS
// ============================================================================
// Options:
// 0 = Disabled
// 1 = Enabled
// Default Value: 0
// Automatically equip Counter-Terrorist players with defusal kits on bomb maps.
gg_player_defuser 0
// ============================================================================
// >> ARMOR
// ============================================================================
// Options:
// 0 = No armor
// 1 = Kevlar only
// 2 = Assaultsuit (Kevlar + Helmet)
// Default Value: 2
// The type of armor players are equipped with when they spawn.
gg_player_armor 2
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | SOUND SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> SOUND PACK
// ============================================================================
// Notes:
// * Sound packs are located in "../cstrike/cfg/gungame5/sound_packs".
// * The INI file names located in the "sound_packs" directory minus
// the ".ini" extension are what you would use when declaring the
// default sound pack that players will hear when sounds are played.
// Default Value: "default"
// The controls which sound pack will be used by default.
gg_soundpack "default"
default_weapon_order
//----------------------------------------------------------------------------
// Weapon order file -- Defines what weapon goes with each level.
//
// The order of the weapons below will define what order the weapons will go
// in on a #default weapon order rotation.
//
// #reverse makes the weapon order go bottom to top, with the knife and
// hegrenade being last.
//
// #random makes the weapon order a random order, being re-randomized on
// every map change.
//
// The first line of each weapon order must be:
// => Weapon order name here
//
// Format: <weapon name> <multikill>
//
// Options:
//
// PISTOLS:
// glock usp
// p228 deagle
// fiveseven elite
//
// SHOTGUNS:
// m3 xm1014
//
// SUB MACHINE GUNS:
// tmp mac10
// mp5navy ump45
// p90
//
// RIFLES:
// galil famas
// ak47 scout
// m4a1 sg550
// g3sg1 awp
// sg552 aug
//
// MACHINE GUN:
// m249
//
// OTHER:
// hegrenade knife
//----------------------------------------------------------------------------
@ Default Weapon Order
glock 2
usp 2
p228 2
deagle 4
fiveseven 2
elite 2
m3 2
xm1014 2
tmp 2
mac10 2
mp5navy 4
ump45 2
p90 3
galil 4
famas 4
ak47 4
scout 2
m4a1 4
sg552 4
aug 4
m249 4
hegrenade 1
knife 1
// Weapon order file -- Defines what weapon goes with each level.
//
// The order of the weapons below will define what order the weapons will go
// in on a #default weapon order rotation.
//
// #reverse makes the weapon order go bottom to top, with the knife and
// hegrenade being last.
//
// #random makes the weapon order a random order, being re-randomized on
// every map change.
//
// The first line of each weapon order must be:
// => Weapon order name here
//
// Format: <weapon name> <multikill>
//
// Options:
//
// PISTOLS:
// glock usp
// p228 deagle
// fiveseven elite
//
// SHOTGUNS:
// m3 xm1014
//
// SUB MACHINE GUNS:
// tmp mac10
// mp5navy ump45
// p90
//
// RIFLES:
// galil famas
// ak47 scout
// m4a1 sg550
// g3sg1 awp
// sg552 aug
//
// MACHINE GUN:
// m249
//
// OTHER:
// hegrenade knife
//----------------------------------------------------------------------------
@ Default Weapon Order
glock 2
usp 2
p228 2
deagle 4
fiveseven 2
elite 2
m3 2
xm1014 2
tmp 2
mac10 2
mp5navy 4
ump45 2
p90 3
galil 4
famas 4
ak47 4
scout 2
m4a1 4
sg552 4
aug 4
m249 4
hegrenade 1
knife 1