this is gg:
# ================================================
# >> GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 484, in player_spawn
if getPlayer(userid).isdead:
File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
raise e
UseridError: '2' is an invalid userid
# ================================================
# >> GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 484, in player_spawn
if getPlayer(userid).isdead:
File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
raise e
UseridError: '2' is an invalid userid
# ================================================
and this?
*** EventScripts caught an exception:
Traceback (most recent call last):
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\es.py", line 279, in tick
x()
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\gamethread.py", line 173, in tick
_executenode(first)
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\gamethread.py", line 155, in _executenode
function(*a, **kw)
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\popuplib.py", line 1549, in refreshPopup
return self.updatePopup(p)
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\popuplib.py", line 1541, in updatePopup
self.handleQueue()
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\popuplib.py", line 1418, in handleQueue
menudisplay = qpopup.checkCache(self.userid)
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\popuplib.py", line 615, in checkCache
userlang = self.i_userlang(int(userid))
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\popuplib.py", line 110, in i_userlang
user = gUsers[int(userid)]
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\popuplib.py", line 1584, in __getitem__
nuser = playerlib.getPlayer(userid)
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\playerlib.py", line 1308, in getPlayer
return Player(userid)
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\playerlib.py", line 200, in __init__
self.refreshAttributes()
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\playerlib.py", line 218, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
Traceback (most recent call last):
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\es.py", line 279, in tick
x()
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\gamethread.py", line 173, in tick
_executenode(first)
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\gamethread.py", line 155, in _executenode
function(*a, **kw)
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\popuplib.py", line 1549, in refreshPopup
return self.updatePopup(p)
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\popuplib.py", line 1541, in updatePopup
self.handleQueue()
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\popuplib.py", line 1418, in handleQueue
menudisplay = qpopup.checkCache(self.userid)
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\popuplib.py", line 615, in checkCache
userlang = self.i_userlang(int(userid))
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\popuplib.py", line 110, in i_userlang
user = gUsers[int(userid)]
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\popuplib.py", line 1584, in __getitem__
nuser = playerlib.getPlayer(userid)
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\playerlib.py", line 1308, in getPlayer
return Player(userid)
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\playerlib.py", line 200, in __init__
self.refreshAttributes()
File "C:\jogos\source27032\orangebox\cstrike\addons\eventscripts\_libs\python\playerlib.py", line 218, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
this is the log:
[EventScripts] Loading Mattie's EventScripts Beta 2.1.1.366...
[EventScripts] Temporary: Setting the host's IP variable from the command-line.
[EventScripts] Loaded successfully.
maxplayers set to 24
stuffcmds : execute command line parameters
[1/7] Initializing GunGame 5.1.515...
[2/7] Executing configs...
gg_afk_settings.cfg
gg_default_addons.cfg
gg_en_config.cfg
gg_objectives_settings.cfg
gg_punishment_settings.cfg
gg_convert.cfg
gg_dead_strip.cfg
gg_deathmatch.cfg
gg_dissolver.cfg
gg_earn_nade.cfg
gg_elimination.cfg
gg_friendlyfire.cfg
gg_handicap.cfg
gg_knife_elite.cfg
gg_knife_pro.cfg
gg_leaderweapon_warning.cfg
gg_leader_messages.cfg
gg_level_info.cfg
gg_map_vote.cfg
gg_multi_level.cfg
gg_multi_nade.cfg
gg_nade_bonus.cfg
gg_noblock.cfg
gg_prop_physics.cfg
gg_random_spawn.cfg
gg_reload.cfg
gg_spawnpoints.cfg
gg_spawn_protect.cfg
gg_stats_logging.cfg
gg_turbo.cfg
gg_warmup_round.cfg
gg_welcome_msg.cfg
gg_winner_messages.cfg
[3/7] Executing custom configs...
gg_cheap_equip.cfg
gg_join_message.cfg
gg_winner_display.cfg
[4/7] Parsing weapon orders...
custom_weapon_order1
default_weapon_order
gungamebr_weapon_order
gungamebr_weapon_order_ale
gungamebr_weapon_order_rev
nade_bonus_order
reverse_weapon_order
weapon_short
[5/7] Registering commands...
!leader
!leaders
!level
!rank
!score
!weapons
!top10
!winners
!top
[6/7] Starting sound system...
default.ini
random_sound_files/winner_sounds.txt
no_sound.ini
sounds_ggbr.ini
random_sound_files/winner_sounds.txt
[7/7] Load completed. Restarting game...
# ================================================
# >> GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 484, in player_spawn
if getPlayer(userid).isdead:
File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
raise e
UseridError: '2' is an invalid userid
# ================================================
Loaded: gg_suicide_punish
Loaded: gg_retry_punish
Loaded: gg_dissolver
Loaded: gg_earn_nade
Loaded: gg_handicap
Loaded: gg_knife_pro
Loaded: gg_leaderweapon_warning
Loaded: gg_leader_messages
Loaded: gg_level_info
Loaded: gg_multi_level
Loaded: gg_noblock
Loaded: gg_reload
Loaded: gg_turbo
Loaded: gg_warmup_round
Loaded: gg_winner_messages
Loaded: gg_cheap_equip
Loaded: gg_winner_display
gg_addon_loaded: "gg_suicide_punish" of type "included"
gg_addon_loaded: "gg_retry_punish" of type "included"
gg_addon_loaded: "gg_dissolver" of type "included"
gg_addon_loaded: "gg_earn_nade" of type "included"
gg_addon_loaded: "gg_handicap" of type "included"
gg_addon_loaded: "gg_knife_pro" of type "included"
gg_addon_loaded: "gg_leaderweapon_warning" of type "included"
gg_addon_loaded: "gg_leader_messages" of type "included"
gg_addon_loaded: "gg_level_info" of type "included"
gg_addon_loaded: "gg_multi_level" of type "included"
gg_addon_loaded: "gg_noblock" of type "included"
gg_addon_loaded: "gg_reload" of type "included"
gg_addon_loaded: "gg_turbo" of type "included"
gg_addon_loaded: "gg_warmup_round" of type "included"
gg_addon_loaded: "gg_winner_messages" of type "included"
gg_addon_loaded: "gg_cheap_equip" of type "custom"
gg_addon_loaded: "gg_winner_display" of type "custom"
[GunGame] Weapon order: Default Weapon Order
[GunGame] +-------+-----------+---------------+
[GunGame] | Level | Multikill | Weapon |
[GunGame] +-------+-----------+---------------+
[GunGame] | 1 | 1 | glock |
[GunGame] | 2 | 1 | usp |
[GunGame] | 3 | 1 | p228 |
[GunGame] | 4 | 1 | deagle |
[GunGame] | 5 | 1 | fiveseven |
[GunGame] | 6 | 1 | elite |
[GunGame] | 7 | 1 | m3 |
[GunGame] | 8 | 1 | xm1014 |
[GunGame] | 9 | 1 | tmp |
[GunGame] | 10 | 1 | mac10 |
[GunGame] | 11 | 1 | mp5navy |
[GunGame] | 12 | 1 | ump45 |
[GunGame] | 13 | 1 | p90 |
[GunGame] | 14 | 1 | galil |
[GunGame] | 15 | 1 | famas |
[GunGame] | 16 | 1 | ak47 |
[GunGame] | 17 | 1 | scout |
[GunGame] | 18 | 1 | m4a1 |
[GunGame] | 19 | 1 | sg550 |
[GunGame] | 20 | 1 | g3sg1 |
[GunGame] | 21 | 1 | awp |
[GunGame] | 22 | 1 | sg552 |
[GunGame] | 23 | 1 | aug |
[GunGame] | 24 | 3 | m249 |
[GunGame] | 25 | 1 | hegrenade |
[GunGame] | 26 | 1 | knife |
[GunGame] +-------+-----------+---------------+
Weapon Order changed to: Default Weapon Order. Restarting in 2 seconds!
Connection to Steam servers successful.
L 05/25/2011 - 18:32:27: Loading map "GGbr_mini_house"
L 05/25/2011 - 18:32:27: World triggered "Restart_Round_(2_seconds)"
L 05/25/2011 - 18:32:27: Team "CT" scored "0" with "0" players
L 05/25/2011 - 18:32:27: Team "TERRORIST" scored "0" with "0" players
L 05/25/2011 - 18:32:27: server_cvar: "gg_dead_strip" "1"
Loaded: gg_dead_strip
gg_addon_loaded: "gg_dead_strip" of type "included"
L 05/25/2011 - 18:32:28: server_cvar: "gg_deathmatch" "1"
Loaded: gg_deathmatch
L 05/25/2011 - 18:32:28: server_cvar: "mp_roundtime" "9"
gg_addon_loaded: "gg_deathmatch" of type "included"
L 05/25/2011 - 18:32:29: World triggered "Round_Start"
VAC secure mode is activated.
[EventScripts] Temporary: Setting the host's IP variable from the command-line.
[EventScripts] Loaded successfully.
maxplayers set to 24
stuffcmds : execute command line parameters
[1/7] Initializing GunGame 5.1.515...
[2/7] Executing configs...
gg_afk_settings.cfg
gg_default_addons.cfg
gg_en_config.cfg
gg_objectives_settings.cfg
gg_punishment_settings.cfg
gg_convert.cfg
gg_dead_strip.cfg
gg_deathmatch.cfg
gg_dissolver.cfg
gg_earn_nade.cfg
gg_elimination.cfg
gg_friendlyfire.cfg
gg_handicap.cfg
gg_knife_elite.cfg
gg_knife_pro.cfg
gg_leaderweapon_warning.cfg
gg_leader_messages.cfg
gg_level_info.cfg
gg_map_vote.cfg
gg_multi_level.cfg
gg_multi_nade.cfg
gg_nade_bonus.cfg
gg_noblock.cfg
gg_prop_physics.cfg
gg_random_spawn.cfg
gg_reload.cfg
gg_spawnpoints.cfg
gg_spawn_protect.cfg
gg_stats_logging.cfg
gg_turbo.cfg
gg_warmup_round.cfg
gg_welcome_msg.cfg
gg_winner_messages.cfg
[3/7] Executing custom configs...
gg_cheap_equip.cfg
gg_join_message.cfg
gg_winner_display.cfg
[4/7] Parsing weapon orders...
custom_weapon_order1
default_weapon_order
gungamebr_weapon_order
gungamebr_weapon_order_ale
gungamebr_weapon_order_rev
nade_bonus_order
reverse_weapon_order
weapon_short
[5/7] Registering commands...
!leader
!leaders
!level
!rank
!score
!weapons
!top10
!winners
!top
[6/7] Starting sound system...
default.ini
random_sound_files/winner_sounds.txt
no_sound.ini
sounds_ggbr.ini
random_sound_files/winner_sounds.txt
[7/7] Load completed. Restarting game...
# ================================================
# >> GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 484, in player_spawn
if getPlayer(userid).isdead:
File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
raise e
UseridError: '2' is an invalid userid
# ================================================
Loaded: gg_suicide_punish
Loaded: gg_retry_punish
Loaded: gg_dissolver
Loaded: gg_earn_nade
Loaded: gg_handicap
Loaded: gg_knife_pro
Loaded: gg_leaderweapon_warning
Loaded: gg_leader_messages
Loaded: gg_level_info
Loaded: gg_multi_level
Loaded: gg_noblock
Loaded: gg_reload
Loaded: gg_turbo
Loaded: gg_warmup_round
Loaded: gg_winner_messages
Loaded: gg_cheap_equip
Loaded: gg_winner_display
gg_addon_loaded: "gg_suicide_punish" of type "included"
gg_addon_loaded: "gg_retry_punish" of type "included"
gg_addon_loaded: "gg_dissolver" of type "included"
gg_addon_loaded: "gg_earn_nade" of type "included"
gg_addon_loaded: "gg_handicap" of type "included"
gg_addon_loaded: "gg_knife_pro" of type "included"
gg_addon_loaded: "gg_leaderweapon_warning" of type "included"
gg_addon_loaded: "gg_leader_messages" of type "included"
gg_addon_loaded: "gg_level_info" of type "included"
gg_addon_loaded: "gg_multi_level" of type "included"
gg_addon_loaded: "gg_noblock" of type "included"
gg_addon_loaded: "gg_reload" of type "included"
gg_addon_loaded: "gg_turbo" of type "included"
gg_addon_loaded: "gg_warmup_round" of type "included"
gg_addon_loaded: "gg_winner_messages" of type "included"
gg_addon_loaded: "gg_cheap_equip" of type "custom"
gg_addon_loaded: "gg_winner_display" of type "custom"
[GunGame] Weapon order: Default Weapon Order
[GunGame] +-------+-----------+---------------+
[GunGame] | Level | Multikill | Weapon |
[GunGame] +-------+-----------+---------------+
[GunGame] | 1 | 1 | glock |
[GunGame] | 2 | 1 | usp |
[GunGame] | 3 | 1 | p228 |
[GunGame] | 4 | 1 | deagle |
[GunGame] | 5 | 1 | fiveseven |
[GunGame] | 6 | 1 | elite |
[GunGame] | 7 | 1 | m3 |
[GunGame] | 8 | 1 | xm1014 |
[GunGame] | 9 | 1 | tmp |
[GunGame] | 10 | 1 | mac10 |
[GunGame] | 11 | 1 | mp5navy |
[GunGame] | 12 | 1 | ump45 |
[GunGame] | 13 | 1 | p90 |
[GunGame] | 14 | 1 | galil |
[GunGame] | 15 | 1 | famas |
[GunGame] | 16 | 1 | ak47 |
[GunGame] | 17 | 1 | scout |
[GunGame] | 18 | 1 | m4a1 |
[GunGame] | 19 | 1 | sg550 |
[GunGame] | 20 | 1 | g3sg1 |
[GunGame] | 21 | 1 | awp |
[GunGame] | 22 | 1 | sg552 |
[GunGame] | 23 | 1 | aug |
[GunGame] | 24 | 3 | m249 |
[GunGame] | 25 | 1 | hegrenade |
[GunGame] | 26 | 1 | knife |
[GunGame] +-------+-----------+---------------+
Weapon Order changed to: Default Weapon Order. Restarting in 2 seconds!
Connection to Steam servers successful.
L 05/25/2011 - 18:32:27: Loading map "GGbr_mini_house"
L 05/25/2011 - 18:32:27: World triggered "Restart_Round_(2_seconds)"
L 05/25/2011 - 18:32:27: Team "CT" scored "0" with "0" players
L 05/25/2011 - 18:32:27: Team "TERRORIST" scored "0" with "0" players
L 05/25/2011 - 18:32:27: server_cvar: "gg_dead_strip" "1"
Loaded: gg_dead_strip
gg_addon_loaded: "gg_dead_strip" of type "included"
L 05/25/2011 - 18:32:28: server_cvar: "gg_deathmatch" "1"
Loaded: gg_deathmatch
L 05/25/2011 - 18:32:28: server_cvar: "mp_roundtime" "9"
gg_addon_loaded: "gg_deathmatch" of type "included"
L 05/25/2011 - 18:32:29: World triggered "Round_Start"
VAC secure mode is activated.