// ****************************************************************************
// * gg_map_vote.cfg -- Map Vote Configuration *
// * *
// * This file defines GunGame Addon settings. *
// * *
// * Note: Any alteration of this file requires a *
// * server restart or a reload of GunGame. *
// ****************************************************************************
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | MAP VOTE SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> GUNGAME MAP VOTE
// ============================================================================
// Description:
// Allows players to vote for the next map.
// Notes:
// * This does not require any additional plug-ins.
// Options:
// 0 = (Disabled) Do not use voting.
// 1 = (Enabled) Use GunGame's map voting system.
// 2 = (Enabled) Use a 3rd-party voting system.
// Default Value: 0
// Controls GunGame's map voting.
gg_map_vote 1
// ============================================================================
// >> 3RD PARTY VOTE COMMAND
// ============================================================================
// Description:
// If gg_map_vote is set to 2, this is the command that will be issued when.
// the vote is triggered.
// Examples:
// Mani: gg_map_vote_command "ma_voterandom end 4"
// BeetlesMod: gg_map_vote_command "admin_votemaps"
// SourceMod: gg_map_vote_command "sm_mapvote" (with mapchooser.smx enabled)
// Default Value: "ma_voterandom end 4"
// Triggers 3rd party voting.
gg_map_vote_command "ma_voterandom end 4"
// ============================================================================
// >> MAP VOTE SIZE
// ============================================================================
// Description:
// This variable controls the number of maps that will be displayed as
// options in the vote menu.
// Notes:
// * It is recommended not to set this too high.
// Options:
// 0 = (Enabled) Use entire map list.
// # = (Enabled) Use # amount of options.
// Default Value: 6
// Controls GunGame's map vote size.
gg_map_vote_size 5
// ============================================================================
// >> MAP VOTE TRIGGER LEVEL
// ============================================================================
// Description:
// This variable controls what level the GunGame Vote is fired on.
// The value will be subtracted from the total number of levels.
// Notes:
// * If there are 23 levels, and "gg_vote_trigger" is set to "3", voting
// will start on level 20.
// Options:
// # = (Enabled) # from the last level to start the voting.
// Default Value: 4
// Which level to trigger GunGame's map voting.
gg_map_vote_trigger 6
// ============================================================================
// >> MAP VOTE TIME
// ============================================================================
// Description:
// This variable controls how long the vote will last for.
// Notes:
// * It is recommended not to set this too high.
// * If nobody votes, it will default to the "mapcycle.txt".
// Options:
// # = (Enabled) Time in seconds to allow voting.
// Default Value: 30
// GunGame's map voting time limit.
gg_map_vote_time 30
// ============================================================================
// >> EXCLUDE RECENTLY PLAYED MAPS
// ============================================================================
// Description:
// This variable will exclude the selected number of recently
// played maps from the vote menu.
// Notes:
// * Make sure you have enough maps listed in your source.
// Options:
// 0 = (Disabled) Do not exclude recent maps.
// # = (Enabled) # of last maps to exclude.
// Default Value: 0
// Exclude recent maps from GunGame's map voting.
gg_map_vote_dont_show_last_maps 55
// ============================================================================
// >> SHOW PLAYER VOTES
// ============================================================================
// Description:
// This variable controls if votes will be publically announced.
// Examples:
// * Monday voted for gg_funtimes.
// * XE_ManUp voted for gg_hello_kitty_island_adventure.
// * Warren voted for aim_shotty.
// Options:
// 0 = (Disabled) Do not use display player votes.
// 1 = (Enabled) Display player votes.
// Default Value: 0
// Shows player feedback from GunGame's map voting.
gg_map_vote_show_player_vote 0
// ============================================================================
// >> MAP LIST SOURCE
// ============================================================================
// Description:
// Controls which map list will be used to build the vote menu.
// Notes:
// * You may only filter maps with option 3. See below for more information.
// Options:
// 1 = mapcycle.txt
// 2 = maplist.txt
// 3 = "gg_map_list_file" variable
// 4 = All maps in the "maps" folder
// Default Value: 1
// Source of maps for GunGame's map voting.
gg_map_vote_list_source 3
// ============================================================================
// >> MAP LIST FILE
// ============================================================================
// Description:
// This variable is not used, unless the above variable is set to 3.
// Notes:
// * You may filter out maps by player count.
// * See "/cfg/gungame51/gg_vote_list.txt" for examples and information.
// * You can NOT add filters to "maplist.txt" and "mapcycle.txt"
// Examples:
// gg_map_vote_file "cfg/gungame51/my_list.txt"
// gg_map_vote_file "cfg/my_other_list.txt"
// Default Value: cfg/gungame51/gg_vote_list.txt
// Map list for GunGame's map voting.
gg_map_vote_file "cfg/gungame51/gg_vote_list.txt"
// ============================================================================
// >> PLAYER VOTE COMMAND
// ============================================================================
// Description:
// Allows players to vote for the next map.
// Notes:
// * Players can vote or revote using this say command.
// Examples:
// gg_map_vote_player_command "!ggvote"
// gg_map_vote_player_command "!vote"
// Default Value: "!vote"
// Player say command for GunGame's map voting.
gg_map_vote_player_command "mapvote"
// ============================================================================
// >> DEAD FILTER
// ============================================================================
// Description:
// * This will only send the vote menu to dead players.
// * Players will receive the menu once they die.
// Notes:
// * Players can use the player vote command to load the menu if they
// wish to vote while alive.
// Options:
// 0 = (Disabled) Send the vote menu to everyone.
// 1 = (Enabled) Only send the vote menu to dead players.
// Default Value: 0
// Only the dead get popups during GunGame's map voting.
gg_map_vote_after_death 0
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | ROCK THE VOTE SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> ROCK THE VOTE
// ============================================================================
// Description:
// Allows players to request a map vote in the middle of a map.
// Note:
// * Only takes effect with "gg_map_vote 1" set.
// Examples:
// 0 = (Disabled)
// 1 = (Enabled)
// Default Value: 1
// Allow rocking the vote.
gg_map_vote_rtv 1
// ============================================================================
// >> ROCK THE VOTE COMMAND
// ============================================================================
// Description:
// Allows players to rock the vote.
// Examples:
// gg_map_vote_rtv_command "rtv"
// Default Value: "!rtv"
// Player say command for GunGame's RTV.
gg_map_vote_rtv_command "rtv"
// ============================================================================
// >> ROCK THE VOTE DISABLE LEVEL
// ============================================================================
// Description:
// The percentage of total number of levels which, when the leader reaches
// it, disables RTV for that map.
// Examples:
// 60 = (If there are 24 total levels, when the leader hits level
// 15 (we round down), RTV is disabled)
// Default Value: 60
// Level percentage when RTV gets disabled.
gg_map_vote_rtv_levels_required 80
// ============================================================================
// >> ROCK THE VOTE PERCENTAGE
// ============================================================================
// Description:
// The percentage of total players required to rtv before the vote gets
// rocked.
// Examples:
// 60 = 60% of players (rounded down) on the server need to RTV.
// Default Value: 60
// Player say command for GunGame's rtv.
gg_map_vote_rtv_percent 50
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | NOMINATION SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> NOMINATE FOR VOTE
// ============================================================================
// Description:
// Allows players to request a map to be in the next vote.
// Notes:
// * Only takes effect with "gg_map_vote 1" set.
// * Only gg_map_vote_size nominations can be made.
// * gg_map_vote_dont_show_last_maps can't be nominated.
// Examples:
// 0 = (Disabled)
// 1 = (Enabled)
// Default Value: 1
// Allow vote nominations.
gg_map_vote_nominate 1
// ============================================================================
// >> ROCK THE VOTE COMMAND
// ============================================================================
// Description:
// Allows players to nominate.
// Examples:
// gg_map_vote_nominate_command "!nominate"
// Default Value: "!nominate"
// Player say command for GunGame's nominate.
gg_map_vote_nominate_command "nominate"
I have my server set up for DM mode, but when one team is eliminated it ends the round, so you have wait around for a 5 count before getting spawned and getting back into it.
I've went through the settings and I've tried searching but I haven't found anything related to what I want. Is this a setting? or a mod I can get? Granted it's only really an issue during low population (2 - 8 players), but annoying nevertheless.
I was also wondering if its possible to have a map vote come up at some point so people can select which map they'd like next. I don't know if there's something out there since GG maptime is only as long as it takes for someone to max it out, and that's always a variable.
Thanks guys.