No Guns just knives.

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No Guns just knives.

Postby Profanity » Wed Aug 03, 2011 3:19 pm

Hey,
I am not that experienced with server setup and i recently decided to install gungame51. Both i and my server provider have tried to install it but we keep getting the same issue.
When i join the server on my own i will receive my gun and i have enabled the level menu and that works correctly showing i am on level one being usp or glock although i cant remember of the top of my head, once another player joins and we receive a message "round commencing" we spawn with no guns and the menu has gone we are left with just knives but it is still running as the buy option is still disabled, i have tried to reinstall it with all default cfg's but the issue is the same.

I currently have the latest versions of Eventscripts and Sp Extensions, i have tried many things to fix it but i cannot find the problem, there is also no errors shown otherthan when i do "rcon es_unload gungame51" i received a message saying no module "getweaponsdict" if i recall correctly, im not sure if this has any connection.
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Postby daggerclan » Wed Aug 03, 2011 4:48 pm

That sounds like a Source Pythons Extensions (SPE) error. Did you install SPE from this post? http://forums.eventscripts.com/viewtopic.php?f=125&t=29657


Links to all the latest version downloads can be found on the Installation Page: http://wiki.gungame.net/pages/Installation
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Postby Profanity » Wed Aug 03, 2011 6:02 pm

I sent that link to the server provider i am with when they uploaded gungame51 for me (as they do not give permission to upload .dll files and they must do it when you need them) these are the files that i currently have in /cstrike/addons must i have these in autoexec or es_load them? I also am definettly running the latest Eventscript.

sp_extensions_ep2.dll sp_extensions_ep2.so sp_extensions_ep2.vdf
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Postby daggerclan » Wed Aug 03, 2011 9:26 pm

No, those files load automatically. Please post the contents of any log files in your ../cfg/gungame51/logs/ directory.
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Postby Profanity » Wed Aug 03, 2011 10:16 pm

Hey, sorry i didnt find this log earlier this is the content which seems to show somethings wrong although i dont understand any of it :P


*******************************************************************************
* *
* GUNGAME v5.1 ERROR LOGGING *
* HTTP://FORUMS.GUNGAME.NET/ *
* *
* GG VERSION: 5.1.519 IP: 81.19.217.180 *
* SPE VERSION: 0 PORT: 27015 *
* PLATFORM: NT DATE: 08-02-2011 *
* ES VERSION: 2.1.1.370 ES CORE VERSION: 2.1.1.336 *
* MM VERSION: 1.8.7V SM VERSION: 0 *
* MANI VERSION: 0 EST VERSION: 0 *
* *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [08/02/2011 @ 23:46:37] TOTAL OCCURENCES: [0016]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/gungame51.py", line 817, in give_weapon_check
Player(userid).give_weapon()
File "../eventscripts/gungame51/core/players/__init__.py", line 515, in give_weapon
if spe.ownsWeapon(self.userid, "weapon_%s" % self.weapon):

AttributeError: 'module' object has no attribute 'ownsWeapon'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [08/02/2011 @ 23:47:18] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 88, in give_weapon
ggPlayer.give_weapon()
File "../eventscripts/gungame51/core/players/__init__.py", line 515, in give_weapon
if spe.ownsWeapon(self.userid, "weapon_%s" % self.weapon):

AttributeError: 'module' object has no attribute 'ownsWeapon'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [08/02/2011 @ 23:47:18] TOTAL OCCURENCES: [0003]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 88, in give_weapon
ggPlayer.give_weapon()
File "../eventscripts/gungame51/core/players/__init__.py", line 515, in give_weapon
if spe.ownsWeapon(self.userid, "weapon_%s" % self.weapon):

AttributeError: 'module' object has no attribute 'ownsWeapon'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [08/02/2011 @ 23:47:19] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_round.py", line 348, in do_warmup
addon_load("gg_dead_strip")
File "../eventscripts/gungame51/core/addons/__init__.py", line 737, in load
AddonManager().load(*a, **kw)
File "../eventscripts/gungame51/core/addons/__init__.py", line 305, in load
self.call_block(addon, 'load')
File "../eventscripts/gungame51/core/addons/__init__.py", line 618, in call_block
addon_globals[blockname](*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_dead_strip/gg_dead_strip.py", line 64, in load
for weapon in spe.getWeaponDict(userid):

AttributeError: 'module' object has no attribute 'getWeaponDict'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [08/03/2011 @ 00:02:06] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 344, in callBlock
self.Blocks[blockname]()
File "../eventscripts/gungame51/gungame51.py", line 253, in unload
AddonManager().unload(addon, True)
File "../eventscripts/gungame51/core/addons/__init__.py", line 347, in unload
self.call_block(addon, 'unload')
File "../eventscripts/gungame51/core/addons/__init__.py", line 618, in call_block
addon_globals[blockname](*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_round.py", line 117, in unload
reset_server_vars()
File "../eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_round.py", line 515, in reset_server_vars
check_unload("gg_dead_strip")
File "../eventscripts/gungame51/scripts/included/gg_warmup_round/gg_warmup_round.py", line 539, in check_unload
addon_unload(addon)
File "../eventscripts/gungame51/core/addons/__init__.py", line 742, in unload
AddonManager().unload(*a, **kw)
File "../eventscripts/gungame51/core/addons/__init__.py", line 347, in unload
self.call_block(addon, 'unload')
File "../eventscripts/gungame51/core/addons/__init__.py", line 618, in call_block
addon_globals[blockname](*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_dead_strip/gg_dead_strip.py", line 79, in unload
for weapon in spe.getWeaponDict(userid):

AttributeError: 'module' object has no attribute 'getWeaponDict'

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Postby daggerclan » Thu Aug 04, 2011 12:58 am

Well, your biggest problem is you're running Gungame51 and SourceMod's Gungame at the same time. Move the gungame.smx from sourcemod/plugins folder to sourcemod/plugins/disabled folder and restart your server. Then report back with any errors.
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Postby satoon101 » Thu Aug 04, 2011 1:12 am

Yeah, it seems as though your SPE isn't installed correctly. Have the server provider reinstall "all" of the files from the SPE link that daggerclan posted above and see if that helps. And yes, it is very odd that you have both versions of GunGame installed and running on your server. That will definitely cause issues.

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Postby Profanity » Thu Aug 04, 2011 5:32 pm

Hey Guys,
After doing as you said the problem has been fixed!!
I reinstalled SPE, every folder was overwrited at it worked although i am 99.9% sure that i had this version already installed, but hey it works now and id like to thank you all personally for taking the time to help me get Gungame51 up and running on my server!
On a side note although this is not a major problem when i have been testing it out to ensure its all working correct i have noticed that maybe 1 in 10 levels i will kill someone but not gain a level, i am using the default weapon order with everything in it as default with all levels only requiring one kill to level.

Many Thanks!

Paul
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Postby daggerclan » Thu Aug 04, 2011 9:54 pm

My advice is to take note of what's going on in the server when that happens to see if you detect a pattern. And keep an eye on your error logs.
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