GG5_1_651 broken spawnpoint and no included addon loading

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GG5_1_651 broken spawnpoint and no included addon loading

Postby Shadow » Sat Dec 15, 2012 5:24 pm

I was running GG51 630 & downloaded via SVN 651. I copied over the \addons\eventscripts\ folder over my existing one. I did not copy the CFG folder over and I am getting the bellow error but the server was still working fine.
I activated gg_spawnpoints, I was able to create new spawnpoints but after once done, I restart the server and it's like if no spwnpoint exist anymore on any of my maps. We all spawn on the same spawnpoint.
Also none of the included addon are showing when you run "es_load" from the console and seems to load even though they are configured to load.

********************************************************************************
* *
* GUNGAME v5.1 ERROR LOGGING *
* HTTP://FORUMS.GUNGAME.NET/ *
* GG VERSION: 5.1.651 *
* DATE: 12-15-2012 IP: 64.15.157.185 *
* PLATFORM: NT PORT: 27017 *
* ES VERSION: 2.1.1.0 ES CORE VERSION: 2.1.1.336 *
* SPE VERSION: 1.5.0f r85 MM VERSION: 0 *
* SM VERSION: 0 MANI VERSION: 1.2.22.12 VSP *
* *
*******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [12/15/2012 @ 09:28:34] TOTAL OCCURENCES: [0003]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
../eventscripts/es.py", line 279, in tick
x()
../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
../eventscripts/gungame51/core/addons/queue.py", line 91, in _loop_through_queue
self._load_addons()
../eventscripts/gungame51/core/addons/queue.py", line 183, in _load_addons
AddonManager()._load_addon(addon)
../eventscripts/gungame51/core/addons/manager.py", line 35, in _load_addon
instance = LoadedAddons[addon]
../eventscripts/gungame51/core/addons/loaded.py", line 39, in __getitem__
value = self[addon] = _LoadedAddonInstance(addon)
../eventscripts/gungame51/core/addons/loaded.py", line 80, in __init__
self._load_addon()
../eventscripts/gungame51/core/addons/loaded.py", line 95, in _load_addon
self.call_block('load')
../eventscripts/gungame51/core/addons/loaded.py", line 151, in call_block
self.globals[blockname](*a, **kw)
../eventscripts/gungame51/scripts/included/gg_random_spawn/gg_random_spawn.py", line 52, in load
load_spawnpoints()
../eventscripts/gungame51/scripts/included/gg_random_spawn/gg_random_spawn.py", line 116, in load_spawnpoints
for team in ('info_player_terrorist', 'info_player_counterterrorist'):

TypeError: an integer is required
Attachments
es_load.txt
(3.25 KiB) Downloaded 746 times
Shadow

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Postby satoon101 » Sun Dec 16, 2012 2:27 am

If it fails to load an addon, it will not continue loading all other addons in the queue. I believe the issue has to do with one of your spawn points. It probably doesn't have enough values on the line. Could you post the spawn point file for the map you are loading this on?

Satoon
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Postby Shadow » Sun Dec 16, 2012 2:20 pm

I added the new map on my DEV server that I previously updated to 651 to test and created the spawnpoint from that version as well. I still took the map and spwanpoint file. Moved it to my PROD server running 630 and it's working fine.
Attachments
gg_mokko_brd.txt
(2.65 KiB) Downloaded 746 times
Shadow

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