gg_winner sounds
Posted: Wed Mar 10, 2010 8:28 pm
Hi all, {Sorry but this may be a essay }
I put 5.1 on server today, Only problem I had was with winner sounds. I cant get them to work.The cfg for this looks like this:
// >> SOUND PACK
// ============================================================================
// Notes:
// * Sound packs are located in "../cstrike/cfg/gungame5/sound_packs".
// * The INI file names located in the "sound_packs" directory minus
// the ".ini" extension are what you would use when declaring the
// default sound pack that players will hear when sounds are played.
// Default Value: "default"
// The controls which sound pack will be used by default.
gg_soundpack "default"
The ini looks like this:
title = "Default"
levelup = "gungame/default/smb3_powerup.mp3"
leveldown = "gungame/default/smb3_powerdown.mp3"
levelsteal = "gungame/default/smb3_1-up.mp3"
nadelevel = "gungame/default/nade_level.mp3"
knifelevel = "gungame/default/knife_level.mp3"
multilevel = "gungame/default/smb_star.mp3"
welcome = "gungame/default/gg5_welcome.mp3"
handicap = "gungame/default/gg_handicap.mp3"
multikill = "common/stuck1.wav"
countDownBeep = "hl1/fvox/beep.wav"
roundwinner = "winner_sounds.txt"
winner = "winner_sounds.txt"
friendlyfire = "npc/roller/mine/rmine_tossed1.wav"
nadebonuslevel = "common/stuck2.wav"
notify = "common/warning.wav"
I edited the "winner_sounds.txt" to the sounds I want to use from my previous version of GG5. eg,
gungame/good.mp3
gungame/Armin.mp3
gungame/blood1.mp3
gungame/blood2.mp3
gungame/blood3.mp3
gungame/blood4.mp3
gungame/blood5.mp3
All my winner sounds files are in: cstrike/sound/gungame.
I was looking at the ini in standard GG5 and that is a little different as roundwinner and winner are set at @random
So there is my problem at the moment, {Prob between chair and keyboard my end }
If you can see where I have gone wrong, Plz let me know.
Many Thanks for reading this
I put 5.1 on server today, Only problem I had was with winner sounds. I cant get them to work.The cfg for this looks like this:
// >> SOUND PACK
// ============================================================================
// Notes:
// * Sound packs are located in "../cstrike/cfg/gungame5/sound_packs".
// * The INI file names located in the "sound_packs" directory minus
// the ".ini" extension are what you would use when declaring the
// default sound pack that players will hear when sounds are played.
// Default Value: "default"
// The controls which sound pack will be used by default.
gg_soundpack "default"
The ini looks like this:
title = "Default"
levelup = "gungame/default/smb3_powerup.mp3"
leveldown = "gungame/default/smb3_powerdown.mp3"
levelsteal = "gungame/default/smb3_1-up.mp3"
nadelevel = "gungame/default/nade_level.mp3"
knifelevel = "gungame/default/knife_level.mp3"
multilevel = "gungame/default/smb_star.mp3"
welcome = "gungame/default/gg5_welcome.mp3"
handicap = "gungame/default/gg_handicap.mp3"
multikill = "common/stuck1.wav"
countDownBeep = "hl1/fvox/beep.wav"
roundwinner = "winner_sounds.txt"
winner = "winner_sounds.txt"
friendlyfire = "npc/roller/mine/rmine_tossed1.wav"
nadebonuslevel = "common/stuck2.wav"
notify = "common/warning.wav"
I edited the "winner_sounds.txt" to the sounds I want to use from my previous version of GG5. eg,
gungame/good.mp3
gungame/Armin.mp3
gungame/blood1.mp3
gungame/blood2.mp3
gungame/blood3.mp3
gungame/blood4.mp3
gungame/blood5.mp3
All my winner sounds files are in: cstrike/sound/gungame.
I was looking at the ini in standard GG5 and that is a little different as roundwinner and winner are set at @random
So there is my problem at the moment, {Prob between chair and keyboard my end }
If you can see where I have gone wrong, Plz let me know.
Many Thanks for reading this