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gg_turbo not working

PostPosted: Sat Jul 02, 2011 3:27 pm
by 4026
I've got GunGame5 running, with a bunch of included addons (and nothing else). The output of es_load looks like:


] es_load

[EventScripts] Loaded:
[EventScripts]   [ enabled] corelib
[EventScripts]   [ enabled] corelib/testlib
[EventScripts]   [ enabled] corelib/interfaces
[EventScripts]   [ enabled] corelib/linkedlist
[EventScripts]   [ enabled] corelib/repeat
[EventScripts]   [ enabled] corelib/score
[EventScripts]   [ enabled] corelib/xalias
[EventScripts]   [ enabled] corelib/textlib
[EventScripts]   [ enabled] corelib/playergetset
[EventScripts]   [ enabled] corelib/getbotname
[EventScripts]   [ enabled] corelib/damage
[EventScripts]   [ enabled] corelib/playervar
[EventScripts]   [ enabled] corelib/sqlitelib
[EventScripts]   [ enabled] corelib/statlog
[EventScripts]   [ enabled] corelib/quickcmd
[EventScripts]   [ enabled] corelib/queue
[EventScripts]   [ enabled] corelib/vecmath
[EventScripts]   [ enabled] corelib/services
[EventScripts]   [ enabled] corelib/foreach
[EventScripts]   [ enabled] corelib/average
[EventScripts]   [ enabled] corelib/keyfilter
[EventScripts]   [ enabled] corelib/uniqueid
[EventScripts]   [ enabled] corelib/timelib
[EventScripts]   [ enabled] corelib/keygroupsort
[EventScripts]   [ enabled] corelib/keygrouprand
[EventScripts]   [ enabled] corelib/keyrand
[EventScripts]   [ enabled] corelib/exp
[EventScripts]   [ enabled] corelib/isnumerical
[EventScripts]   [ enabled] corelib/escinject
[EventScripts]   [ enabled] corelib/getplayercount
[EventScripts]   [ enabled] corelib/usermsglib
[EventScripts]   [ enabled] corelib/inrange
[EventScripts]   [ enabled] corelib/entitylib
[EventScripts]   [ enabled] corelib/es_install
[EventScripts]   [ enabled] corelib/es_checkversion
[EventScripts]   [ enabled] corelib/es_mexec
[EventScripts]   [ enabled] corelib/clientcmd
[EventScripts]   [ enabled] gungame51
[EventScripts]       About:
                GunGame 5.1 (v5.1.519)


[EventScripts]     Authors:
                Michael Barr (XE_ManUp)
                Luke Robinson (Monday)
                Warren Alpert
                Paul Smith (RideGuy)
                Deniz Sezen (your-name-here)


[EventScripts]     Website:
                http://forums.gungame.net/

[EventScripts]    Included_Addons:
                gg_turbo (v5.1.510)
                gg_knife_pro (v5.1.501)
                gg_deathmatch (v5.1.504)
                gg_dissolver (v5.1.501)
                gg_earn_nade (v5.1.501)
                gg_dead_strip (v5.1.501)
                gg_map_obj (v5.1.510)
                gg_leaderweapon_warning (v5.1.501)
                gg_level_info (v5.1.510)

[EventScripts]    Custom_Addons: None

[EventScripts]------------------------

 


Deathmatch (and the others) all seem to work fine, but turbo doesn't. Players don't get their new weapons until they respawn. Although, the server reports that it's turned on fine:


] gg_turbo
"gg_turbo" = "1" ( def. "" )
 notify
 - Enables/Disables gg_turbo.
 


I've been through the other threads on the forum, but haven't found anything that solves my problem. Any ideas?

Various version commands report:

] version
Protocol version 17
Exe version 1.0.0.63 (cstrike)
Exe build: 11:27:17 Jun 30 2011 (4617) (310)
] es_checkversion
.
[EventScripts Version Check] Server is up-to-date.
]
] spe_version
"spe_version" = "1.5.0f r85" ( def. "" )
 notify
 - Custom server variable.
 

PostPosted: Sat Jul 02, 2011 6:47 pm
by daggerclan

Re: gg_turbo not working

PostPosted: Sat Jul 02, 2011 8:11 pm
by 4026
Yes, that's the version I'm using.

PostPosted: Sat Jul 02, 2011 8:25 pm
by daggerclan
Could you post the contents of any log files in your server's ../cfg/gungame51/logs/ directory? Please use [code][/code] when posting the contents.

You might also try downloading, installing, and es_load'ing ExceptHook, which will catch errors when GunGame51 is loaded.
http://addons.eventscripts.com/addons/view/excepthook

Re: gg_turbo not working

PostPosted: Sat Jul 02, 2011 10:07 pm
by 4026
Well, the contents of cstrike\cfg\gungame51\logs\GunGame5_1_519_Log.txt is only:


*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                          HTTP://FORUMS.GUNGAME.NET/                         *
*                                                                             *
*       GG VERSION: 5.1.519                           IP: LOCALHOST           *
*      SPE VERSION: 1.5.0f r85                      PORT: 27015               *
*         PLATFORM: NT                              DATE: 07-02-2011          *
*       ES VERSION: 2.1.1.370            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 0                         SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************
 


And after a test game with excepthooks running, there was no exceptions.txt file in addons/eventscripts/excepthook/, so I guess that means there weren't any errors?

An interesting symptom turned up in the test that I hadn't noticed before: when killing someone, the killed person gained a level as well. I was only testing 1v1, so I can't say if that affects only people killed, or if everyone on the server gains a level whenever anyone is killed. Have I missed some terribly obvious configuration switch somewhere?

Thanks for your help with this.

PostPosted: Sat Jul 02, 2011 10:24 pm
by daggerclan
I have heard of that happening before on either a lan server or a non-steam server. Has something to do with everyone somehow having the same IP address. We will have to wait for Satoon101 or one of the other mods to chime in.

PostPosted: Sat Jul 02, 2011 10:30 pm
by 4026
Aha, yes. This is indeed a LAN server.

Yeah, if any mods could shed a light on this, that'd be great.

PostPosted: Sat Jul 02, 2011 10:36 pm
by 4026
Okay, further digging on the forums knowing that this is a problem that turns up in LAN servers revealed this thread: http://gungame.net/viewtopic.php?f=70&t=1557 and this thread: http://gungame.net/viewtopic.php?f=70&t=1711

The upshot seems to be that I should try using the standalone HLDS server, rather than the Steam Source Dedicated Server app. I'll give that a shot and post back.

[Deleted]

PostPosted: Sat Jul 02, 2011 10:46 pm
by daggerclan
PostThis post was deleted by daggerclan on Sat Jul 02, 2011 10:47 pm.

PostPosted: Sun Jul 03, 2011 12:29 am
by XE_ManUp
Yeah, give that a shot. That typically resolves all sorts of strange things.

PostPosted: Sun Jul 03, 2011 1:41 am
by satoon101
Yeah, I have actually managed to get my SteamID to be STEAM_0:0:0. Before the latest round of updates, I would always get an error when booting up the server while Steam is also running on the same pc. To remove that error, I found that you could delete a specific file in the ../orangebox/bin/ folder. Instead of deleting it, since it would redownload when I update my server (which I update them all daily), I made the file empty and changed it to read-only. After booting up the server (without the error occurring) all human SteamIDs were STEAM_0:0:0. This is the only way I have been able to replicate that issue using HLDSUpdateTool. But, Valve "finally" fixed the error that was causing the entire issue, so I don't need to worry about that anymore.

As has been stated, running the HLDSUpdateTool server causes far fewer issues than using the Steam=>Tools dedicated server. I always recommend stand-alone dedicated, no matter what game it is for.

Satoon

Re: gg_turbo not working

PostPosted: Sun Jul 03, 2011 11:17 am
by 4026
Yep, installing HLDS made gg_turbo work...

...but it seems to have broken gg_earn_nade, gg_spawn_protect and gg_dissolver.

But hey, those aren't as critical to the game functioning. I'll keep experimenting and see if I can't figure it out.

Thanks again for your help.