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Server Crashes When Round Ends (With Edited CFG)

PostPosted: Wed Mar 21, 2012 3:56 pm
by ScorpionBlues
Hello,

In My GG51 when I edit the included addons cfg (I can't figure out which one) my server restarts on round ends.
I know this because If I re install GG with all default CFGs, it works find and does not crashes.
but when I edit CFGs(Like deathmach, turbo) and try and it crashes.

I don't know which CFG causes this. Maybe if this is a known issue or you may know any possibility tell me.
Otherwise I will try to Check Server with editing each CFG 1 by 1.

PostPosted: Wed Mar 21, 2012 9:03 pm
by daggerclan
It would also help if you could copy and paste here the latest contents of your error log (/cfg/gungame51/logs/) from your server.

Re:

PostPosted: Thu Mar 22, 2012 9:51 am
by ScorpionBlues
daggerclan wrote:It would also help if you could copy and paste here the latest contents of your error log (/cfg/gungame51/logs/) from your server.

This time I only edited gg_deathmatch 0 to gg_deathmatch 1 and gg_dissolver 0 to gg_dissolver 6 and gg_earn_nade 0 to gg_earn_nade 1.
No other CFG was edited.

This does not caused server crashing after every round but after every game (i.e once someone wins GG).

And I checked my error logs but they were empty
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*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                          HTTP://FORUMS.GUNGAME.NET/                         *
*                                                                             *
*       GG VERSION: 5.1.622                           IP: 77.111.218.166      *
*      SPE VERSION: 1.5.0f r85                      PORT: 27015               *
*         PLATFORM: POSIX                           DATE: 03-22-2012          *
*       ES VERSION: 2.1.1.370            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.7V                    SM VERSION: 1.4.1               *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
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