by Creepingdeath » Wed Jul 11, 2012 6:53 pm
Ok so.... I actually found something else right before firing up the server. I decided to check the teamplay deathmatch cfg to make sure it was set ON. In the process, I noticed that the Multikill Type (gg_tp_dm_multikill) was set to 2. It should be 0 or 1. I changed that to 1 as well. The maps play all the way through without hanging the whole team but there's still something glitchy in it. At least you don't get permanently stuck on a level though.
It does seem like if a player is AFK, it holds the team back from advancing. Need to play it more to get a good handle on exactly what's happening there. Going to look at the AFK settings.
Also, when a new player joins in, they start on level 1 regardless of the current team level. Once they die, they spawn at the current team level. Going to look at the settings for new players for this one.
Last, there always seems to be one player that's a level behind but this could be related to the 2 above issues.
The game was better and seemed to progress all the way to a final winner so at least that's working now. Any suggestions on the other issues are very welcome. I'd like to get this running smoothly with no glitches.
Thanks again.