Hi i'm glad to pronounce u guys i'm also a new tester for u guys
. (
SNIP)
Works like a charm, & the special effects when someone gets killed are wonderfull!
What i mentioned, is it mostly tested on windows dedicated servers or on linux versions? Since i downloaded it to test on my own pc first (It worked like a charm, nothing went wrong. After testing it for about 5 hours with clanmembers allmost continiously playing on it, I thought it would be a good idea to replace our public gungame from 4.0.100 to the python beta.
Now what i mentioned is that now & then the server just crashes, reboots, within a second crashes again, reboots & again crashes. Now it's seemed to be kinda stable, doesnt crash anymore, all i changed was from autoexec.cfg deleting the line es_load gungame and pasted it in server.cfg (what was not recommended for GG4). I cant provide any srdcs logs thoug, since when it crashes hlsw doesnt show what happend, & i'm quite new to remote servers & dont know where i could find logfiles of the server
.
Also, it runs in deathmatch mode on our server, what would be verry handy would be the !stuck command. since now & then people get stuck in eachother (without custom spawnpoints). Can't use the noblock thingy that's included, since the clanmembers don't like it, to difficult to knive.
on my windows dedicated test i ran it on standard css maps, movable objects (filecabinets, chairs, barrels) are jumping all around the map then. luckely i have no gungame maps with such objects
Also while I disabled in the configs that the bomb/hossies etc should be gone, on defuse maps the bomb is still in play, but u cant plant it anywhere. Only the bombspots are removed.
Except from that, it works like a charm and is verry nice to play it. Keep up the great work!
edit:
btw is it advised to turn on the auto update? or do u guys suggest updating it manually?
MODERATOR EDIT: Do not post links or refer to unreleased material please.