// -- Knife-Level Settings -- //
// If a user is on the Knife-Level, his speed is higher than the
// Activate the Knife-Level Module? (1=yes, 0=no)
gg_improvement_knife 1
// Set the speed (default value is a good one, in my opinion)
gg_improvement_knife_speed 1.30
// --- //
GunGame-Improvement by PitBull
This little script improves the GunGame gameplay a little bit.
1. Knife-Level
When a User is on the Knife-Level, it is hard for him to get a kill. So I thought: Wouldn't it be fair if he could ran a bit faster?
2. Join-Message
If a user joins the Server, there will be a message like this:
PitBull has joined the Server. Total Wins: 17
// -- Join-Message Settings -- //
// If a user joins the server, a message will be sent how much wins he has
gg_improvement_joinmessage 1
// ---//
// If a user joins the server, a message will be sent how much wins he has
gg_improvement_joinmessage 1
// ---//
3. Bomb-Messages
This feature tells the public that the user gained a level for defusing the bomb/planting the exploded bomb.
Also there is a little cheer for the user who planted the bomb that he should protect the C4.
// -- Bomb-Message Settings -- //
// Should there be a little cheer for the user when he planted the bomb? (1=yes, 0=no)
gg_improvement_bomb_planted 1
// Should there be a message that the user leveld-up if the bomb exlpoded? (1=yes, 0=no)
gg_improvement_bomb_exploded 1
// Should there be a message if a user defuses the bomb? (1=yes, 0=no)
gg_improvement_bomb_defused 1
// --- //
// Should there be a little cheer for the user when he planted the bomb? (1=yes, 0=no)
gg_improvement_bomb_planted 1
// Should there be a message that the user leveld-up if the bomb exlpoded? (1=yes, 0=no)
gg_improvement_bomb_exploded 1
// Should there be a message if a user defuses the bomb? (1=yes, 0=no)
gg_improvement_bomb_defused 1
// --- //
4. Wrong-Weapon Notification & set Ammo to a higher value
You can notify a person if he picked up the wrong weapon. Also you can set the reserve ammo to a value you like.
// -- Weapon Settings -- //
// Should there be a notification for the player if he picks-up the wrong weapon?
gg_improvement_wwnotify 1
// Should the player get a specific amount of ammo? (0=disabled, every over number is the ammo)
gg_improvement_ammo_more 200
// --- //
// Should there be a notification for the player if he picks-up the wrong weapon?
gg_improvement_wwnotify 1
// Should the player get a specific amount of ammo? (0=disabled, every over number is the ammo)
gg_improvement_ammo_more 200
// --- //
~PitBull