gg_map_vote import

Discussion about Included Addons

gg_map_vote import

Postby chrym44 » Mon Jul 20, 2009 11:38 am

I want to import the GG5 map vote script to my FFA server. And I edited the GG% main script as you see

# ==============================================================================
#   IMPORTS
# ==============================================================================
# Python Imports
import os
import sys
import random

# EventScripts Imports
import es
import gamethread
import playerlib
import usermsg
import popuplib
import keyvalues
from configobj import ConfigObj

# ==============================================================================
#   ADDON REGISTRATION
# ==============================================================================
# Version info
__version__ = '5.0.585'
es.ServerVar('eventscripts_gg', __version__).makepublic()
es.ServerVar('eventscripts_gg5', __version__).makepublic()

# Register with EventScripts
info = es.AddonInfo()
info.name     = 'GunGame5'
info.version  = __version__
info.url      = 'http://gungame5.com/'
info.basename = 'gungame'
info.author   = 'Michael Barr (XE_ManUp), Paul (RideGuy), Saul Rennison'

# ==============================================================================
#   LOAD GUNGAMELIB
# ==============================================================================
import gungamelib
reload(gungamelib)

# ==============================================================================
#   GLOBALS
# ==============================================================================
dict_variables = {}
list_includedAddonsDir = []
list_customAddonsDir = []
list_stripExceptions = []

def load():
    # Load translation file for gungame
    gungamelib.loadTranslations('gungame')
   
    # Exec server.cfg before gungame loads.  If gungame is loaded from autoexec
    # this is needed so that the correct values are stored.
    es.server.cmd('exec server.cfg')
   
    try:
        initialize()
    except:
        gungamelib.echo('gungame', 0, 0, 'Load_Exception')
        es.dbgmsg(0, '[GunGame] %s' % ('=' * 80))
        es.excepter(*sys.exc_info())
        es.dbgmsg(0, '[GunGame] %s' % ('=' * 80))
        es.unload('gungame')

def initialize():
    global countBombDeathAsSuicide
    global list_stripExceptions
   
    # Register addon
    gungame = gungamelib.registerAddon('gungame')
    gungame.setDisplayName('GunGame')
   
    # Print load started
    es.dbgmsg(0, '[GunGame] %s' % ('=' * 80))
    gungamelib.echo('gungame', 0, 0, 'Load_Start', {'version': __version__})
   
    # Load custom events
    es.loadevents('declare', 'addons/eventscripts/gungame/events/es_gungame_events.res')
   
    # Loop through included addons
    # NOTE TO DEVS: Move this over to gungamelib?
    for includedAddon in os.listdir(gungamelib.getGameDir('addons/eventscripts/gungame/included_addons/')):
        if includedAddon[:3] == 'gg_':
            list_includedAddonsDir.append(includedAddon)
   
    # Loop through custom addons
    # NOTE TO DEVS: Move this over to gungamelib?
    for customAddon in os.listdir(gungamelib.getGameDir('addons/eventscripts/gungame/custom_addons/')):
        if customAddon[:3] == 'gg_':
            list_customAddonsDir.append(customAddon)
   
    # Load configs
    gungamelib.echo('gungame', 0, 0, 'Load_Configs')
    gungamelib.getConfig('gg_en_config.cfg')
    gungamelib.getConfig('gg_default_addons.cfg')
    gungamelib.getConfig('gg_map_vote.cfg')
   
    # Execute addon configs
    gungamelib.echo('gungame', 0, 0, 'Load_CustomConfigs')
   
    for addon in list_customAddonsDir:
        gungamelib.echo('gungame', 0, 0, 'ExecuteCustomConfig', {'addon': addon})
        gungamelib.getConfig('custom_addon_configs/%s.cfg' % addon)
   
    # Fire the gg_server.cfg
    es.server.cmd('exec gungame5/gg_server.cfg')
   
    gungamelib.echo('gungame', 0, 0, 'Load_Commands')
   
    # Register commands
    gungame.registerPublicCommand('weapons', gungamelib.sendWeaponOrderMenu)
   
    # Clear out the GunGame system
    gungamelib.resetGunGame()
   
    # Set Up a custom variable for voting in dict_variables
    dict_variables['gungame_voting_started'] = False
   
    # Set up a custom variable for tracking multi-rounds
    dict_variables['roundsRemaining'] = gungamelib.getVariableValue('gg_multi_round')
   
    gungamelib.echo('gungame', 0, 0, 'Load_Warmup')
   
    # Load sound pack
    gungamelib.echo('gungame', 0, 0, 'Load_SoundSystem')
    gungamelib.getSoundPack(gungamelib.getVariableValue('gg_soundpack'))
   
    # Print load completed
    gungamelib.echo('gungame', 0, 0, 'Load_Completed')
    es.dbgmsg(0, '[GunGame] %s' % ('=' * 80))

def unload():
    global gungameWeaponOrderMenu
   
    # Unload all enabled addons
    for addonName in gungamelib.getRegisteredAddonList():
        if addonName in list_includedAddonsDir:
            es.unload('gungame/included_addons/%s' % addonName)
        elif addonName in list_customAddonsDir:
            es.unload('gungame/custom_addons/%s' % addonName)
   
    # Enable Buyzones
    userid = es.getuserid()
    es.server.queuecmd('es_xfire %d func_buyzone Enable' % userid)
   
    # Get map if
    try:
        mapObjectives = gungamelib.getVariableValue('gg_map_obj')
       
        # Re-enable objectives
        if mapObjectives < 3:
            # Re-enable all objectives
            if mapObjectives == 0:
                if len(es.createentitylist('func_bomb_target')):
                    es.server.queuecmd('es_xfire %d func_bomb_target Enable' %userid)
                elif len(es.createentitylist('func_hostage_rescue')):
                    es.server.queuecmd('es_xfire %d func_hostage_rescue Enable' %userid)
           
            # Enable bomb zone
            elif mapObjectives == 1:
                if len(es.createentitylist('func_bomb_target')):
                    es.server.queuecmd('es_xfire %d func_bomb_target Enable' %userid)
           
            # Enable hostage objectives
            elif mapObjectives == 2:
                if len(es.createentitylist('func_hostage_rescue')):
                    es.server.queuecmd('es_xfire %d func_hostage_rescue Enable' %userid)
    except:
        pass
   
    # Fire gg_unload event
    es.event('initialize', 'gg_unload')
    es.event('fire', 'gg_unload')
   
    # Remove the notify flag from all GunGame Console Variables
    list_gungameVariables = gungamelib.getVariableList()
    for variable in list_gungameVariables:
        es.ServerVar(variable).removeFlag('notify')
        es.server.cmd('%s 0' % variable)
   
    # Unregister this addon
    gungamelib.unregisterAddon('gungame')
   
    gungamelib.clearGunGame()


def es_map_start(event_var):
    dict_variables['gungame_voting_started'] = False

    # ==================
    # VOTE TRIGGER CHECK
    # ==================
    if es.ServerVar('mp_timelimit') == 3:
        # Nextmap already set?
        if es.ServerVar('eventscripts_nextmapoverride') != '':
            gungamelib.echo('gungame', 0, 0, 'MapSetBefore')
            return
       
        # Vote already started?
        if dict_variables['gungame_voting_started']:
            return
       
        else:
            es.event('initialize', 'gg_vote')
            es.event('fire', 'gg_vote')

def gg_vote(event_var):
    dict_variables['gungame_voting_started'] = True
   
    if gungamelib.getVariableValue('gg_map_vote') == 2:
        es.server.queuecmd(gungamelib.getVariableValue('gg_map_vote_command'))

def server_cvar(event_var):
    cvarName = event_var['cvarname']
    newValue = event_var['cvarvalue']

    # GG_MAPVOTE
    if cvarName == 'gg_map_vote':
        if newValue == 1 and 'gg_map_vote' not in gungamelib.getRegisteredAddonList():
            es.server.queuecmd('es_load gungame/included_addons/gg_map_vote')
        elif newValue != 1 and 'gg_map_vote' in gungamelib.getRegisteredAddonList():
            es.unload('gungame/included_addons/gg_map_vote')


But it doesn't work. Does somebody know why doesn't this script work and what do I have to change?
chrym44

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Re: gg_map_vote import

Postby XE_ManUp » Tue Jul 21, 2009 1:39 pm

In order to import the script, you would have to use:

from gungame.included_addons.gg_map_vote import gg_map_vote


(I think the above path name is correct)

Then, you would use:

gg_map_vote.function()
XE_ManUp

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Re: gg_map_vote import

Postby chrym44 » Fri Jul 24, 2009 11:20 am

This first path is not correct
chrym44

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