How can I force it to play a random mp3 out of my random_winner_sounds.txt file when some one Triple levels?
and what is multikill? Don't think I've ever heard that one.
lqhnybear wrote:Actually I got it working. If you put
multilevel = @random
it uses the files you have in your soundpack. Works great. I just had some xtra text on the line and it was messing it up.
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