Reverse Not Working

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Reverse Not Working

Postby deadbeet » Sat Oct 17, 2009 8:54 pm

So, I set my the gungame to go to Reverse and not default and it's still going from the glock up, not the awp down.

GunGame is loaded, why is this?

I even changed the default weapon order to reverse..

Thanks,
Nick
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Postby Warren » Sat Oct 17, 2009 10:49 pm

Could you copy your ../cfg/gungame5/gg_en_config.cfg file into a post.

Remember to encase it in
[code]file here[/code]
brackets.
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Postby deadbeet » Sat Oct 17, 2009 11:18 pm

//----------------------------------------------------------------------------
// gg_en_config.cfg -- English Server Configuration
//
// This file controls GunGame settings.
//
// Note: Any alteration of this file requires a server restart or a reload of
//       GunGame.
//----------------------------------------------------------------------------

// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      WEAPON SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// WEAPON ORDER FILE
//=========================================================
// This variable controls what weapon order file will be used.
//
// Note: The file must be located under "cfg/gungame5/weapon_orders/".
//
// Note: Changing this variable in-game will result in a restart.
//
// Note: If gg_weapon_order_random = 1, this will be the starting weapon order.
//
// Default Value: default_weapon_order

gg_weapon_order_file reverse_weapon_order

//=========================================================
// RANDOM WEAPON ORDER FILE
//=========================================================
// This variable controls whether a random weapon order will be chosen at the
// of each map.
//
// Options: 0 = Off, use gg_weapon_order for a static weapon order.
//          1 = On, get a new weapon order each map change.
//
// Default Value: 0

gg_weapon_order_random 0

//=========================================================
// WEAPON ORDER
//=========================================================
// This variable controls which order type  in which the weapon order will be parsed.
//
// Options: #default = Order will go Top -> Bottom.
//          #reversed = Order will go Bottom -> Top.
//          #random = Order will be shuffled.
//
// Default Value: #default

gg_weapon_order_type #reversed

//=========================================================
// WEAPON REMOVAL
//=========================================================
// This variable controls which weapons are not removed from the map.
//
// Note: Only weapon_* entities are supported.

gg_map_strip_exceptions hegrenade,flashbang,smokegrenade

//=========================================================
// MULTIKILL OVERRIDE
//=========================================================
// This variable controls the amount of kills a player needs to level up.
//
// Note: Keep this variable set to 0 unless you want to override the values in
//       your weapon order file.
//
// Note: This will not override hegrenade and knife, these are always 1.

gg_multikill_override 0


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      PUNISHMENTS SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// AFK ROUNDS
//=========================================================
// This variable controls the number of rounds a player has to be AFK before
// action is taken.
//
// Options: 0 = Disabled

gg_afk_rounds 0

//=========================================================
// AFK PUNISHMENT
//=========================================================
// This variable controls what punishment is taken upon players who are AFK
// longer than "gg_afk_rounds".
//
// Options: 1 = Kick the player
//          2 = Move the player to spectator

gg_afk_action 0

//=========================================================
// SUICIDE PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// commit suicide.
//
// Options: 0 = Disabled

gg_suicide_punish 1

//=========================================================
// TEAM KILL PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// kill a team-mate.
//
// Options: 0 = Disabled

gg_tk_punish 1

//=========================================================
// RECONNECT PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// disconnect, then reconnect in the same round.
//
// Options: 0 = Disabled

gg_retry_punish 1


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      MAP SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// MAP OBJECTIVES
//=========================================================
// This variable controls which objectives will be disabled.
//
// Options: 0 = All objectives disabled.
//          1 = Bomb objective disabled.
//          2 = Hostage objectives disabled.
//          3 = No objectives disabled.

gg_map_obj 0

//=========================================================
// MULTI ROUNDS ENABLED
//=========================================================
// This variable controls the number of rounds that need to be played before
// a map change.
//
// Note: Only set this variable if you want more than one round per map change.
//
// Note: The map vote will only trigger on the final round.
//
// Options: 0 = Disabled

gg_multi_round 0

//=========================================================
// MULTI ROUNDS INTERMISSION
//=========================================================
// This variable controls the amount of time the intermission lasts between
// rounds.
//
// Note: This will start an intermission timer similar to the warmup timer
//       between rounds.

gg_round_intermission 20

//=========================================================
// WARMUP ROUND TIME
//=========================================================
// This variable controls how long the warmup round will last.
//
// Note: Players cannot level up during the warmup round.
//
// Options: 0 = Disabled

gg_warmup_timer 30

//=========================================================
// WARMUP WEAPON
//=========================================================
// This variable controls what weapon players will have during the warmup
// round.
//
// Options: 0 = First level weapon

gg_warmup_weapon hegrenade

//=========================================================
// WARMUP ROUND DEATHMATCH MODE
//=========================================================
// This variable controls if the warmup round will allow deathmatch-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
//          1 = Enabled
//
// Note: DO NOT ENABLE this if gg_deathmatch is enabled by default! This
//       cause gg_deathmatch to unload at the end of the warmup round.
//
// Note: Requires the usage of "gg_respawn_cmd" (found below).
//
// Note: Please check the gg_default_addons.cfg for information regarding
//       information on what is required to be enabled and disabled when
//       running gg_deathmatch.

gg_warmup_deathmatch 0

//=========================================================
// WARMUP ROUND ELIMINATION MODE
//=========================================================
// This variable controls if the warmup round will allow elimination-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
//          1 = Enabled
//
// Note: DO NOT ENABLE this if gg_elimination is enabled by default! This
//       cause gg_elimination to unload at the end of the warmup round.
// Note: Requires the usage of "gg_respawn_cmd" (found below)
// Note: Please check the gg_default_addons.cfg for information regarding
//       information on what is required to be enabled and disabled when
//       running gg_elimination.

gg_warmup_elimination 0

//=========================================================
// GAME END ALLTALK
//=========================================================
// If sv_alltalk is disabled, this variable will turn sv_alltalk on
// when a player wins the game (during chat time).
//
// Options: 0 = Disabled
//          1 = Enabled (Turn on sv_alltalk if it is off)

gg_win_alltalk 1

//=========================================================
// DYNAMIC END OF MAP CHAT TIME
//=========================================================
// This variable controls the source of the end of map chat time for custom
// end of map music.
//
// Options: 0 = Use the server's mp_chattime variable
//          1 = Use the length of the individual audio file

gg_dynamic_chattime 1



// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      PLAYER SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// DEFUSERS
//=========================================================
// This variable controls whether Counter-Terrorist players are given defusal
// kits in bomb maps.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_player_defuser 0

//=========================================================
// ARMOR
//=========================================================
// This variable controls the type of armor players are given.
//
// Options: 0 = No armor
//          1 = Kevlar only
//          2 = Assaultsuit (Kevlar + Helmet)

gg_player_armor 2


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      SOUND SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// SOUND PACK
//=========================================================
// This variable controls which soundpack will be used.
//
// Note:
//
// Default Value: default

gg_soundpack default

//=========================================================
// LEADER WEAPON WARNING
//=========================================================
// This variable controls whether or not a sound will be played at the start
// of a round announcing that a player is on either the "hegrenade" or "knife"
// level.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_leaderweapon_warning 1

// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      MISCELLANIA
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// RESPAWN COMMAND
//=========================================================
// This is the command that is used to respawn the player, if you don't
// know what this variable does, you won't need to change it.
//
// Default value: est_spawn
//
// Example (using GunGame_Utils): gg_respawn_cmd gg_spawn

gg_respawn_cmd est_spawn

//=========================================================
// SAY PREFIX
//=========================================================
// This variable controls what prefix will be used before say commands.
//
// Example: !gg would make setlevel be !ggsetlevel
//          ?   would make setlevel be ?setlevel
//
// Default Value: !

gg_say_prefix "!"
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Postby satoon101 » Sun Oct 18, 2009 1:33 am

gg_weapon_order_file reverse_weapon_order

gg_weapon_order_type #reversed
This is basically saying that you want to take the reverse_weapon_order file and reverse the weapon order from it. That is exactly the same as using default_weapon_order and #default. You are reversing the order, then reversing it again. You need to change one of those two values to the default if you wish to use the actual reverse order.

Satoon
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Postby XE_ManUp » Sun Oct 18, 2009 4:38 am

Satoon101 --->

Here's to you... :oops:
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Re: Reverse Not Working

Postby deadbeet » Mon Oct 19, 2009 5:09 am

Ok, so I changed it and it still won't do reverse:
//----------------------------------------------------------------------------
// gg_en_config.cfg -- English Server Configuration
//
// This file controls GunGame settings.
//
// Note: Any alteration of this file requires a server restart or a reload of
//       GunGame.
//----------------------------------------------------------------------------

// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      WEAPON SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// WEAPON ORDER FILE
//=========================================================
// This variable controls what weapon order file will be used.
//
// Note: The file must be located under "cfg/gungame5/weapon_orders/".
//
// Note: Changing this variable in-game will result in a restart.
//
// Note: If gg_weapon_order_random = 1, this will be the starting weapon order.
//
// Default Value: default_weapon_order

gg_weapon_order_file default_weapon_order

//=========================================================
// RANDOM WEAPON ORDER FILE
//=========================================================
// This variable controls whether a random weapon order will be chosen at the
// of each map.
//
// Options: 0 = Off, use gg_weapon_order for a static weapon order.
//          1 = On, get a new weapon order each map change.
//
// Default Value: 0

gg_weapon_order_random 0

//=========================================================
// WEAPON ORDER
//=========================================================
// This variable controls which order type  in which the weapon order will be parsed.
//
// Options: #default = Order will go Top -> Bottom.
//          #reversed = Order will go Bottom -> Top.
//          #random = Order will be shuffled.
//
// Default Value: #default

gg_weapon_order_type reversed

//=========================================================
// WEAPON REMOVAL
//=========================================================
// This variable controls which weapons are not removed from the map.
//
// Note: Only weapon_* entities are supported.

gg_map_strip_exceptions hegrenade,flashbang,smokegrenade

//=========================================================
// MULTIKILL OVERRIDE
//=========================================================
// This variable controls the amount of kills a player needs to level up.
//
// Note: Keep this variable set to 0 unless you want to override the values in
//       your weapon order file.
//
// Note: This will not override hegrenade and knife, these are always 1.

gg_multikill_override 0


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      PUNISHMENTS SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// AFK ROUNDS
//=========================================================
// This variable controls the number of rounds a player has to be AFK before
// action is taken.
//
// Options: 0 = Disabled

gg_afk_rounds 0

//=========================================================
// AFK PUNISHMENT
//=========================================================
// This variable controls what punishment is taken upon players who are AFK
// longer than "gg_afk_rounds".
//
// Options: 1 = Kick the player
//          2 = Move the player to spectator

gg_afk_action 0

//=========================================================
// SUICIDE PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// commit suicide.
//
// Options: 0 = Disabled

gg_suicide_punish 1

//=========================================================
// TEAM KILL PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// kill a team-mate.
//
// Options: 0 = Disabled

gg_tk_punish 1

//=========================================================
// RECONNECT PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// disconnect, then reconnect in the same round.
//
// Options: 0 = Disabled

gg_retry_punish 1


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      MAP SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// MAP OBJECTIVES
//=========================================================
// This variable controls which objectives will be disabled.
//
// Options: 0 = All objectives disabled.
//          1 = Bomb objective disabled.
//          2 = Hostage objectives disabled.
//          3 = No objectives disabled.

gg_map_obj 0

//=========================================================
// MULTI ROUNDS ENABLED
//=========================================================
// This variable controls the number of rounds that need to be played before
// a map change.
//
// Note: Only set this variable if you want more than one round per map change.
//
// Note: The map vote will only trigger on the final round.
//
// Options: 0 = Disabled

gg_multi_round 0

//=========================================================
// MULTI ROUNDS INTERMISSION
//=========================================================
// This variable controls the amount of time the intermission lasts between
// rounds.
//
// Note: This will start an intermission timer similar to the warmup timer
//       between rounds.

gg_round_intermission 20

//=========================================================
// WARMUP ROUND TIME
//=========================================================
// This variable controls how long the warmup round will last.
//
// Note: Players cannot level up during the warmup round.
//
// Options: 0 = Disabled

gg_warmup_timer 30

//=========================================================
// WARMUP WEAPON
//=========================================================
// This variable controls what weapon players will have during the warmup
// round.
//
// Options: 0 = First level weapon

gg_warmup_weapon hegrenade

//=========================================================
// WARMUP ROUND DEATHMATCH MODE
//=========================================================
// This variable controls if the warmup round will allow deathmatch-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
//          1 = Enabled
//
// Note: DO NOT ENABLE this if gg_deathmatch is enabled by default! This
//       cause gg_deathmatch to unload at the end of the warmup round.
//
// Note: Requires the usage of "gg_respawn_cmd" (found below).
//
// Note: Please check the gg_default_addons.cfg for information regarding
//       information on what is required to be enabled and disabled when
//       running gg_deathmatch.

gg_warmup_deathmatch 0

//=========================================================
// WARMUP ROUND ELIMINATION MODE
//=========================================================
// This variable controls if the warmup round will allow elimination-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
//          1 = Enabled
//
// Note: DO NOT ENABLE this if gg_elimination is enabled by default! This
//       cause gg_elimination to unload at the end of the warmup round.
// Note: Requires the usage of "gg_respawn_cmd" (found below)
// Note: Please check the gg_default_addons.cfg for information regarding
//       information on what is required to be enabled and disabled when
//       running gg_elimination.

gg_warmup_elimination 0

//=========================================================
// GAME END ALLTALK
//=========================================================
// If sv_alltalk is disabled, this variable will turn sv_alltalk on
// when a player wins the game (during chat time).
//
// Options: 0 = Disabled
//          1 = Enabled (Turn on sv_alltalk if it is off)

gg_win_alltalk 1

//=========================================================
// DYNAMIC END OF MAP CHAT TIME
//=========================================================
// This variable controls the source of the end of map chat time for custom
// end of map music.
//
// Options: 0 = Use the server's mp_chattime variable
//          1 = Use the length of the individual audio file

gg_dynamic_chattime 1



// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      PLAYER SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// DEFUSERS
//=========================================================
// This variable controls whether Counter-Terrorist players are given defusal
// kits in bomb maps.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_player_defuser 0

//=========================================================
// ARMOR
//=========================================================
// This variable controls the type of armor players are given.
//
// Options: 0 = No armor
//          1 = Kevlar only
//          2 = Assaultsuit (Kevlar + Helmet)

gg_player_armor 2


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      SOUND SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// SOUND PACK
//=========================================================
// This variable controls which soundpack will be used.
//
// Note:
//
// Default Value: default

gg_soundpack default

//=========================================================
// LEADER WEAPON WARNING
//=========================================================
// This variable controls whether or not a sound will be played at the start
// of a round announcing that a player is on either the "hegrenade" or "knife"
// level.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_leaderweapon_warning 1

// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      MISCELLANIA
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// RESPAWN COMMAND
//=========================================================
// This is the command that is used to respawn the player, if you don't
// know what this variable does, you won't need to change it.
//
// Default value: est_spawn
//
// Example (using GunGame_Utils): gg_respawn_cmd gg_spawn

gg_respawn_cmd est_spawn

//=========================================================
// SAY PREFIX
//=========================================================
// This variable controls what prefix will be used before say commands.
//
// Example: !gg would make setlevel be !ggsetlevel
//          ?   would make setlevel be ?setlevel
//
// Default Value: !

gg_say_prefix "!"
 


And the weapons orders are default.
deadbeet

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Postby XE_ManUp » Mon Oct 19, 2009 9:00 am

"#reversed", not "reversed" is what you need.
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