GG5 5.0.586
est_version 0.420
spe_version_var 1.5.0a
TempletonPeck wrote:Hopefully in Version 5.1 it will be solved, even if Mattie hasn´t made it to release a Fix for 5.0
XE_ManUp wrote: but it's not all that difficult to automatically reboot your server every 24 hours (which keeps memory from building up ridiculously high). Obviously, this does not correct the issue, but it is a step in the right direction.
lqhnybear wrote:I'm still having issues after a day or two the server is using large amounts of ram and CPU with no one in it. The server frame rate and tickrate go in the toilet and I have to restart the server. Again all the other servers on the same box have no issues.
Here's what I'm running on the GG server.Mani v1.2BetaS-hotfix-2
MM:S v1.7.1V
EventScripts v2.0.0.250i
SteamBans SouRCe v4.0.0
GG5 5.0.586
est_version 0.420
spe_version_var 1.5.0a
Monday wrote:If you are running windows, you should be using ES 252, not 250i. If your using linux, then the problem is known and associated with ES running on linux. My advice would be to disable all addons besides gungame (and of course ES) and see if the problem still exists.... try to isolate the problem
TempletonPeck wrote:Well, thats not funny any more, i have to say....
We´re hosting now the biggest Gungame Server in Germany and still this Memory Leak Effekt doesnt allow us to get better and bigger cause you cant say when the Server is crashing next time.
The Windows Fix has been realeased FIVE Months ago, nearly as soon as the Memory Leak went public. Now, in October, all Linux Servers are STILL waiting for that damn bug fix (and in fact most of all gungame Servers are based on Linux).
This Bug is killing Gungame5 seriously...
Hopefully in Version 5.1 it will be solved, even if Mattie hasn´t made it to release a Fix for 5.0
XE_ManUp wrote:From what I can see, you are running the latest version of everything. However, I don't have an answer for you as to why your memory is increasing. I know that the memory leak fix works because we have it running on our personal server, and it no longer fills with memory. I would suggest using SPE to respawn players (posted in the respawn thread regarding Valve breaking respawning). Beyond that, you would likely have to look into other resources/plugins as to what might be causing the issue. GunGame is memory intensive, but would not cause the horrendous issue that you are talking about.
To answer that aspect, it will not be fixed in GunGame5.1 unless Mattie has created a new EventScripts version correcting the es.usermsg() function on Linux servers. We are personally working on limiting these types of interactions, but it's nothing that we can avoid due to the nature of messaging in GunGame.
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