Problem with mapchange! Pls help

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Problem with mapchange! Pls help

Postby oYster » Sun Mar 21, 2010 9:31 am

I want to run gungame on lan and downloaded a lan version here: http://tha-script.de/gungame/
BTW the lan is not started yet, and i am trying with bots. Everything works (also mapvoting) except mapchange.
In Console is written VERY often:
Change Map: gg_lego_mafia_arena
Change Map: gg_lego_mafia_arena
Change Map: gg_lego_mafia_arena
Change Map: gg_lego_mafia_arena
Change Map: gg_lego_mafia_arena
Change Map: gg_lego_mafia_arena
and so on but nothing happens. (Lego Mafia is the map which was votet)
This happens when i win or i reach 100 frags.
Uhhm... My Settings:
gg_default_addons:
//----------------------------------------------------------------------------
// gg_default_addons.cfg -- Default addon configuration.
//
// This file defines GunGame Addon settings. Any alteration of this file
// requires a server restart or a reload of GunGame.
//----------------------------------------------------------------------------

//=========================================================
// ERROR LOGGING
//=========================================================
// When enabled, this addon logs all GunGame-related errors to a log file
// located in:
//
// * addons/eventscripts/gungame/logs/
//
// Note: If something in GunGame is not working and you are going to post a
// bug, make sure you enable this addon then post the error log when
// you are filing your bug report.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_error_logging 1

//=========================================================
// KNIFE PRO
//=========================================================
// When enabled, if you kill a player with a knife, you will level up,
// and the victim will level down.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_knife_pro 1

//=========================================================
// KNIFE PRO LEVEL LIMIT
//=========================================================
// Set this to limit level stealing to players close to your own level
//
// Example: If this is set to 3, you will not gain a level if you knife
// someone more than 3 levels below you.
//
// Options: 0 = Disabled
// <level> = Enabled

gg_knife_pro_limit 0

//=========================================================
// KNIFE ROOKIE
//=========================================================
// Similar to gg_knife_pro but not as strict:
//
// The attacker will level up even when the victim is on level 1.
// The attacker will level up even though the victim cannot leveldown.
// The victim will level down even though the attacker cannot levelup.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_knife_rookie 1

//=========================================================
// MULTI LEVEL
//=========================================================
// Set the below variable to the number of times a player has to level
// up prior to recieving the multi-level bonus.
//
// Note: Formally knows as Triple Level Bonus.
//
// Options: 0 = Disabled
// # = The number of kills in a row the player must get in order
// to recieve the multi-level bonus.

gg_multi_level 3

//=========================================================
// TURBO
//=========================================================
// This gives you your next weapon immediately when you levelup
//
// Note: Knife Elite automatically disables Turbo Mode.
// Note: Recommended for Deathmatch
//
// Options: 0 = Disabled
// 1 = Enabled

gg_turbo 1

//=========================================================
// NOBLOCK
//=========================================================
// Makes it possible to move through players.
//
// Note: Recommended for Surf servers
//
// Options: 0 = Disabled
// 1 = Enabled

gg_noblock 1

//=========================================================
// DEAD STRIP
//=========================================================
// Strip dead players weapons so that their weapons can't be picked up.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_dead_strip 0

//=========================================================
// KNIFE ELITE
//=========================================================
// After a player levels up, they only get a knife until the next round.
//
// Note: This will override Turbo mode!
//
// Options: 0 = Disabled
// 1 = Enabled

gg_knife_elite 0

//=========================================================
// EARN GRENADES
//=========================================================
// When a player reaches grenade level, they can earn extra grenades by
// killing enemies with another weapon.
//
// Note: Players can only carry one hegrenade at a time.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_earn_nade 1

//=========================================================
// UNLIMITED GRENADES
//=========================================================
// When a player reaches grenade level, they are given another grenade when
// their thrown grenade detonates.
//
// Note: This will automatically disable the "Earn grenades" addon.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_unl_grenade 0

//=========================================================
// GRENADE BONUS
//=========================================================
// If this is set, players on grenade level will receive this weapon along
// with the hegrenade.
//
// Note: Set this to zero to disable this function.
// Note: You can have multiple weapons by seperating them with commas.
//
// Example: gg_nade_bonus flashbang,glock,smokegrenade
// Example: gg_nade_bonus glock
//
// Options: 0 = Disabled
// <weapon name> = Enabled

gg_nade_bonus flashbang,p90,smokegrenade,p223

//=========================================================
// RELOAD
//=========================================================
// When a player makes a kill the ammo in their clip is replenished.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_reload 1

//=========================================================
// FRIENDLY FIRE
//=========================================================
// Automatically turn on friendly fire when a player reaches "x" levels
// below the last level (+1)
//
// Example: gg_friendlyfire 1
// => The above will turn on friendly fire when a player reaches the
// last level.
//
// Example: gg_friendlyfire 2
// => The above will turn on friendly fire when a player reaches one
// level before the last.
//
// Options: 0 = Disabled
// <level> = Enabled

gg_friendlyfire 3

//=========================================================
// STATS DATABASE AND COMMANDS
//=========================================================
// This variable controls whether you want to keep track of winners on your
// server. This also enables the stat commands (!leader, !top, !rank, etc).
//
// Note: This will save a file to the server and requires appropiate read /
// write permissions.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_stats 1

//=========================================================
// STATS DATABASE PRUNE
//=========================================================
// This variable controls how many days of inactivity for a winner is
// tolerated until they are removed from the database.
//
// Options: 0 = Disabled (not recommended for large servers)
// <days> = Enabled

gg_prune_database 0

//=========================================================
// STATS LOGGING
//=========================================================
// When enabled, this addon will log game events for stats tracking for
// HLstatsX and Psychostats, etc.
//
// Note: Other options available in "stats logging.txt".
// Note: This should be used with third-party stats programs.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_stats_logging 0

//=========================================================
// SPAWNPOINT MANAGER
//=========================================================
// When enabled it will load random spawnpoints if a spawnpoint file for the
// current map has been created. This addon also adds commands and a menu
// to allow admins to manage spawnpoints on the current map.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_spawnpoints 0

//=========================================================
// DEATHMATCH
//=========================================================
// When enabled, this addon emulates a team-deathmatch mode, and players will
// respawn when they die.
//
// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite, Elimination.
// Note: This addon disables: map objectives, freezetime and roundtime.
// Note: This addon requires usage of the "gg_respawn_cmd" found in the
// gg_en_config.cfg
//
// Options: 0 = Disabled
// 1 = Enabled

gg_deathmatch 1

//=========================================================
// DEATHMATCH RESPAWN DELAY
//=========================================================
// This is a delay after a player dies before they will respawn.
//
// Default value: 2

gg_dm_respawn_delay 3

//=========================================================
// SPAWN PROTECTION
//=========================================================
// Set this to the number of seconds to allow spawn protection, in which they
// will be immune to other players fire but cannot levelup if they kill a
// player.
//
// Options: 0 = Disabled
// <seconds> = Enabled

gg_spawn_protect 3

//=========================================================
// SPAWN PROTECTION COLORS
//=========================================================
// Set player color while under spawn protection.
//
// Default values:
// Red: 255
// Green: 255
// Blue: 255
// Alpha: 150

gg_spawn_protect_red 255
gg_spawn_protect_green 255
gg_spawn_protect_blue 255
gg_spawn_protect_alpha 150

//=========================================================
// SPAWN PROTECTION "CANCEL-ON-FIRE"
//=========================================================
// If set to 1, when a player shoots when they are protected, the
// unprotection timer will stop and they will instantly become
// unprotected and able to level up.
//
// Note: Uses eventscripts_noisy, this may cause lag.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_spawn_protect_cancelonfire 0

//=========================================================
// ALLOW LEVELLING WHILST PROTECTED
//=========================================================
// When enabled, players can level up whilst spawn protected.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_spawn_protect_can_level_up 1

//=========================================================
// DISSOLVER
//=========================================================
// Removes ragdolls by dissolving them with various effects.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_dissolver 1

//=========================================================
// DISSOLVER EFFECT
//=========================================================
// This what type of effect that will happen upon the ragdoll.
//
// Options: 0 = No effect
// 1 = Energy
// 2 = Heavy electrical
// 3 = Light electrical
// 4 = Core Effect
// 5 = Random Effect
//
// Default value: 5

gg_dissolver_effect 5

//=========================================================
// ELIMINATION
//=========================================================
// Elimination is an alternative to an all out deathmatch. You respawn
// when your killer is killed.
//
// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite and Deathmatch.
// Note: This addon disables: map objectives.
// Note: This addon requires usage of the "gg_respawn_cmd" found in the gg_en_config.cfg
//
// Options: 0 = Disabled
// 1 = Enabled

gg_elimination 0

//=========================================================
// HANDICAP
//=========================================================
// Handicap helps newly connected players by adjusting their level.
//
// Options: 0 = Disabled
// 1 = Set player to the lowest level player other than themself.
// (Catch them up if they are behind.)
// 2 = Set player to median level.
// 3 = Set player to average level.

gg_handicap 0

//=========================================================
// HANDICAP UPDATE
//=========================================================
// Set this to the number of seconds between handicap checking for players
// who are below the handicap and increasing their level.
//
// Note: If disabled, players are only updated when they join the server.
// Note: It is recommended you do not update any faster than every 120 seconds.
//
// Options: 0 = Check on connect
// 120 = Check every 2 minutes

gg_handicap_update 0

//=========================================================
// MAP VOTING
//=========================================================
// A map vote will be triggered once a player reaches a preset level below
// the highest level.
//
// Once all human players have voted, the vote is stopped and the winning
// map is displayed to the players.
//
// Note: This vote does not require any other plugin except EventScripts.
// Note: More map vote options in gg_map_vote.cfg
//
// Example: If "gg_vote_trigger" is set to 3, once a player is 3 levels
// below the highest level, the vote will trigger.
//
// Options: 0 = Disabled
// 1 = Enabled (GunGame Map Voting)
// 2 = Third-party voting system (Uses gg_map_vote_command)

gg_map_vote 1

//=========================================================
// MAP VOTE COMMAND
//=========================================================
// If gg_map_vote is set to 2, this is the command that will be issued
// when the vote is triggered.
//
// Examples: Mani: gg_map_vote_command "ma_voterandom end 4"
// BeetlesMod: gg_map_vote_command "admin_votemaps"
// SourceMod: gg_map_vote_command "sm_mapvote"

gg_map_vote_command "ma_voterandom end 4"

//=========================================================
// WELCOME MESSAGE
//=========================================================
// Show a welcome message to everyone that connects.
//
// Note: More options available in the "welcome_msg" folder.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_welcome_msg 0

//=========================================================
// WELCOME MESSAGE TIMEOUT
//=========================================================
// How long until the welcome message dismisses itself.
//
// Default value: 5
//
// Options: 0 = Never dismiss
// <seconds> = Stay up for <seconds>

gg_welcome_msg_timeout 5

//=========================================================
// CONVERTER
//=========================================================
// Allows you to upgrade your current winner database / spawnpoints from
// previous versions of GunGame (3/4) to GunGame 5 format.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_convert 0/quote]

gg_en_config:
//----------------------------------------------------------------------------
// gg_en_config.cfg -- English Server Configuration
//
// This file controls GunGame settings.
//
// Note: Any alteration of this file requires a server restart or a reload of
// GunGame.
//----------------------------------------------------------------------------

// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// WEAPON SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// WEAPON ORDER FILE
//=========================================================
// This variable controls what weapon order file will be used.
//
// Note: The file must be located under "cfg/gungame5/weapon_orders/".
//
// Note: Changing this variable in-game will result in a restart.
//
// Note: If gg_weapon_order_random = 1, this will be the starting weapon order.
//
// Default Value: default_weapon_order

gg_weapon_order_file gungame5

//=========================================================
// RANDOM WEAPON ORDER FILE
//=========================================================
// This variable controls whether a random weapon order will be chosen at the
// of each map.
//
// Options: 0 = Off, use gg_weapon_order for a static weapon order.
// 1 = On, get a new weapon order each map change.
//
// Default Value: 0

gg_weapon_order_random 0

//=========================================================
// WEAPON ORDER
//=========================================================
// This variable controls which order type in which the weapon order will be parsed.
//
// Options: #default = Order will go Top -> Bottom.
// #reversed = Order will go Bottom -> Top.
// #random = Order will be shuffled.
//
// Default Value: #default

gg_weapon_order_type #default

//=========================================================
// WEAPON REMOVAL
//=========================================================
// This variable controls which weapons are not removed from the map.
//
// Note: Only weapon_* entities are supported.

gg_map_strip_exceptions hegrenade,flashbang,smokegrenade

//=========================================================
// MULTIKILL OVERRIDE
//=========================================================
// This variable controls the amount of kills a player needs to level up.
//
// Note: Keep this variable set to 0 unless you want to override the values in
// your weapon order file.
//
// Note: This will not override hegrenade and knife, these are always 1.

gg_multikill_override 0


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// PUNISHMENTS SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// AFK ROUNDS
//=========================================================
// This variable controls the number of rounds a player has to be AFK before
// action is taken.
//
// Options: 0 = Disabled

gg_afk_rounds 0

//=========================================================
// AFK PUNISHMENT
//=========================================================
// This variable controls what punishment is taken upon players who are AFK
// longer than "gg_afk_rounds".
//
// Options: 1 = Kick the player
// 2 = Move the player to spectator

gg_afk_action 0

//=========================================================
// SUICIDE PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// commit suicide.
//
// Options: 0 = Disabled

gg_suicide_punish 1

//=========================================================
// TEAM KILL PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// kill a team-mate.
//
// Options: 0 = Disabled

gg_tk_punish 2

//=========================================================
// RECONNECT PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// disconnect, then reconnect in the same round.
//
// Options: 0 = Disabled

gg_retry_punish 0


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// MAP SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// MAP OBJECTIVES
//=========================================================
// This variable controls which objectives will be disabled.
//
// Options: 0 = All objectives disabled.
// 1 = Bomb objective disabled.
// 2 = Hostage objectives disabled.
// 3 = No objectives disabled.

gg_map_obj 0

//=========================================================
// MULTI ROUNDS ENABLED
//=========================================================
// This variable controls the number of rounds that need to be played before
// a map change.
//
// Note: Only set this variable if you want more than one round per map change.
//
// Note: The map vote will only trigger on the final round.
//
// Options: 0 = Disabled

gg_multi_round 0

//=========================================================
// MULTI ROUNDS INTERMISSION
//=========================================================
// This variable controls the amount of time the intermission lasts between
// rounds.
//
// Note: This will start an intermission timer similar to the warmup timer
// between rounds.

gg_round_intermission 30

//=========================================================
// WARMUP ROUND TIME
//=========================================================
// This variable controls how long the warmup round will last.
//
// Note: Players cannot level up during the warmup round.
//
// Options: 0 = Disabled

gg_warmup_timer 35

//=========================================================
// WARMUP WEAPON
//=========================================================
// This variable controls what weapon players will have during the warmup
// round.
//
// Options: 0 = First level weapon

gg_warmup_weapon p90

//=========================================================
// WARMUP ROUND DEATHMATCH MODE
//=========================================================
// This variable controls if the warmup round will allow deathmatch-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
// 1 = Enabled
//
// Note: DO NOT ENABLE this if gg_deathmatch is enabled by default! This
// cause gg_deathmatch to unload at the end of the warmup round.
//
// Note: Requires the usage of "gg_respawn_cmd" (found below).
//
// Note: Please check the gg_default_addons.cfg for information regarding
// information on what is required to be enabled and disabled when
// running gg_deathmatch.

gg_warmup_deathmatch 0

//=========================================================
// WARMUP ROUND ELIMINATION MODE
//=========================================================
// This variable controls if the warmup round will allow elimination-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
// 1 = Enabled
//
// Note: DO NOT ENABLE this if gg_elimination is enabled by default! This
// cause gg_elimination to unload at the end of the warmup round.
// Note: Requires the usage of "gg_respawn_cmd" (found below)
// Note: Please check the gg_default_addons.cfg for information regarding
// information on what is required to be enabled and disabled when
// running gg_elimination.

gg_warmup_elimination 0

//=========================================================
// GAME END ALLTALK
//=========================================================
// If sv_alltalk is disabled, this variable will turn sv_alltalk on
// when a player wins the game (during chat time).
//
// Options: 0 = Disabled
// 1 = Enabled (Turn on sv_alltalk if it is off)

gg_win_alltalk 1

//=========================================================
// DYNAMIC END OF MAP CHAT TIME
//=========================================================
// This variable controls the source of the end of map chat time for custom
// end of map music.
//
// Options: 0 = Use the server's mp_chattime variable
// 1 = Use the length of the individual audio file

gg_dynamic_chattime 1



// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// PLAYER SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// DEFUSERS
//=========================================================
// This variable controls whether Counter-Terrorist players are given defusal
// kits in bomb maps.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_player_defuser 0

//=========================================================
// ARMOR
//=========================================================
// This variable controls the type of armor players are given.
//
// Options: 0 = No armor
// 1 = Kevlar only
// 2 = Assaultsuit (Kevlar + Helmet)

gg_player_armor 2


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// SOUND SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// SOUND PACK
//=========================================================
// This variable controls which soundpack will be used.
//
// Note:
//
// Default Value: default

gg_soundpack default

//=========================================================
// LEADER WEAPON WARNING
//=========================================================
// This variable controls whether or not a sound will be played at the start
// of a round announcing that a player is on either the "hegrenade" or "knife"
// level.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_leaderweapon_warning 0

// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// MISCELLANIA
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// RESPAWN COMMAND
//=========================================================
// This is the command that is used to respawn the player, if you don't
// know what this variable does, you won't need to change it.
//
// Default value: est_spawn
//
// Example (using GunGame_Utils): gg_respawn_cmd gg_spawn

gg_respawn_cmd gg_spawn

//=========================================================
// SAY PREFIX
//=========================================================
// This variable controls what prefix will be used before say commands.
//
// Example: !gg would make setlevel be !ggsetlevel
// ? would make setlevel be ?setlevel
//
// Default Value: !

gg_say_prefix "!"


gg_map_vote:
//----------------------------------------------------------------------------
// gg_map_vote.cfg -- Holds map voting options.
//
// This file contains the settings for "gg_map_vote".
//
// Note: Any alteration of this file requires a server restart or a reload of
// GunGame.
//----------------------------------------------------------------------------

//=========================================================
// MAP VOTE SIZE
//=========================================================
// This variable controls the number of maps that will be displayed as options
// in the vote menu.
//
// Options: 0 = Entire map list.
// <options> = Show <options>.

gg_map_vote_size 4

//=========================================================
// TRIGGER LEVEL
//=========================================================
// This variable controls what level the GunGame Vote is fired on. The value
// will be subtracted from the total number of levels.
//
// Therefore, if there are 23 levels, and "gg_vote_trigger" is set to "3",
// voting will start on level 20.

gg_vote_trigger 3

//=========================================================
// MAP LIST SOURCE
//=========================================================
// This variable controls which map list that will be used to build the vote
// menu.
//
// Options: 1 = mapcycle.txt
// 2 = maplist.txt
// 3 = "gg_map_list_file" variable
// 4 = "maps" folder

gg_map_list_source 4

//=========================================================
// MAP LIST FILE
//=========================================================
// This variable does not need to changed, unless the above variable is set to
// 3.
//
// This variable will hold a custom maplist that you would like to use with
// gg_map_vote.

gg_map_list_file "cfg/gungame5/gg_maplist.txt"

//=========================================================
// VOTE TIME
//=========================================================
// This variable controls how long the vote will last for.
//
// Note: If no votes are taken within the set time, the next map will be the
// next one in the map list file.

gg_vote_time 25

//=========================================================
// EXCLUDE RECENTLY PLAYED MAPS
//=========================================================
// This variable will exclude the selected number of recently played maps
// from the vote menu.

gg_dont_show_last_maps 1

//=========================================================
// SHOW PLAYER VOTES
//=========================================================
// This variable controls if votes will be publically announced.
//
// Example: Saul voted for cs_office
// RideGuy voted for de_dust2
//
// Options: 0 = Off
// 1 = On

gg_show_player_vote 1

//=========================================================
// BOTS VOTE
//=========================================================
// This variable controls whether or not bots will randomly vote for a map.
//
// Options: 0 = Off
// 1 = On

gg_vote_bots_vote 0


gg_server
//----------------------------------------------------------------------------
// gg_server.cfg -- GunGame server.cfg equivalent.
//
// Place any console commands in here that you want to execute when GunGame
// is loaded, and every map change.
//
// These settings will supercede the ones in your server.cfg file.
//----------------------------------------------------------------------------

// Recommended Value: 45
mp_timelimit 90

// Recommended Value: 0
mp_winlimit 0

// Recommended Value: 18
mp_chattime 18

// Recommended Value: 100
mp_fraglimit 100

// Recommended Value: 100
mp_winlimit 100

// Recommended Value: 100
mp_maxrounds 100

// Old bot variables:
//bot_join_after_player 0
//bot_quota_mode fill
//bot_auto_vacate 1
//bot_quota 8
//bot_prefix [GG BOT]


listenserver (something like autoexec in german)
sv_lan 1
es_load gg_spawn
es_load gungame



I am using spe to respawn and i have Gungame Utils Es Tools and Mani Admin.
Ty if u could help me
oYster

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Postby satoon101 » Sun Mar 21, 2010 3:07 pm

What do you mean "but nothing happens"? Do you mean it changes to a different map besides the one voted for?

Satoon
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Re: Problem with mapchange! Pls help

Postby oYster » Sun Mar 21, 2010 3:23 pm

No, if i say nothing happens i mean nothing happens. Maybe its hard to understand, but there is no mapchange.
I cant move, in console he is trying to change the map, but the map is still the same. I am standing there with a knife in the hand, i solved the last level.
Do u understand :P?

EDIT: If u dont understand ask again. Maybe that is just my failing english -.-
oYster

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Postby satoon101 » Sun Mar 21, 2010 3:40 pm

Sounds like gungame and mapvoting are functioning properly. Sounds more like a server issue or an issue with that map. Are you able to manually change to that map? SInce you have access to the servers console, type eventscripts_currentmap to see what map the server is saying it is on. Also, it 'could' be an issue with your client. Have you tried disconnecting from the server and then reconnect?

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Postby oYster » Sun Mar 21, 2010 8:18 pm

uhhm,
the server is lan so if i disconnect the server start new.
eventscripts_currentmaps shows the map i am on, not the voted map.
and i dont know how to change map.


EDIT: Maybe it dont help, but my mani_admin is not working. i try downloading beetle mod now :D
oYster

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