The only thing that counts in GunGame is who gets the kill to level up. Don't you hate it when you do 98 damage to one of your enemies and some lucky teammate who has been cowering behind you cracks off the final shot to steal your kill? Welcome to GunGame Assist - where you now earn assist points for the damage you have done which can be redeemed for a level once you reach 100 assist points. The points are awarded as a percentile of the damage that you have done. You can hoard the points and redeem them for a last minute takeover, or redeem them on that really annoying level that you hate them most. With GG Assist, your kills are always rewarded.
In Addition:
- Players are only rewarded assist points for damage done to players that they did not kill.
- If a player does not die and the round ends, assist points will not be rewarded.
- You lose assist points on map change.
- To redeem points, or view how many points you have, type !assist in chat.
- Multi-language support is included, but I need translations for languages other than English.
- To redeem points without entering the !assist menu, type !redeem in chat. (new in 1.3)
Requirements:
- EventScripts 2.0 or higher
- GunGame 5.1.445 or higher
Configuration Options:
- gg_assist - on/off toggle
- gg_assist_percent - the percent of damage to award (10% of 93 damage would be 9.3 assist points)
- gg_assist_skip_knife - allow players to use assist points to skip knife level
- gg_assist_skip_nade - allow players to use assist points to skip HEGrenade level
- gg_assist_advertise - privately messages players each time they are awarded assist points
- gg_assist_sound - sound that is played each time a player reaches 100 points
- gg_assist_award_living_only (new in 1.2) - only award assist points to living players
Installation:
- Extract this file to your server
- Restart your server or reload GunGame
- Edit the newly appeared ../cfg/gungame51/custom_addon_configs/gg_assist.cfg
- Restart your server, reload GunGame, or run rcon gg_assist 0 then rcon gg_assist 1