User ban list file loading more then once

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User ban list file loading more then once

Postby Shadow » Sun Jun 06, 2010 3:45 pm

Hi,

Would any one know why I see the user ban list being loaded 3 times when I start the server?

This is my startup command line:
start /wait srcds.exe -console -game cstrike +exec server.cfg +map gg_fy_funtimes +maxplayers 20 -tickrate 100 -port 27016 -autoupdate -secure
I call the steam ID ban user file "banned_user.cfg" from server.cfg.

In the autoexec.cfg file I only have the below:
es_load gungame51
exec mani_quake_sounds.cfg

In the mani_server.cfg file I only use it for admin rights, rock the vote, team kill and the high ping module. I am not loading any files form there.
in the gg_server.cfg file, I only load the bots and few "mp" values.

Thanks for any help :)
Shadow

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Postby daggerclan » Sun Jun 06, 2010 4:38 pm

Check your server.cfg file for these settings:
// start server logging
log on  // enable or disable server logging. on is on off is off
sv_logbans 0  // Log server bans in the server logs   --> This one will turn off logging of bans in your logfile
sv_logecho 0  // Echo log information to the console. 0 is off 1 is on
sv_logfile 1  // Log server information in the log file. 0 is off 1 is on
sv_log_onefile 1  // log everything in one file


Also, you might want to load all your mp_ and sv_ variables and bot commans in your server.cfg file instead of your gg_server.cfg file. That will also save you from having to edit your gg_server.cfg file everytime a new gungame version is released since it overwrites your existing file. Doing this might also solve your intermittent ragdoll problem you've been having.
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Re:

Postby satoon101 » Sun Jun 06, 2010 5:36 pm

daggerclan wrote:Also, you might want to load all your mp_ and sv_ variables and bot commans in your server.cfg file instead of your gg_server.cfg file. That will also save you from having to edit your gg_server.cfg file everytime a new gungame version is released since it overwrites your existing file.
You are not updating correctly if you are overwriting anything in your cfg folder:
GunGame5.1 Updating Wiki Page wrote:Uploading the ../cfg/ and ../sound/ directories is not required unless they have been changed.
Typically those files will not be changed. If anything is changed for any files in your ../cfg/ directory, it will most likely be one of the files that is made dynamically using cfglib. The use of cfglib will allow it to change the file, but not overwrite any settings you have already set inside the file before the update.

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Postby Shadow » Sun Jun 06, 2010 7:06 pm

I think we have a miss understanding :D, I am not over writing any of my cfg files when updating, I am just saying that for some reason went I load my server, I see in the loading process the ban id list behind executed 3 times at different intervals and was wondering if it was normal as I am only calling it once from the server.cfg. What I am showing below, is my overall startup process when starting the server. I know I use both server.cfg & gg_server.cfg but nothing in both of those files are over lapping.

This is my startup command line:
start /wait srcds.exe -console -game cstrike +exec server.cfg +map gg_fy_funtimes +maxplayers 20 -tickrate 100 -port 27016 -autoupdate -secure

In the autoexec.cfg file I only have the below:
es_load gungame51
exec mani_quake_sounds.cfg

In the mani_server.cfg file I only use it for admin rights, rock the vote, team kill and the high ping module. I am not loading any files form there.

in the gg_server.cfg file, I only load the bots and few "mp" values.
Shadow

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Re: User ban list file loading more then once

Postby daggerclan » Sun Jun 06, 2010 10:49 pm

We're talking about 2 different issues here. As for the bans showing multiple times it's because you have sv_logbans set to 1 and sv_logecho set to 1. The "sv_logbans 1" will log the bans in the logfile. The "sv_logecho 1" will log all output from your console to the logfile. The bans are being sent to your console and that's why they show more than once in your logfile. Setting "sv_logbans 0" will prevent the bans from showing in the logfile.
So to answer your question, yes it's normal to see the bans multiple times with the log settings you are using.

As for the config files, satoon101 was correcting my statement about your configs being overwritten. They are not overwritten but simply updated.

The issue over the gg_server.cfg loading bot info and "mp" values is merely my suggestion to temporarily move that data to your server.cfg file to see if that resolves your issue with the ragdolls not dissolving since the files are being executed at different times.

Hope all this helps.
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Postby Shadow » Sun Jun 13, 2010 3:30 pm

I doubt that moving what ever I have in the gg_server.cfg to server.cfg will resolve the issue as when it happens it be either after warm-up round or when a team on one side dies pretty much all at the same time where T or CT wins the round and a new round is reloaded but never when changing map.

Below is all I have in my gg_server config file.

// Recommended Value: 45
//mp_timelimit 20
// Recommended Value: 0
mp_winlimit 0
// Recommended Value: 18
mp_chattime 12
// Recommended Value: 100
mp_fraglimit 100
// Recommended Value: 100
mp_winlimit 100
// Recommended Value: 100
mp_maxrounds 100

// Old bot variables:
bot_join_after_player 0
bot_quota_mode fill
bot_auto_vacate 1
bot_quota 6
bot_chatter off
bot_prefix [GG BOT]
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