Hey guys,
I'm running a Windows 2008 Dedicated Datacenter Box. I have a installed the latest release of Eventscripts (version 2.1.0.323) and the latest version of Gungame (5.1.453). They server runs, but if I add Sourcemod to the mix, the server will not start if I put es_load gungame51 in the Autoexec.cfg file. If I remove es_load gungame51 from autoexec.cfg. the server will start with SourceMod loaded. It will also allow me to load Gungame via command line or HLSW but the server will crash on map change when autoexec tries to reload it. If I leave SM off, the server's fine.
I'm using Metamod Source Version 1.82 and I've tried Sourcemod versions 1.33 and 1.4 Dev. The same results are the same with both versions of Sourcemod.
I'm using no SM plugins during the tests so it's not an addon SM plugin that's causing the conflict. Any ideas on what the issue is between Sourcemod and ES/GG. ES works with SourceMod by itself, its only when I add Gungame to the mix that it starts to crash. upon es_load from Autoexec.cfg and map changes with es_load in the Autoexec.cfg.
Thanks in Advance for your thoughts.
I would just like to confirm that, I was too tired and slow last night to figure it out, but that's what I have going on, and without SourceMod and GG5.1 my server wouldn't be half so cool. Though I am running on linux.