workthreadpool.cpp (296) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S
ome threads required forcible termination.
Shadow wrote:Would someone be able to show me how can I set on nade level to get 1 kill for a nade? For example once you reach nade level. You start with a gun and a nade. Then when you throw your nade to get another one, you need to make a kill with a gun. I put in GG_nade_bonus config "gg_nade_bonus deagle", but every time you throw the nade you get another one automatically without a kill. I just don't exactly understand the meanings of some of those explanation you guys put in, not that they are bad, I am French Canadian .
There is one thing I was never able to do even with the old GG5 is when I put knife level last, I get a server crash every time someone hits that level. I had to put the config knife second last and nade in last and like this I have no crash.
Koffein wrote:Now GunGame works fine on Linux!
Thanks!!
I found out just a small mistake but it isn't really important.
Under the direction /cfg/gungame51/included_addon_configs
the data gg_welcome_msg.cfg includes the following code.// ============================================================================
// >> GUNGAME WELCOME MESSAGE
// ============================================================================
// Description:
// A menu displayed to newly connected players displaying server and addon
// information.
// Players can type !welcome to bring this menu back up.
// Note:
// The configureable message is available in"gg_stats_logging.txt".
// Options:
// 0 = (Disabled)
// 1 = (Enabled)
// Default Value: 0
// Enables/Disables gg_welcome_msg.
gg_welcome_msg 1
I think it has to be gg_welcome_msg.txt and not gg_stats_logging.txt
Thumbs up for that update!!
Greetings Koffein
ocampas wrote:When on the last level with a knife, order makes no difference, and my opponent has a gun and I shank him the server crashes. If my opponent has a knife and I shank him there is no problem. Also, I load gungame through the server.cfg file. I created a file called gg5.cfg and inside that file I have es_load gungame51. In the server.cfg file I call gg5.cfg, example --> exec gg5.cfg. Game loads fine but the last level shank with a gun server crash is still a problem.
Other than that, nice rewrite of the game.
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