I know this isn't the most productive way to post error logs but I'm at work and figured this was better than nothing. Our server is used 24/7 and usually has over 20 players. Here's what we've gotten recently.
*******************************************************************************
* v5.1.454 *
* GUNGAME v5.1 ERROR LOGGING *
*
HTTP://WWW.GUNGAME5.COM/ *
* *
* GG VERSION: 5.1.454 IP: LOCALHOST *
* SPE VERSION: 1.5.0f r75 PORT: 27016 *
* PLATFORM: NT DATE: 06-30-2010 *
* ES VERSION: 2.1.0.323 ES CORE VERSION: 2.1.0.323 *
* MM VERSION: 1.8.3-devV SM VERSION: 0 *
* MANI VERSION: 1.2U VSP EST VERSION: 0 *
* *
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LAST EVENT: [06/30/2010 @ 14:11:39] TOTAL OCCURENCES: [0006]
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Traceback (most recent call last):
File "../eventscripts/es.py", line 211, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/players/afk.py", line 36, in reset
self.total = self.calculate()
File "../eventscripts/gungame51/core/players/afk.py", line 47, in calculate
'CCSPlayer.m_angEyeAngles[0]')) + /
TypeError: int() argument must be a string or a number, not 'NoneType'
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LAST EVENT: [06/30/2010 @ 14:43:33] TOTAL OCCURENCES: [0001]
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Traceback (most recent call last):
File "../eventscripts/es.py", line 204, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 683, in player_activate
Player(userid).database_update()
File "../eventscripts/gungame51/core/players/__init__.py", line 799, in database_update
self.userid), 'strftime("%s","now")'), uniqueid=self.steamid)
File "../eventscripts/gungame51/core/sql/shortcuts.py", line 104, in update_winner
ggDB._query(queryString, values=valueTuple)
File "../eventscripts/gungame51/core/sql/__init__.py", line 112, in _query
self.curs.execute(queryString, values)
OperationalError: database is locked
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LAST EVENT: [06/30/2010 @ 15:14:21] TOTAL OCCURENCES: [0042]
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Traceback (most recent call last):
File "../eventscripts/es.py", line 211, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
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LAST EVENT: [06/30/2010 @ 15:14:21] TOTAL OCCURENCES: [0037]
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Traceback (most recent call last):
File "../eventscripts/es.py", line 211, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server