yMHuK wrote:Who can help with this error:
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LAST EVENT: [07/04/2010 @ 21:20:33] TOTAL OCCURENCES: [0003]
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Traceback (most recent call last):
File "../eventscripts/es.py", line 211, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
Linux CSS Server crashes some time with thit bug.
Somebody helps, please.
XE_ManUp wrote:The new EventScripts requires sv_allow_wait_command 1
daggerclan wrote:I can confirm what James says above. I have the exact same situation with a fresh install. I turned on debug and loaded gungame from HLSW console and got the log attached below.
The crazy thing that happened was I saw in HLSW the game jumped IP addresses when gungame loaded !! This game server runs on IP 205.234.153.43:27015 and it jumped to 205.234.153.42:27015. That is the main IP of my dedicated server and I already have another game running on that address. In HLSW I could see the server names switching back and forth every couple seconds!! Really wierd !!
console log of crash attached:
Jamese1991 wrote:For some reason when I added the new GG5.1 and the new EventScripts CS:S Public Beta: OrangeBox v2.1.1.338 the server does not start. I can take the es_load gungame51 out of the auto.exe and the server starts up. I have everything else that requires this GG5.1 to work. I had the other GG5.1 before todays update and it started up and worked just fine except for the crashing. I have deleted everything twice and redone everything but still the server does not come back up with GG5.1 loaded. I also added that command you posted earlier to add to the server.cfg sv_allow_wait_command 1 and that still doesn't make a difference. I am running a Windows O/S. Also I did notice that when I added the new GG5.1 all of the new CFG files to appear, but the server just doesn't start up trying to load GG5.1. I don't have source mod running either. The only things running on this test server is down below. Is anyone else having this problem or know the fix?
Mani Admin 1.2U
Meta Mod 1.8.2
Event Scripts 2.1.1.338
GG5.1 5.1.477
SPE = new version that came out July 3
Thanks,
James
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