Hi guys,
First , thks to the dev team for their incredible work and progresses shown on setting up the GG5.1 working again....to some extent
I have setup a brand new serv for test purpose with the latest suggested packages (seeXmanup recomendation dated 3 july)
the config running on linux:
*******************************************************************************
* v5.1.454 *
* GUNGAME v5.1 ERROR LOGGING *
*
HTTP://WWW.GUNGAME5.COM/ *
* *
* GG VERSION: 5.1.457 IP: 91.121.181.138 *
* SPE VERSION: 0 PORT: 27090 *
* PLATFORM: POSIX DATE: 07-05-2010 *
* ES VERSION: 2.1.0.326 ES CORE VERSION: 2.1.0.323 *
* MM VERSION: 1.8.2V SM VERSION: 0 *
* MANI VERSION: 1.2U VSP EST VERSION: 0 *
* *
*******************************************************************************
So the good things:
- eventscript and GG5.1 vers 457 are loading from boot and with es load at autoexec no probs
- GG5 seems to be working and stable, i have not played hours but the bots do so
A) Included ADDONS
- I have activated the following included addons with various results:
gg_afk_punished enabled/working (move to spec)
gg_turbo enabled/working
gg_knife_pro enabled/working
gg_dissolver enabled/working
gg_bomb_explode_levels enabled/working
gg_dead_strip enabled/working
gg_map_obj enabled/working
gg_warmup_round enabled/working
gg_bomb_defused enabled/working
gg_suicide_punish enabled/working
B) So and So things
gg_error_logging enabled no error logged so far so is it working or I do not have errors ?
gg_random_spawn, works after I have unloaded all the other plugins I had in sourcemod (GG and deathmatch still they were not active only loaded)
but i'm fgetting freeze on players, server not crashing
gg_welcome_msg it works but strangeley when you connect first time on server it does not pop up, when you retry connect after a "welcome" failure it shows you the welcome....
So partially working under circumstances.
C) Not working addons
gg_deathmatch enabled/not working at all
I've got an error:
*******************************************************************************
* v5.1.454 *
* GUNGAME v5.1 ERROR LOGGING *
*
HTTP://WWW.GUNGAME5.COM/ *
* *
* GG VERSION: 5.1.457 IP: 91.121.181.138 *
* SPE VERSION: 0 PORT: 27090 *
* PLATFORM: POSIX DATE: 07-07-2010 *
* ES VERSION: 2.1.0.326 ES CORE VERSION: 2.1.0.323 *
* MM VERSION: 0 SM VERSION: 0 *
* MANI VERSION: 1.2U VSP EST VERSION: 0 *
* *
*******************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [07/07/2010 @ 13:07:40] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 289, in clientCommand
response = cmdfilter(userid, argv)
File "../eventscripts/gungame51/scripts/included/gg_deathmatch/gg_deathmatch.py", line 128, in joinclass_filter
gamethread.delayed(0.50, Player(userid).respawn)
NameError: global name 'gamethread' is not defined
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [07/07/2010 @ 13:11:58] TOTAL OCCURENCES: [0039]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 268, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/core/addons/__init__.py", line 437, in call_event
current_event[name](event_var)
File "../eventscripts/gungame51/scripts/included/gg_deathmatch/gg_deathmatch.py", line 163, in player_death
gamethread.delayed(0.50, Player(userid).respawn)
NameError: global name 'gamethread' is not defined
gg_spawpoints enabled/not working at all,
D) not tested
gg_thanks enabled not tested
gg_retry_punish enabled not tested
The strange thing is that I'm not getting a single error in the error log except when I have been kicked out for AFK but it's to me a "normal error" GG was apparently trying to give me a weapon while I have been kicked out by console for being too long afk.
Here is the normal error to me:
Traceback (most recent call last):
File "../eventscripts/es.py", line 275, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
Concerning the deathmatch ansd spawnpoints I have put the follwing cvars:
gg_deathmatch 1
gg_dm_respawn_delay 1
gg_dead_strip 1
gg_dissolver 6
gg_elimination 1
gg_elimination_spawn 1
and
gg_random_spawn 1
gg_spawnpoints 1
For this one, addon is loaded when executing the rcon sv_cheats 1 it's ok
but when the command rcon spawn_show is typed in then server crashes
Hoping this helps, I'm ready to test whatever you want to support bugs resolution
When stable, i'll provide you with the french translation of the GG 5.1
Cheers
-=k2=-