Not getting new gun

Ask questions and share info about GunGame 5

Not getting new gun

Postby tnarocks » Sun Nov 21, 2010 10:43 pm

Ive noticed that once in a while when you kill someone you still have the same gun and have to kill another person to get the new gun. heres the addons that i have loaded

gg_objectives_settings.cfg
gg_en_config.cfg
gg_afk_settings.cfg
gg_default_addons.cfg
gg_punishment_settings.cfg
gg_turbo.cfg
gg_dead_strip.cfg
gg_earn_nade.cfg
gg_spawnpoints.cfg
gg_convert.cfg
gg_nade_bonus.cfg
gg_deathmatch.cfg
gg_warmup_round.cfg
gg_noblock.cfg
gg_leaderweapon_warning.cfg
gg_random_spawn.cfg
gg_dissolver.cfg
gg_knife_elite.cfg
gg_reload.cfg
gg_stats_logging.cfg
gg_knife_pro.cfg
gg_multi_level.cfg
gg_handicap.cfg
gg_welcome_msg.cfg
gg_elimination.cfg
gg_spawn_protect.cfg
gg_multi_nade.cfg
gg_map_vote.cfg
gg_friendlyfire.cfg
gg_give.cfg
gg_knives_only.cfg
gg_join_message.cfg
gg_assist.cfg
gg_winner_display.cfg
gg_buylevel.cfg
gg_multi_level_remover.cfg
tnarocks

Corporal
Corporal
 
Posts: 315
Joined: Mon Jan 25, 2010 3:56 pm
Location: Florida
Steam Friends Name: {TAG}TNA ROCKS(ENGAGED)

Postby PabloP » Mon Nov 22, 2010 9:19 am

I can confirm this does happen rarely. The players could in no way be mistaken as afk.
PabloP

Private 1st Class
Private 1st Class
 
Posts: 141
Joined: Tue Mar 02, 2010 1:02 am

Postby satoon101 » Mon Nov 22, 2010 9:37 am

Are either of you recieving any errors? Also, PabloP, could you post what Included/Custom addons you are running? tnarocks, I've been meaning to look into your other issue, so hopefully tomorrow (later today) I can get the opportunity to check out both this one and the other. No promises, though.

Satoon
satoon101

Site Admin
Site Admin
 
Posts: 1055
Joined: Thu Oct 09, 2008 4:27 pm

Re: Not getting new gun

Postby tnarocks » Mon Nov 22, 2010 3:26 pm

Heres my log file in the log folder under gg51

*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.492                           IP: 63.211.221.204      *
*      SPE VERSION: 1.5.0f r79                      PORT: 27015               *
*         PLATFORM: POSIX                           DATE: 11-08-2010          *
*       ES VERSION: 2.1.1.360            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.4V                    SM VERSION: 1.3.5               *
*     MANI VERSION: 1.2vb VSP                EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/08/2010 @ 14:43:25]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/__init__.py", line 480, in give_weapon
    raise GunGameError(error)

GunGameError: Unable to give player weapon (92): is not alive.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/08/2010 @ 16:51:05]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/__init__.py", line 480, in give_weapon
    raise GunGameError(error)

GunGameError: Unable to give player weapon (180): is not alive.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/08/2010 @ 18:16:37]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/__init__.py", line 480, in give_weapon
    raise GunGameError(error)

GunGameError: Unable to give player weapon (217): is not alive.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/08/2010 @ 22:28:15]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/__init__.py", line 480, in give_weapon
    raise GunGameError(error)

GunGameError: Unable to give player weapon (450): is not alive.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/08/2010 @ 22:43:48]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/__init__.py", line 480, in give_weapon
    raise GunGameError(error)

GunGameError: Unable to give player weapon (445): is not alive.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/08/2010 @ 23:25:18]          TOTAL OCCURENCES: [0064]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/09/2010 @ 00:06:41]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/__init__.py", line 480, in give_weapon
    raise GunGameError(error)

GunGameError: Unable to give player weapon (472): is not alive.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/09/2010 @ 00:46:28]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/__init__.py", line 480, in give_weapon
    raise GunGameError(error)

GunGameError: Unable to give player weapon (557): is not alive.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/09/2010 @ 00:51:23]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/__init__.py", line 480, in give_weapon
    raise GunGameError(error)

GunGameError: Unable to give player weapon (565): is not alive.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/09/2010 @ 00:58:26]          TOTAL OCCURENCES: [0330]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server
tnarocks

Corporal
Corporal
 
Posts: 315
Joined: Mon Jan 25, 2010 3:56 pm
Location: Florida
Steam Friends Name: {TAG}TNA ROCKS(ENGAGED)

Re: Not getting new gun

Postby PabloP » Tue Nov 23, 2010 1:43 am

Well, I'll do 2 posts for readability. I get lots of errors xD, probably not related though.
EDIT: it says this was modified a few days ago, doesnt look like it though, the only one with more recent errors only has the "PlayerError: Player has left server" in it. About 1000 times in a couple days xD

Also, I am running ---- ES VERSION: 2.1.1.360 ------ fixed version that i found in a post on these forums.
*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.492                           IP: 66.150.214.61       *
*      SPE VERSION: 1.5.0f r79                      PORT: 27015               *
*         PLATFORM: POSIX                           DATE: 11-03-2010          *
*       ES VERSION: 2.1.1.338            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.3-dev                 SM VERSION: 1.3.6               *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/03/2010 @ 19:39:32]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 736, in unload
    AddonManager().unload(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 323, in unload
    self.remove_dependencies_conflicts(name)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 485, in remove_dependencies_conflicts
    %('", "'.join(dependencies[name])) + 'sub-addon "%s"' %name)

DependencyError: Loaded sub-addon(s) "gg_elimination" depend on sub-addon "gg_dissolver"


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/03/2010 @ 23:11:14]          TOTAL OCCURENCES: [0170]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/04/2010 @ 01:43:58]          TOTAL OCCURENCES: [0673]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/04/2010 @ 01:43:59]          TOTAL OCCURENCES: [0078]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 736, in unload
    AddonManager().unload(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 323, in unload
    self.remove_dependencies_conflicts(name)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 485, in remove_dependencies_conflicts
    %('", "'.join(dependencies[name])) + 'sub-addon "%s"' %name)

DependencyError: Loaded sub-addon(s) "gg_deathmatch" depend on sub-addon "gg_dead_strip"


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/04/2010 @ 01:43:59]          TOTAL OCCURENCES: [0078]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 736, in unload
    AddonManager().unload(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 323, in unload
    self.remove_dependencies_conflicts(name)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 485, in remove_dependencies_conflicts
    %('", "'.join(dependencies[name])) + 'sub-addon "%s"' %name)

DependencyError: Loaded sub-addon(s) "gg_deathmatch" depend on sub-addon "gg_dissolver"


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/04/2010 @ 01:44:32]          TOTAL OCCURENCES: [0078]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 736, in unload
    AddonManager().unload(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 323, in unload
    self.remove_dependencies_conflicts(name)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 485, in remove_dependencies_conflicts
    %('", "'.join(dependencies[name])) + 'sub-addon "%s"' %name)

DependencyError: Loaded sub-addon(s) "gg_elimination" depend on sub-addon "gg_dead_strip"


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/04/2010 @ 01:44:32]          TOTAL OCCURENCES: [0077]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 736, in unload
    AddonManager().unload(*a, **kw)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 323, in unload
    self.remove_dependencies_conflicts(name)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 485, in remove_dependencies_conflicts
    %('", "'.join(dependencies[name])) + 'sub-addon "%s"' %name)

DependencyError: Loaded sub-addon(s) "gg_elimination" depend on sub-addon "gg_dissolver"


 
Last edited by PabloP on Tue Nov 23, 2010 1:57 am, edited 1 time in total.
PabloP

Private 1st Class
Private 1st Class
 
Posts: 141
Joined: Tue Mar 02, 2010 1:02 am

Postby PabloP » Tue Nov 23, 2010 1:54 am

I think i got them all o_O

im running
/included_addons
gg_convert
gg_deadstrip
gg_dissolver
gg_earn_nade
gg_elimination
gg_friendlyfire
gg_handicap
gg_knife_pro
gg_leaderweapon_warning
gg_map_vote
gg_multi_level
gg_reload
gg_stats_logging
gg_turbo
gg_warmup_round

/custom_addons
gg_assist
gg_multilevelremover
PabloP

Private 1st Class
Private 1st Class
 
Posts: 141
Joined: Tue Mar 02, 2010 1:02 am

Postby satoon101 » Tue Nov 23, 2010 2:52 am

Ok, since it seems impossible for me to replicate this issue, at the moment, I'm going to have to ask more questions. Is there any specific time that it always seems to happen? About how often does it happen? Is it on any specific weapons? Any other info you think my be helpful, please let us know as well.

Also, I notice that you both use gg_assist and gg_multi_level_remover. Neither of those 'should' be causing the issue. However, if you both could, please try running your servers without either of those for a long enough period of time that you either experience the issue or feel confident that the issue is not going to happen anymore. Let us know your results.

Thanks,
Satoon
satoon101

Site Admin
Site Admin
 
Posts: 1055
Joined: Thu Oct 09, 2008 4:27 pm

Postby tnarocks » Tue Nov 23, 2010 2:04 pm

Ive noticed it on the five seven and the aug i think. But i have noticed that it did start after i put on the gg_assist
tnarocks

Corporal
Corporal
 
Posts: 315
Joined: Mon Jan 25, 2010 3:56 pm
Location: Florida
Steam Friends Name: {TAG}TNA ROCKS(ENGAGED)



Return to General Discussion

Who is online

Users browsing this forum: No registered users and 32 guests

cron