*******************************************************************************
* *
* GUNGAME v5.1 ERROR LOGGING *
* HTTP://FORUMS.GUNGAME.NET/ *
* *
* GG VERSION: 5.1.503 IP: 93.186.206.34 *
* SPE VERSION: 1.5.0f r79 PORT: 27015 *
* PLATFORM: POSIX DATE: 02-08-2011 *
* ES VERSION: 2.1.1.360 ES CORE VERSION: 2.1.1.336 *
* MM VERSION: 1.8.5V SM VERSION: 0 *
* MANI VERSION: 0 EST VERSION: 0 *
* *
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ich habe folgendes Problem,
auf meinem Server läuft gungame 5.1, metamod, sourcemod und natürlich eventscripts.
Funktioniert auch alles prime, bloß sobald die map gechanged wird crasht der Server.
Habe das Problem schon auf gungame eingegrenzt, da der Server ohne gungame nicht crasht.
Habe alle Einstellung auf Standard.
Falls es hilft, hier einmal meine server.cfg
// Servername
sent len="3"?>sent len="6"?/sent ?>sent len="8"?>>hostname "*****"
/sent ?>sent len="2"?>/sent ?/sent ?>sent len="2"?>>/sent ?>// Rconpasswort
rcon_password "****"
// Serverpasswort
sv_password ""
mp_allowspectators "1"
mp_autokick "0"
mp_autoteambalance "0"
mp_buytime "0.25"
mp_c4timer "35"
mp_chattime "5"
mp_decals "300"
mp_dynamicpricing "0"
mp_fadetoblack "0"
mp_flashlight "1"
mp_footsteps "1"
mp_forcecamera "1"
mp_freezetime "1"
mp_friendlyfire "0"
mp_limitteams "20"
mp_maxrounds "0"
mp_playerid "0"
mp_roundtime "1.75"
mp_spawnprotectiontime "0"
mp_startmoney "800"
mp_timelimit "20"
mp_tkpunish "0"
mp_winlimit "0"
decalfrequency "60"
host_framerate "0"
sv_rcon_log "1"
log on
logaddress_add *****
sv_accelerate "5"
sv_airaccelerate "10"
sv_allowdownload "1"
sv_allowupload "1"
sv_alltalk "1"
sv_cheats "0"
sv_consistency "1"
sv_friction "4"
sv_gravity "800"
sv_unlag "1"
sv_maxunlag "0.5"
sv_maxspeed "320"
sv_pausable "0"
sv_pure "0"
sv_stepsize "18"
sv_timeout "60"
sv_turbophysics "1"
sv_voiceenable "1"
sv_minrate "7500"
sv_maxrate "25000"
sv_minupdaterate "30"
sv_maxupdaterate "100"
sv_mincmdrate "30"
sv_maxcmdrate "100"
sv_client_min_interp_ratio "1.0"
sv_client_max_interp_ratio "1.0"
sv_client_predict "1"
sv_client_interpolate "1"
sv_client_cmdrate_difference "30"
sv_pure_kick_clients "0"
sv_allow_wait_command "1"
sv_allow_color_correction "0"
bot_quota 6
bot_quota_mode fill
bot_join_after_player 0
bot_auto_vacate 4
zb_matchconfig ""
zb_startmoney "800"
zb_doorfix "1"
zb_allowcashcalling "1"
es_load gungame51
sent len="3"?>sent len="6"?/sent ?>sent len="8"?>>hostname "*****"
/sent ?>sent len="2"?>/sent ?/sent ?>sent len="2"?>>/sent ?>// Rconpasswort
rcon_password "****"
// Serverpasswort
sv_password ""
mp_allowspectators "1"
mp_autokick "0"
mp_autoteambalance "0"
mp_buytime "0.25"
mp_c4timer "35"
mp_chattime "5"
mp_decals "300"
mp_dynamicpricing "0"
mp_fadetoblack "0"
mp_flashlight "1"
mp_footsteps "1"
mp_forcecamera "1"
mp_freezetime "1"
mp_friendlyfire "0"
mp_limitteams "20"
mp_maxrounds "0"
mp_playerid "0"
mp_roundtime "1.75"
mp_spawnprotectiontime "0"
mp_startmoney "800"
mp_timelimit "20"
mp_tkpunish "0"
mp_winlimit "0"
decalfrequency "60"
host_framerate "0"
sv_rcon_log "1"
log on
logaddress_add *****
sv_accelerate "5"
sv_airaccelerate "10"
sv_allowdownload "1"
sv_allowupload "1"
sv_alltalk "1"
sv_cheats "0"
sv_consistency "1"
sv_friction "4"
sv_gravity "800"
sv_unlag "1"
sv_maxunlag "0.5"
sv_maxspeed "320"
sv_pausable "0"
sv_pure "0"
sv_stepsize "18"
sv_timeout "60"
sv_turbophysics "1"
sv_voiceenable "1"
sv_minrate "7500"
sv_maxrate "25000"
sv_minupdaterate "30"
sv_maxupdaterate "100"
sv_mincmdrate "30"
sv_maxcmdrate "100"
sv_client_min_interp_ratio "1.0"
sv_client_max_interp_ratio "1.0"
sv_client_predict "1"
sv_client_interpolate "1"
sv_client_cmdrate_difference "30"
sv_pure_kick_clients "0"
sv_allow_wait_command "1"
sv_allow_color_correction "0"
bot_quota 6
bot_quota_mode fill
bot_join_after_player 0
bot_auto_vacate 4
zb_matchconfig ""
zb_startmoney "800"
zb_doorfix "1"
zb_allowcashcalling "1"
es_load gungame51
ein crashlog mit:
sv_logflush 1
sv_logdetails 1
eventscripts_debug 7
eventscripts_debuglog 1
sv_logdetails 1
eventscripts_debug 7
eventscripts_debuglog 1
konnte ich nicht erstellen, da er keine neue logdatei erstellt nach dem crash.
Hoffe jemand kann mir helfen, vielleicht ist es ja ein bekanntes problem und jemand weiss ne lösung.
MfG
*EDIT*
das einzige was ich noch gefunden habe ist:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [02/08/2011 @ 15:04:36] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 690, in gg_win
from scripts.included.gg_warmup_round import do_warmup
ImportError: cannot import name do_warmup
LAST EVENT: [02/08/2011 @ 15:04:36] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 690, in gg_win
from scripts.included.gg_warmup_round import do_warmup
ImportError: cannot import name do_warmup