Shadow wrote:Wouldn't there be a way to replace those entity by something else?
satoon101 wrote:Looking through that script, I don't see it making any entities that would be "yellow" dots at all. You can use that script independent of GunGame, btw. The only thing that creates the reliable snapshot overflow is when you use the command to show spawns.
Satoon
ggsp_path = server_var['eventscripts_gamedir'] + "/cfg/gungame51/spawnpoints/"
satoon101 wrote:Looking through that script, I don't see it making any entities that would be "yellow" dots at all.
satoon101 wrote:The command is just simply sp . There is no sp_show or sp_add in that script at all. Using sp in the client console (since it is registered as a client command) will add the player's current location and eye angles to the spawnpoint file for the current map. Again, like I said:def load():
if not int(es.exists('clientcommand','sp')):
es.regclientcmd('sp','ggspm/newpoint', 'Add spawnpoint')satoon101 wrote:Looking through that script, I don't see it making any entities that would be "yellow" dots at all.
All it does is add new spawnpoints to a file. That is it.
Satoon
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