[Help] unloading gg51

Having problems with GunGame5 (NOT FOR BUGS)? Ask here!

[Help] unloading gg51

Postby bj_chev » Tue Sep 06, 2011 9:54 pm

Hi there

I could find anything on my problem.
I hope you guys can help me.

Every time I change the map (ex: to awp_indiav2) after having loaded gungame51 and unloaded again, nobody is able to pick up weapons (even if you get them at spawn).

It doesn't matter if I unload it with addon manager or with es_unload.

I though the problem could be gg_dead_strip 1.... but 0 didn't help either

Thanks
bj_chev

Private
Private
 
Posts: 6
Joined: Tue Sep 06, 2011 9:49 pm

Postby daggerclan » Tue Sep 06, 2011 10:25 pm

I assume you mean when switching from gungame to non-gungame.
Have you tried putting mp_weaponstay 1 in your server.cfg file?
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Postby bj_chev » Tue Sep 06, 2011 11:18 pm

did not help
bj_chev

Private
Private
 
Posts: 6
Joined: Tue Sep 06, 2011 9:49 pm

Postby daggerclan » Wed Sep 07, 2011 4:35 pm

I tried to re-create your problem but couldn't. Everything worked as it should so probably not a gungame issue.
Look at your other addons or plugins you're running. One of them may be causing the problem. Unload all of them and add them back one at a time until you find the culprit.
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Postby satoon101 » Wed Sep 07, 2011 4:47 pm

I'm not sure what could be causing your issue. Once GunGame is unloaded, none of its code will be ran. Just a guess, but could you post the contents of your server's ../cfg/gungame51/gg_server.cfg file? Also, please post the contents of any log files in your server's ../cfg/gungame51/logs/ folder.

Also, in the future, please use our Issues List to post bug reports. This system helps us to better keep track of issues. Thank you.

Satoon
satoon101

Site Admin
Site Admin
 
Posts: 1055
Joined: Thu Oct 09, 2008 4:27 pm

Re: [Help] unloading gg51

Postby bj_chev » Wed Sep 07, 2011 6:35 pm

@ satoon101 :
both files are empty... (except for the comment header)

@ daggerclan :
I did unload all addons.. except for mani admin
did't find anything that could be causing my problem
bj_chev

Private
Private
 
Posts: 6
Joined: Tue Sep 06, 2011 9:49 pm

Postby daggerclan » Wed Sep 07, 2011 7:39 pm

Are you running a no-block plugin? What's you're servers IP address?
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Postby bj_chev » Wed Sep 07, 2011 8:05 pm

no no-block
85.131.247.10:27115
bj_chev

Private
Private
 
Posts: 6
Joined: Tue Sep 06, 2011 9:49 pm

Postby daggerclan » Wed Sep 07, 2011 10:30 pm

I'm not seeing anything on your server that would cause this issue. You're running eventscripts_370, gungame51, showdamagemod and addon_manager. I'm not seeing any other addons and the server variables seem standard.
To eliminate gungame51 as the problem, comment out the es_load gungame51 line in your autoexec.cfg or however you load gungame. Restart your server then join and change the map to awp_india_v2. Do you get the awp? Can you see awp's on the ground?
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Re: [Help] unloading gg51

Postby bj_chev » Thu Sep 08, 2011 12:40 am

If I restart the server and do NOT load gungame, I can pick up any weapon on the ground...
Only after having loaded gg once and unloaded it again that all weapons on the ground are removed.
bj_chev

Private
Private
 
Posts: 6
Joined: Tue Sep 06, 2011 9:49 pm

Postby satoon101 » Thu Sep 08, 2011 2:07 am

Are there "rounds" on awp_india_v2, or is it deathmatch? Just wondering if using the following after unloading gungame51 would make a difference:
mp_restartgame 2
You might try that just to see if it clears up anything.

If that still doesn't work, please install the following addon and have it loaded at the top of your autoexec.cfg file:
http://addons.eventscripts.com/addons/view/excepthook

This addon stores "all" EventScripts errors that the server encounters, and I'm still hoping that the issue is an error of some sort. Otherwise, the command above "should" fix the issue.

Satoon
satoon101

Site Admin
Site Admin
 
Posts: 1055
Joined: Thu Oct 09, 2008 4:27 pm

Re: [Help] unloading gg51

Postby bj_chev » Thu Sep 08, 2011 6:58 pm

mp_restartgame 2 did not fix it...

the content of exceptions.txt is:
09/08/2011 07:41:12 PM file > _libs/python/services/__init__.py
(line 44, in register) ExistingServiceException: 'auth already exists as a registered service.'

09/08/2011 07:41:12 PM file > _libs/python/services/__init__.py
(line 44, in register) ExistingServiceException: 'auth already exists as a registered service.'



I am unloading gungame in each /maps/cfg/<map>.cfg file instead of the server.cfg... is that a problem?
bj_chev

Private
Private
 
Posts: 6
Joined: Tue Sep 06, 2011 9:49 pm

Postby satoon101 » Fri Sep 09, 2011 2:23 am

It might be. Try unloading it in the server.cfg and loading in the map configs. That is the way I used to do it when I ran a server.

Satoon
satoon101

Site Admin
Site Admin
 
Posts: 1055
Joined: Thu Oct 09, 2008 4:27 pm



Return to Troubleshooting (NOT FOR BUGS)

Who is online

Users browsing this forum: No registered users and 1 guest

cron