satoon101 wrote:Ok, it wasn't in gg_deathmatch, it was in the gg_spawnpoints from GG5.0, which used spawnpointlib. Give me a few and I can try to write something up for you to use that uses that same process.
It would still be best if we showed a player model to see exactly what location and angle the player will be spawned at. We are still looking into this ourselves, so hopefully we can get it working properly.
Satoon
Satoon,
Not to push pressure but will you be able to do something?