Bot problem when joining game

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Bot problem when joining game

Postby keyth » Fri Oct 07, 2011 5:31 pm

Hi,

I have just got my first server up and running and all seems ok apart from an issue when people try to join the 12 slot server with six humans already playing and the rest made up of bots, when joining people are told the server is full so the bots don't appear to be making way for real people,

My bot .cfg (placed in server .cfg)

bot_chatter radio
bot_defer_to_human 0
bot_join_after_player 1
bot_quota 6
bot_quota_mode_fill
bot_auto_vacate 1
bot_add
bot_difficulty 1
bot_prefix "Mrs"
bot_fill
bot_auto_follow 1
bot_allow_rogues 1
bot_walk 0

Is there anything here that you would advise me to change ?, One other issue i would like some advise on is how to let people who join late on in the game to start with a better gun instead of the pistol, does it have something to do with the handicap .cfg
keyth

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Postby daggerclan » Fri Oct 07, 2011 8:29 pm

1st problem: change to bot_join_after_player 0

2nd problem: edit gg_handicap.cfg file as follows
gg_handicap 1 to set player to the lowest level of all the other players or
gg_handicap 2 to set player to the average level of all the other players.

p.s. The problem with having bot_join_after_player 1 when your server is full (6 bots and 6 humans) no one can join the full server therefore bots can not auto vacate. With bot_join_after_player 0 the bots will auto vacate as humans join.
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Re: Bot problem when joining game

Postby keyth » Fri Oct 07, 2011 8:55 pm

That's great, thanks for the help , The only other issue i have had pointed out to me tonight is the victims stats , I take it they mean the damage they took and dished out which is displayed when they are killed , I've looked at my mani .cfg and the victim stats are turned on but are not working, Is there anything else that needs to be changed to get them working
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Postby daggerclan » Fri Oct 07, 2011 9:12 pm

Back to your bot.cfg file you should also remove the line bot_fill. I don't believe that is a valid setting.
And also change bot_quota_mode_fill to bot_quota_mode fill (without the underscore before fill)


For your damage issue check your mani_server.cfg file under Module 03 Victim Stats and see if this line is there:
mani_player_settings_damage 2 (could also be 1 or 3 but not 0)
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Re: Bot problem when joining game

Postby keyth » Sat Oct 08, 2011 7:34 pm

Thanks again for the help , The bots issue looks to be ok now although bot_join_after_player 0 keeps the game going when no humans are on server (i can live with that though) , the handicap issue is also sorted

The stats issue:

I have mani_show_victim_stats 1 and mani_player_settings_damage 2 in module 3 but still no victims stats displayed
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Postby daggerclan » Sat Oct 08, 2011 9:59 pm

That module may be broken due to the 9/15/2011 steam update. I know it broke some other things like weapon restrictions.
No fixes have been released yet. Mani has only one dev now so things there are a little unpredictable. However, the mods over there may be able to tell you more. Ask for advice on their forum http://www.mani-admin-plugin.com/joomla/index.php?option=com_kunena&Itemid=58
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Re: Bot problem when joining game

Postby keyth » Mon Oct 10, 2011 4:14 pm

Thanks for the advice, i have posted on the mani forum and waiting for a reply, I would be interested to find out if this issue is caused by the gungame itself as my clan run a standard cs source server (same version of mani) and the stats display on screen after player death without a problem
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Postby daggerclan » Mon Oct 10, 2011 6:42 pm

I don't normally use that module. But I turned it on to see if it works and it DOES work in GunGame.
Try this, go in game and type settings in chat. Look at the menu and see if the damage setting is turned on client-side. If not, set to 2 or 3.
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Re: Bot problem when joining game

Postby keyth » Tue Oct 11, 2011 11:10 pm

mani_player_settings_damage was set to 3 already but still not working so reinstalled mani again which seems to have fixed it, nice to get it working but hate not knowing what caused it
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