gg_warmup_round

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gg_warmup_round

Postby xxl » Sat May 01, 2010 11:59 pm

hey hey! probably gettin sick of me :P anywho. one issue after the other. i apologize having my own server is new to me. but yes, the warm up rounds are now working improperly. with a gungame restart i can get them to work for a few rounds...then after a few maps go by they start cutting out within like 2 secs. can someone help please! thanks!

xxl
xxl

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Postby Warren » Sun May 02, 2010 1:05 am

Note that warmup starts when the next map starts, whether there are players in the server at that time or not. If you take a long time to download in between maps, you may join when the warmup is near completion. Map start usually happens around 2 seconds after the players see the loading bar come up during map change.

I haven't seen this happen anywhere before, but if you still think this is an issue, please paste the contents of your latest error log from ../cfg/gungame51/logs/ with code brackets around it:
[code]CONTENTS[/code]
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Postby xxl » Sun May 02, 2010 5:34 pm

no its not the connection time. it jus bugs out and stops working. same with my map vote now. i can get it to work. go about my daily routine. then come back log on my server and its not working anymore. both things seem to bug out after time. i connect to server fast and warmup round is set to 30 seconds. also. i use the quake sounds mod for sourcemod and use it to have a welcome song into server, the song also cuts out after a half second.
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Re: gg_warmup_round

Postby xxl » Sun May 02, 2010 5:36 pm

*******************************************************************************
*                                                                    v5.1.375 *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.395                           IP: 68.232.172.110      *
*      SPE VERSION: 1.5.0f r73                      PORT: 27015               *
*         PLATFORM: POSIX                           DATE: 04-24-2010          *
*       ES VERSION: 2.0.0.248            ES CORE VERSION: 2.0.0.250i          *
*       MM VERSION: 1.8.0V                    SM VERSION: 1.3.1               *
*     MANI VERSION: 0                        EST VERSION: 0.418d              *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [04/26/2010 @ 00:10:54]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 204, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 434, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/custom/gg_buylevel/gg_buylevel.py", line 179, in player_death
    cash = getPlayer(attacker).cash
  File "../eventscripts/_libs/python/playerlib.py", line 1277, in getPlayer
    raise e

UseridError: '53' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [04/26/2010 @ 03:04:30]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 211, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 420, in remove_multi_level
    list_currentMultiLevel.remove(userid)

ValueError: list.remove(x): x not in list


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [04/27/2010 @ 04:33:52]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 204, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 434, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/custom/gg_buylevel/gg_buylevel.py", line 179, in player_death
    cash = getPlayer(attacker).cash
  File "../eventscripts/_libs/python/playerlib.py", line 1277, in getPlayer
    raise e

UseridError: '3' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [05/02/2010 @ 08:46:43]          TOTAL OCCURENCES: [0220]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 204, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 434, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_weapon_order_random/gg_weapon_order_random.py", line 60, in es_map_start
    files.remove('%s.txt' %currentFile)

ValueError: list.remove(x): x not in list
xxl

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Postby xxl » Sun May 02, 2010 11:35 pm

after more testing... both warmup_round and sm_mapvote seem to work for the first map after server restart, once the next map is loaded both are broken.
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Postby Warren » Mon May 03, 2010 1:48 am

You are 36 GunGame revisions out of date.

Please follow the updating insructions.
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Postby xxl » Tue May 04, 2010 7:02 am

Sorry bout that. Thanks for your help. it fixed both issues. How do i Know when a new revision is out?
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Postby Warren » Tue May 04, 2010 11:44 am

Warren

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